"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I wish I was better at the analogy process. Mine always end up sounding preachy. Anyway, this is basically what I was trying to say before my post was violated into semantic oblivion.
It also works both ways. People with no time demand MMOs become more schedule friendly? That's pretty unreasonable and they should probably prioritize another method of entertainment or accept their limited experience. On the flip side, WoW has totally given in to this "gimme gimme" style of play and we have to admit that. If that's not the kind of game players want, instead of going on long winded diatribes about the good old days while feeding them subscription fees, we should also just move on.
There's that common sense theme sparking back up. We all knew what was going to come of this thread.
Mountains rise in the distance stalwart as the stars, fading forever.
Roads ever weaving, soul ever seeking the hunter's mark.
Also, please don't take one aspect of the game and pretend that it represents the entire game. The majority of the game is no different than your average iOS game release. You basically just have to show up long enough to have things placed into your bags while watching netflix and eating pizza. The optional heroic boss of the current relevant raiding content is not the end all be all of WoW.
Let's keep the topic constructive, shall we?
Mountains rise in the distance stalwart as the stars, fading forever.
Roads ever weaving, soul ever seeking the hunter's mark.
When you're right, you're right. Maybe it is time I leave. Maybe in 2 or so years, the people in this thread calling me an elitist asshole will be called elitist assholes and get the feeling. Maybe when you can "earn" gear by logging in 2 days in a row, or just plain buy it or get it from a vendor, the people calling me an elitist asshole will say "ENOUGH WITH CONVENIENCE!!!!" Maybe when leveling is completely taken out of the game, and WoW turns into an avatar game, that will be enough to show the people in this thread that WoW is on a dark path.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Believe it or not, you and I have actually been eye to eye about 90% of what you've said. I totally agree. The only different between our approach is that I've done this before on many forums. It never ends well. It's not that I don't feel similar to what you've said, it's just that I haven't quite figured out a way to deliver it without receiving the kind of treatment you've experienced today. Posters you've never even seen before coming out of the woodwork to essentially tell you that your opinion is wrong and unreasonable without even realizing that all they offer in contrast is the exact same type of delivery that you presented them with.
It's a dangerous circle. More productively, however, I actually did stop "feeding" them a subscription. It wasn't intentional or meant to be some big event, it just kind of happened. Shortly after patch 5.1 I just stopped logging in. It's a sick feeling. Almost like a defeat really, but hey, reality butts its ugly head into our logic sometimes and we realize what we're actually throwing money at, even if it is only 15 a month.
Mountains rise in the distance stalwart as the stars, fading forever.
Roads ever weaving, soul ever seeking the hunter's mark.
You can estimate the number of people doing normal and heroic raid content by looking at the number of guilds raiding, and multiplying by a estimate of the average number of raiders per guild. It comes to (generously) 500K raiders in NA/EU, and maybe 100K hard mode raiders. Blizzard would have better data, of course; they have indicated LFR participation is much higher than normal/heroic raid participation.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
So what? What should they do then? Quit playing just because you decided so?
Yes, most people are not very good at what they do - but they are also people, deal with it. Games are not about social darwinism.
---------- Post added 2013-04-27 at 10:24 PM ----------
Please use more f words, it makes your point way clearer. Oh wait...
MMO player
WoW: 2006-2020 || EvE: 2013-2020 // 2023- || FFXIV: 2020- || Lost Ark: 2022-