I think the new models and refreshed graphics will be the next expansion key points.
I hope they just work on letting every race be any class It would be less work and would keep players happy trying out new combos.
I can see the new models being the driving force for the next xpac in place of a new class or race. Mists had one of each, I can see Blizz reasoning that monk class and pandaren as a race should cover us til the xpac after the next.
If I could have it both ways I would want new models and a new class. I like to level, and I'm bored of the current classes lol.
"Oh noes, the burning legion is using demon tech to defeat us, we must use our own tech to counter them!" <que tinker left stage>
Although imo tinker don't need such justification. There are plenty of reasons to bring in tinker without abusing the burning legion.
I don't think we're going to get a new race next expansion since new models are being introduced and I don't think Blizzard wants a new race to weaken the shine of new models. I would like to see a new class though, I enjoy trying out new classes :P
Why would you want to?I don't see how we can avoid getting a new class in the next expansion.
"Avoid getting a new class"? What kind of wording is that? Sounds like avoiding herpes or something. People ...
here's my thoughts on the new xpn, and I am lovin the ideas about a 4th spec - demon hunter esp seems to fit so well with the almost garanteed theme of the next xpn TBC mk II
If not 4th spec then, New Hero Class - Demon Hunter. This has been banded about a lot I know but it fits so well.
New Outland Continent - the whole place blew up - doubtful that only 1 "small" area survived, with phased redesign of existing Draenor 60-70 zone.
Exodar is now fixed (as per short story) and is updated as such. Silvermoon repaired and updated as such.
3rd Facton (ogres, birdy peeps, etc) - focusing on the rebirth of Draenor - they dont want alliance or horde on outland but they need Azeroth resources to pull it off. Horde (orcs) dont want to sever ties with their homeland. alliance dont want resources stolen. Small "Dark Portals" leading from starter zones into the current blank zones , inaccessable, that exist on Azeroth.
so far flight not enabled in TBC starter zones to avoid 3rd faction lvl 15-25 areas being exposed.
Possible whole new engine (wish list)
also - bringing equipment to the account level. Item Journal for any existing BoA item, heirloom or otherwise. Gold?
Last edited by Monekop; 2013-05-28 at 10:32 AM.
Considering that balance resets every expansion, that really doesn't matter. Blizzard would be rebalancing the Monk class and the other classes regardless. Also, we could apply your same argument for a new race as well. Blizzard just introduced the Pandaren. Why would they introduce two new races? Adding two new races to the game would arguably be more work than adding a new class, since new races require new animations, starting zones, NPCs (if its an existing race like Goblins), armor, weapons, etc. Blizzard is obviously working on the vanilla models, which frankly would do more for the games longevity than two more races. Also there's plenty of untapped lore for the existing races that Blizzard hasn't utilized yet.New class? Unlikely, as they're STILL trying to balance the new class, Monk, as well as the other classes from before. On top of this, right now they have to design entire tier sets (appearance and stat) for 11 classes, I don't see them adding a 12th this quickly after just adding the 11th. I honestly expect the last of the new classes to be added with the expansion after the next one, following the pattern we've got going of even numbered expansions adding classes.
I never ignore your posts (unless you're trolling). You simply don't like my answers.But you're going to ignore that, because you will ignore anything that doesn't fit your perfect little world.
---------- Post added 2013-05-28 at 11:26 AM ----------
And we already have a class that fights demons using demonic magic. They even have some of the DHs abilities.
Last edited by Teriz; 2013-05-28 at 11:07 AM.
To much balancing issues, they wont do it. Heard it here first /thread.
You must come with me, young ones, for I am the grim reaper.
Tattoos are just going to be a skin application, which works exactly like the NE markings: no influence on the polygons. Doubt we'll see subraces, as we've never had them for ANY race, not even the new ones. The closest we'd see would be a skintone for the dwarves that represents the Dark Irons. DK's have the same models as their original race as far as design goes, with an eye effect and different color options. Those don't effect the model designs as much as you seem to think.
Keep in mind they've been doing this since before MoP, and I wouldn't be surprised if they're already done. We wouldn't see them til the expansion, as it's too big a feature to be a simple 5.* feature.
One last thing on this comment: New models for existing races will do less for the games longevity than a new race. New appearances have never outweighed new content.
I've said it before, and I'll say it again - adding a new class is adding a WHOLE new set of headaches that will NEVER GO AWAY.
The reasons are simple:
1) PVP Balance: That's going to be something that's forever. Change one class, you effect them all...
2) PVE Balance: Same as above... but this time involves making one class OP compared to another
3) Tier Loot Design: You're now adding yet one more set of PVP and PVE tier armor that needs custom designing... from now until the servers shut down.
4) Roster issues: There's already 11 classes... and 10 man raiding is currently the most popular form of progression. This means guaranteed ONE class sits out. Care to make that 2 now?
5) Making them unique: They have to make their mechanics feel unique compared to every other class mechanic in the game while using the same base engine.
6) Giving them new skills every expansion: Same as PVP/PVE balance and "making them Unique" above.
New classes are going to be VERY VERY far and few between when made for expansions simply because every class is not just content - but content you have to balance, adjust and work on forever and ever and ever until the servers shut down.
I seriously doubt they're finished, considering they only had dwarves done recently.Keep in mind they've been doing this since before MoP, and I wouldn't be surprised if they're already done. We wouldn't see them til the expansion, as it's too big a feature to be a simple 5.* feature.
The point is this; Clearly redoing the original 8 races is a taxing endeavor for Blizzard. So much so that I seriously doubt we're seeing new races next expansion. I also HIGHLY doubt Blizzard has some B team working on them, since redoing established races is a bigger deal than adding new races.
Yeah, I said TWO races, not one. Again, I seriously doubt Blizzard would expend resources developing a new race when they have to redesign 8 races that people are already playing as.Balancing a new race is nowhere near as difficult as balancing a new class. Races have about 5 racial traits. Classes have around 50 to 60 abilities (active and passive), talents, glyphs and their three specs to balance, never mind their mechanic. That is a hell of a lot more to design than a race as far as mechanics go. And new starting zones? You mean like the new starting zones we've gotten for EVERY EXPANSION? Those are par for the course, at this point. As far as the animations, a new race requires an animation set for each class: 22 Animation sets (11 Classes x 2 genders). A new class requires an animation set for each race: 26 Animation sets (13 races x 2 Genders). New class would be more intensive to do new animations for than new race. And yes, before you say it, I know that a new class might not be available to all the races, but the same argument can be used against new races being able to do all the classes. To cut off the claim of multiplying the race entry by two for two races, who ever said we'd be getting two? I have no doubt if we get a new race, it will be neutral like the Pandarens, and able to pick a side at the end of a starting zone.
Wrong. The old races make the game look dated to new players. If you're just starting WoW and 8 out of the 12 races in the game are using 2004 graphics, its going to be off putting, and may even turn you off from playing the game. Those race models are the first ingame graphics you see in WoW, and the original 8 races are on the top of the race selection screen.One last thing on this comment: New models for existing races will do less for the games longevity than a new race. New appearances have never outweighed new content.
Modernized character models help the game feel up to date, attracts new players, and may get veteran players to try another race. In my case, I refuse to play as a Dwarf and a male human because they're models are so terrible. I also rolled a Panda Monk because the Human models look so dated that it doesnt do the new class' spell animations justice. i mean, the damn Keg from Keg smash probably has more graphic detail in it than the entire human model. Don't even get me started on how bad old models look with newer armor.
I can't imagine that I'm alone in feeling that way. The majority of players in WoW play Humans. I think it would help the game's longevity quite a bit if the most popular race in the game didn't look like a collection of blocky polygons.
---------- Post added 2013-05-28 at 11:50 PM ----------
3. And this is a big deal because? Blizzard just added even more armor sets via challenge gear. This leads me to believe that their teams aren't overly taxed by having to design armor. Also since Blizzard is making bucketloads of cash, I seriously doubt the extra work is killing them.
4. If there was only 12 people in WoW and each one was playing a different class, you'd have a point.
5. They did just fine with DKs and Monks. I have little doubt they can do it again.
6. A lot of that falls in what type of class is implemented. A unique class like Tinkers/Technicians/Inventors would have no problem feeling unique from existing classes, no matter how many more abilities they add to it.
Last edited by Teriz; 2013-05-28 at 11:40 PM.
I have a few human characters myself. I agree that their models are terrible compared to the Worgen and the Pandaren. New models for them will be appreciated, but I'm not going to consider rerolling one of my many characters human because of a better look. Give me a new race, however, and I'll consider rerolling something to have one of that race, and to experience their storyline. I know I'm not the only one out there who has made new characters to experience the new races, as several of my guildies did it for both Worgen and Pandaren when those expansions came out. Heck, we have one guildy who has three mages because he loves the class, but wanted to play with the new races. If they add a new race that can be a mage, I think he'll probably end up having four mages on that server.
Right now most of our arguments stem from opinions. We will have to agree to disagree. But there are some parts we state based on fact. The fact of the matter is, the only established pattern so far is that we only get new classes on even number expansions. They could break that (we hardly have a fair sample size), but I doubt they will.
Check out the new Vol'Jin model;
Check out his standing, walking, and running animations. They are quite a bit different than the player-based troll animations. Now both models do use the same skeleton, but the animation on Vol'Jin is superior to what you're seeing currently on player models. Its not surprising since currently female troll models can't blink. So in some models, new animations have to be added to have them match other races. So no, the older animations aren't going to work in all cases. They're going to need a revamp as well.
You can go to Wowhead and pull up the in-game troll animations.
New models were announced in October 2011. Blizzard stated that Dwarves should be done by MoP launch. That's almost a year. Clearly the models are taking a long time to complete. Which again makes me doubt that they'd be working on this and new races at the same time, since the old model revamps are probably the most requested feature right now.Got a source for that? Last I heard the Dwarves were finished in time to roll out with MoP's launch, which was 6 months ago. I doubt the rest of them are too far behind, as it doesn't make sense for them to be working on only one at a time.
That's fine. My point is that if Blizzard is using its resources to make these new race models for the 8 original races, where do they have time to create 2 completely new races for the next expansion? That's my point.I actually would put money on us seeing the new models next expansion. I don't think Blizzard has a so called "B Team" in their departments, just each one specialized on particular projects, and it wouldn't be surprising to have the team working on expansion specific resources separate from the rest of the standard employees. It keeps the information tighter, and less likely to be leaked. Keep in mind, they've had the theme of the expansion, and whatever races or classes that will be added planned for a while now, as we're probably about a year and a half away from release (following their standard release pattern of every two years).
The difference is that the Pandarens came with a new class as well. It wasn't just the Pandaren by themselves. Clearly Blizzard realized that just a new neutral race wasn't going to be enough to sell a new expansion. They needed either another race, or a new class, and they released the new class along with the Pandaren race.That's clearly an assumption. The Pandaren race proves that a neutral race works well, so the next race could be neutral like them. As I've said, designing a new race entails multiple departments while the new models for the old races requires only one. They have MULTIPLE art asset teams, shown in a number of behind the scenes on Collector Edition DVDs, and could have one or two focused on the new models while another works on the assets for a new race.
For a new expansion, you're going to need either 2 races or a new class. Or you could do what they just did in MoP and bring out another neutral race and a new class. Personally, I believe that new races are going to be the revamped character models, and the new class is the new expansion feature. It just makes sense.
Again wrong. The most requested feature right now is the revamped vanilla races. If you did a poll right now of what the playerbase would prefer, I'd be willing to bet money that the revamped vanilla models would beat out 2 new races by a hefty margin. Go ahead, make the poll. People are more invested in the original 8 races than any proposed new race.No, not wrong. Right now the people are leaving not because they don't like the old models, but rather because of lack of content to keep their interest. A new race (with new starting zone) is more likely to bring them back than updated models alone. THAT is what will deal with the longevity more than just updated models for already existing races.
Blizzard broke the class pattern. It seems only fair that they'd break the class pattern as well.Right now most of our arguments stem from opinions. We will have to agree to disagree. But there are some parts we state based on fact. The fact of the matter is, the only established pattern so far is that we only get new classes on even number expansions. They could break that (we hardly have a fair sample size), but I doubt they will.
Last edited by Teriz; 2013-05-29 at 03:25 AM.
the next expansion must truly change WOW on a HUGE level if they want to bring all those lost subs back, its gota be BIG BIG BIG.