I know looking back with nostalgia always jades perspective but I absolutely love leveling characters, it has been a past time of mine to prepare myself for elite encounters and overcoming them. Why the hell did blizzard get rid of elite encounters/group quests at the lower levels, this game does an excellent job now of making you think that you are doing a good job while doing a terrible job. How are new players supposed to realize that after 60+ levels of lackluster performance and succeeding that all of a sudden they are doing a piss poor job? Elites/Boss Mobs gave players a reason to maximize their skill base(at least it did with me when others weren't available). Now their is absolutely no challenge to the early levels because blizzard decided that beginners did not need to learn this. Come on if you have used LFR it is blatantly obvious to differentiate between characters who have a clue, players that have half a clue and players that have absolutely no clue. Why did 100% of low level content need to be accessible to those not capable of overcoming challenges. You don't need to make elite quests insurmountable but at least make them require a majority of your skills to succeed. So many new characters have no clue why they are bad because they haven't been presented with any challenges.
Low level elites need to be re-implemented to bring back the challenge to the game and reward rare quality gear to bring incentive to the challenge.
TL;DR : Bring back the early game challenge, aka Make people Think proactively early game and they will be more prepared for endgame
Edit: I want to clarify that while in my post I most certainly come across aggressively. I am not saying that my overall opinion of the player base is everyone is bad or that we need to punish lowbies. I am simply stating that I think it would be a good idea if Blizzard introduced more low level challenges for the player base in order to learn to maximize their skills and awareness from the get go.
As it currently Stands the leveling process is so mind numbingly easy with very minimal consequence that when you reach max level You do not feel adequately prepared to endeavor into the end game content like Heroic or LFR where you will probably get flamed due to your inexperience.
My suggestion is: Optional Solo-Able Elite Quests in each zone Via Phasing Technology Rewarding Rare(blue) gear to give incentive to do it.
Make the bosses require elementary skills such as:
-Don't stand in the fire
-Dodge barrage of missiles
-Run away hes going to AOE
-Stun him(Using an item) he's going for reinforcements.
-Run away hes raging
-Cross the beams/Don't Cross the beams
-Etc.
This would help lower level players be better equipped and gain some exposure to common end game mechanics.
As it currently stands you can run just about any sub60 dungeon and stand in the fire and soak up as much AOE and boss damage as you want and with a moderate healer you would never even know you were being damaged. This is poor game mechanics and players should have some reason to critically think before the game rolls out the red carpet and drives out with the pain train to mow your ass down with a heavy dose of end game reality.