Originally Posted by
Derpette
Are there any tanks that don't get better dps out of trying to minimize damage intake? I'm not aware of all specific tank mechanics. Paladins want to maximize holy power generation for SotR uptime, which means hitting buttons hard. Monks want to keg smash on cd because it's their biggest chi generator, and blackout kick pretty much only chi spender which gives shuffle. Warriors need as much rage as possible for barrier/block which means hitting rage-generation abilities quick. DK want diseases up and rune strike for more rune regeneration, and death strike hits for a lot afaik. Bears are bears and I haven't played it in ages so no clue.
It just seems that with the current active mitigation model, tanks cycling through resources quick to maximize defenses will also give proper dps. Unless you'd specifically talk about semi-afk'ing when other tank taunted (and even then they'd get no vengeance intake so their dps during actual tanking time matters a lot more), they can probably be more defensive if their damage is really low.