sad to see
sad to see
I can't help but reflect on this totally binary approach to raiding: Either you raid 14-16 hours a day or you don't raid at all.
Two things come to mind from that:
1. So their enjoyment had nothing at all to do with the process, did it? The only thing that mattered was the world rank in the end. If they weren't willing to put in the insane time/effort to complete for #1, then fuck it, no reason to raid at all. #15? #30? Nope, #1 or nothing.
2. I wonder if the raiders bonded much, at all. Did 14-16 hours, daily, make them close friends? Will they miss each other? Given my interaction with top raiders, my guess would be that, as a whole, those who want to continue raiding will find another group very quickly. They won't care much at all (other then the stress and $ of moving to a new guild).
Maybe I'm assuming things that aren't true for <Exodus>. Maybe there are other factors and such. But I know those above two points apply to a fair number of 'hardcore' guilds...and it bothers me. That feels so extremely unhealthy.
a guild who i never heard of stopped raiding yeah who cares
Disclaimer: The majority of my posts might be dripping in sarcasm. Don't take everything I say literally.
Just a note to mention that arguing about 10 versus 25 raiding is not allowed.
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It's a magical world, Hobbes, ol' buddy...let's go exploring!
Unfortunately we (hardcore raiders) pushed too hard. Tier after tier we just keep adding to the insanity in both farming preparations and actual progressing. It's almost as if progression itself never really ends after a end tier boss dies. Combine this with Blizzard actually putting new content out faster, alts playing a big role, PTR/BETA, dailys, coins, BMAH, well... you just get lost in it all. Right now there are a few legit world first guilds left. The competition is slim because the competition is literally eating each other (well not that literally). Good luck to everyone left in the race for this expact, but I don't know how much longer this sort of thing can last.
http://www.heroicstrike.org/ - Goodnight, sweet prince
Melee isn't awful for Challenge Modes; you are. Melee players are a liability for the windows of time in which a tank keeps an enemy mob faced towards them, resulting in an exorbitant loss of damage or death. Melee players are a liability for people who keep rooting mobs next to them. Melee are a liability to a healer that cannot heal.
I get a little sad whenever a top guild goes down. It started with Cuties Only early on in Cata and Exodus is just the latest in the long line. Premonition was another top guild that I admired.
And to all the haters: This news isn't for your casual player. It's more for the mid to top end progression guilds, who actually have friends/follow people in these guilds.
I've raided cutting edge heroic progression. A lot of the players are whiny bitches. More and more I found myself asking why I was wasting my time with them. It's a huge time commitment to someone with a job, friends and girlfriend. Where a lot of the people I was encountering had few or none of the above outside the game.
Though I am still glad I quit raiding in DS. After a two week return in MoP I found the raid prep to have been made more tedious, and the raids to lack any originality, whilst also on the most part gimping melee. Between the players in that scene, and the games direction, there's no shock in seeing guilds disband. No point in playing a game if there's no fun to be had.
Sad to see them go... though hopefully they will continue to RAID as a 10m guild.
Shuttle of Blood Legion