View Poll Results: Is a 4th Spec Possible?

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  • Yes

    160 71.11%
  • No

    65 28.89%

Thread: 4th Spec Ideas

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  1. #121
    Quote Originally Posted by Orloth View Post
    Warlock: Apotheosis Tank
    The ability for Warlocks to transform into Demons has slowly been developed and refined over the course of years, since the ability was first learned by studying Illidan's own transformation. While this form generally has granted little to no offensive capability, a warlocks own knowledge often being superior to that granted by Demonic form, unless fueled by power best left untouched; It's defensive capability has always been far superior to the caster's own frail form. To this purpose, the spell has been refined again and again, until it is now finally capable of standing toe to toe with some of Azeroth's most deadly and dangerous foes.

    The Glyph of Demon Hunting turned into a viable tanking spec. There really isn't much to do here: Add in some form of Avoidance, Crit Immunity, Proper Scaling, Replace Hand of Gul'dan with Carrion Swarm rotationally, add in a dps Fury dump, and modify Drain Life to be a second Active Mitagation component along with Fury Ward. The biggest changes I would make would actually be to remove Metamorphosis from the Demonology spec and replace it with the ability to spend your secondary resource (which I would also rename) on an additional demon summon, either the existing Doomguard/Infernal or something new. This would completely separate the Conjuration and the Transmutation elements of the spec.
    "Apotheosis Tank." Thank you. Too many people focus on the glyph name, not the actual stance/spell. I'd personally leave Demo otherwise untouched, as it's very awesome right now, and instead pull the tanking spec into newer territory (new resource, change a couple spells for spec diversity, etc.)

  2. #122
    Quote Originally Posted by Florena View Post
    Warrior is probably the hardest to pull off but the gladiator tank idea sounds intriguing.
    Quote Originally Posted by ro9ue View Post
    @Orloth liking the time-mage healer idea
    Thank you.

    Quote Originally Posted by Jtree View Post
    "Apotheosis Tank." Thank you. Too many people focus on the glyph name, not the actual stance/spell. I'd personally leave Demo otherwise untouched, as it's very awesome right now, and instead pull the tanking spec into newer territory (new resource, change a couple spells for spec diversity, etc.)
    And it would probably be better and healthier to do so, all told.

    I'm not sure if you remember the entire history of the Metamorphosis spell for Warlocks, but from the time it was introduced, to the MoP revamp it has always been thrown in there because... well... Illidan. Now, don't get me wrong. I like Illidan. And before Demonology landed as a proper 'Conjurer' (back when it was a schizophrenic mess) I was suggesting that Demonology be made into a Demon Hunter -esque melee dps spec (I still wouldn't mind that alternative, if people want to keep pure dps classes pure). It just seems to me, that if we are getting more room with an additional spec, that we should take the opportunity to both: Flesh out Demonology's new direction to fully encompass being a Fel Conjurer, and give Metamorphosis a chance to shine with a spec fully designed around it. I would play both.

  3. #123
    Scarab Lord Superman-BladesEdge's Avatar
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    Looks like fun... think I will throw in my 2 cents as well.

    Death Knight - Valkyr
    Still based on Runic Power, the Valkyr has the power to wield dark magics and inflict great damage from a distance. While in this state, the Valkyr has the ability to heal themself and share that healing with one singular person to whom they are linked. This would make for a Ranged DPS caster class in INT Plate armor who has very limited self and shared healing powers. They would not be able to queue as a healer, but could certainly throw a little healing in the direction of the tank via their Valkyric Bond.

    Hunter - Dark Ranger
    The dark ranger, moves in shadows and stealth and is well equipped for close range combat. Using only their cunning, this melee DPS class relies on 1H weapons and a single pet (of their choosing). While summoned, the combat pet serves as an active link to the dark ranger giving him or her access to combat abilities found within the pet to which they are linked. A ranger could gain great strength from their bear, or great haste from a jungle cat. Their power still rests in their focus, and the link to the animal is both a blessing and a curse, for if the animal dies, so does the ranger and vice versa.

    Mage - Combat Magi
    This Melee DPS class is known for its weapon wielding and its spell slinging all rooted in INT Plate gear. The Combat Magi, though not a tanking class, can certainly hold its own against a host of foes should the tank suddenly come under heavy fire, or worse, death. Already equipped with the powers of Fire, Ice, and Arcane, the Combat Magi uses Composite Magic which combines elements from all 3 schools of magic and turns them into deadly munitions against their foes. The Combat Magi is able to wield 1H and 2H weapons and is also capable of casting a Magical Shield which lasts only 30 mins at a time and occupies the off-hand slot while using 1H weapons.

    Monk - Jade Summoner
    This ranged DPS class is a learned branch from Shamanistic practices. The Summoner uses a Jade statue to replenish power as it is used, and can summon great totems to battle for him. Using the proper spells, a Summoner can bring forth a Jade Serpent, Crane, or Tiger to fight for him. During the summon, the Monk takes control of the summoned mist creature and uses its abilities in its defense. Once the battle ends, the summoned creature vanishes and the monks power is slowly replenished. Should the monk be tasked thin during a battle, the monk must summon the jade statue to refill their energy.

    Paladin - Arch Crusader
    This 4th Paladin spec allows the Paladin to battle from a distance, and keep their foes at bay. This Ranged DPS is reliant on INT Plate, and uses holy light and power to cast tremendous spells, such as Force of Will, which knocks all enemies back 25 yards from where they stand and can be used at a 15 yard range. Or, Wall of Illumination where the Paladin summons a giant wall of holy light which stops all foes from passing for 8-10 seconds allowing himself or his group to regain their footing and prepare for battle to continue.

    Priest - Cleric
    This priest spec is the only spec to use INT Mail, and while relying on holy magic, is a Melee DPS class which charges its 1H, 2H, and shields with holy warding and damage inflicting enchantments, much the same way a Shaman uses Flame Tongue weapon and lightning shield. Resembling a lesser geared Paladin, the Cleric is able to cast both healing and damage spells while in motion. They must use Prayer to replenish their holy power as they are not dependent on Mana the way their counterpart classes are. A cleric, when properly geared and skilled can be a deadly foe. Their only drawback is the prayer time needed to replenish their resource after intense battles.

    Rogue - Sniper
    This fourth spec for rogues is a Ranged DPS class, and falls closely in line with hunters, with one exception, they only use bows and crossbows for the silent kill. Guns are just too noisy for this group of long distance shadow killers. The other advantage to a sniper versus a hunter, is his ability to dual wield crossbows much the same way he dual wields blades. His skillfull use of poisons and ranged bows makes him a very lethal assassin style sniper. The sniper is also given a bonus to scope usage on his ranged weapons, and can fire them while stealthed. Firing instantly removes the stealth, unless the shot bears no aggro, such as a sleep shot, or the infamous Black Jack dart knocking his foe to the ground while stunning him.

    Shaman - LifeForce
    A LifeForce Shaman is a warrior of his people who relies on his instincts and brute strength. All of his magic is used to buff himself, his weapons, and when needed healing himself and his spirit guide. This specialization of shamanistic magic relies on the elements of nature and the power they have for his totem animal. When a LifeForce Shaman starts on his journey, he selects a totem that represents his power and an animal to harness that power. So, if the shaman chooses a bear and a fire totem, a spirit bear formed of fire would stand to assist the Shaman in his efforts to hold the line. This is a tanking spec.

    Warlock - Infernal
    This is a tank spec. The warlock who chooses the path of the Infernal takes on a great responsibility. Much like the demon from which the power is extracted, when active (like a worgen changing with rage), the Warlock shifts from their "normal" appearance into something much larger, more solid like the rock formed infernals of Hellfire, but demon in shape with horns, wings, hooves, and even a tale. This green glowing demonic rock beast would strike fear in the heart of even the darkest enemy and has no trouble using this new fel form to trample all foes in his path. While in this state, the warlock is given a guardian Imp who uses shadow magic to heal its morphed master... or suffer dire consequences. Fel Energy is the new fuel source for this state, and is generated much the same way as rage.

    Warrior - Barbarian
    This is a 2nd tanking spec. The warrior, whose entire battle is based on Rage is now enhanced and can withstand more than any other tank in the game. Once specc'd as Barbarian, when enraged in combat, the Barbarian increases in size by 20% and once at 50% rage, gains a 15% damage bonus to all attacks and a 20% increase in physical defense based on armor. The Barbarian can use any weapon EXCEPT ranged, and is allowed to dual wield all of them, including staves. An unstoppable killing machine, the Barbarian's only real weakness is his de-raging process. If a Barbarian is below 5% health with 0 rage accumulated, the 20% size reduction will kill him. It is important for the Barbarian to always remain aware of his health level and try not to bite off more than he can chew. With a good healer, he is unkillable.
    Last edited by Superman-BladesEdge; 2013-06-28 at 08:58 PM.
    Originally Posted by Blizzard Entertainment
    We intend to disallow flying while leveling from 90 to 100, and have flying become available again in the first major patch for Warlords of Draenor. Source

  4. #124
    Scarab Lord Superman-BladesEdge's Avatar
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    Wow. I guess folks were done with this topic.
    Originally Posted by Blizzard Entertainment
    We intend to disallow flying while leveling from 90 to 100, and have flying become available again in the first major patch for Warlords of Draenor. Source

  5. #125
    I could see Rogues healing as a Bard (think Rift) more than a "Field Medic" which doesn't make a lot of sense. Bards are generally considered a hybrid of Rogues even in most D&D games, and tend to get a lot of rogue skills (in EverQuest they got lock picking/sneak, pickpocket etc. and what not).

    As far as Rogue tanking goes, I've tanked as a Rogue in a few MMOs now (Assassin in SWTOR, and Riftstalker in Rift). I would personally love to have a saboteur style (demolition expert) talent tree. That was probably the funnest Rogue spec of any game I've played so far.

    ---------- Post added 2013-06-30 at 05:15 AM ----------

    Quote Originally Posted by Superman-BladesEdge View Post

    Rogue - Sniper
    This fourth spec for rogues is a Ranged DPS class, and falls closely in line with hunters, with one exception, they only use bows and crossbows for the silent kill. Guns are just too noisy for this group of long distance shadow killers. The other advantage to a sniper versus a hunter, is his ability to dual wield crossbows much the same way he dual wields blades. His skillfull use of poisons and ranged bows makes him a very lethal assassin style sniper. The sniper is also given a bonus to scope usage on his ranged weapons, and can fire them while stealthed. Firing instantly removes the stealth, unless the shot bears no aggro, such as a sleep shot, or the infamous Black Jack dart knocking his foe to the ground while stunning him.
    This would make sense lore-wise since SI:7 almost always has Snipers with them in every quest or scenario.
    Last edited by achromatickang; 2013-06-30 at 05:17 AM.

  6. #126
    If anyone remembers Dark Age of Camelot, that game had many neat classes but one of my favorites was the Theurgist. Described as such:

    "Theurgists carry with them the ability to create their own small armies through the summoning of elemental creatures. The Theurgist can deal direct damage on the enemy as well as pummel him with up to 16 elementals. Summoning elementals one after the other, Theurgists hit their enemies from all sides, thus confusing them in the heat of battle."

    Basically, instead of spamming bolts of magic to murder your enemies you shot out lots of little elemental dudes of varying types, one after another. They weren't permanent or controlled in the same sense as a Hunter pet or anything (they would just run straight at the target and start clobbering until it or they were dead), but it felt pretty rad to summon these little armies as your primary means of offense. I would love to see a fourth spec in this vain. Shaman would probably be the most suitable, but it could be adapted to anybody really.

  7. #127
    I was just thinking about how this is more than likely what Blizz will do next expansion if they dont add another class!!

    Overall, the Druid 4 specc system worked rather well so can see them doing something similar for everyone.

    My ideas are below. Please note, that I do in some situations disagree with the whole "everyone must have access to two roles" if a 4th specc was added. Sometimes, not everyone NEEDS to be able to do a different role. Also, I think for this to work best, Blizzard may have to add a 4th role int he form of a controller or buffer/debuffer, so I have listed what I think would work here as well.

    Death Knight : Not sure on name for it yet, but personally I would love to see a ranged dps specc based on AoE attacks and spell plate. Allow them to also dual wield so they can equip two int weapons. Could have the ability to transform into a Lich, much like Demo locks have a demon form. Wouldnt cause too many issues with gear access either as currently only one class can use spell plate.

    Druid: As my main, I would love a 5th specc added to druids to make them more special (JK!) In all seriousness, just diversify the attacks between Guardian and Feral a bit more and I would be happy. And allow some more customization of the looks of the different forms, Including a new moonkin form!

    Hunter: Would love to call it a beastmaster specc but the name is already taken! Would love to see a melee based specc which still includes the pet. Have it procc based so the more powerful abilities tie in to when the pet performs a crit for example, or make it so that the pet and hunter perform a combo move. Also a possiblity this type of role could be a controller, with snares and slows and the like, involving flanking the opponent with your pet.

    Monk: Already been said, but a crane based ranged dps specc. Only one that makes sense really.

    Mage: Chronomancer for healing. Mages are already playing around with time magic, so it makes sense. Would make it more of a proactive heal build involving HoT's and shields, so it played like a resto druid/disc priest combo.

    Paladin: Ranged dps specc would be cool, but I dont really feel like it is needed for paladins. Think giving them a second heal specc which is melee based would be a better fit personally. Might make me play my Paladin again as well!

    Priest: Unless blizzard added a 4th role like a controller, which I would also love them to do, the only real option is a holy based dps specc. If however they decided to add a controller role as well, a psychic based control specc which involved debuffing the enemy through mental attacks and buffing the party through doing this.

    Rogue: This one I think is rather tricky, as I dont see a rogue filling a role apart from DPS (similar to hunter), unless a control role was brought out as well. In the situation of a control role, a trickster which flitted about disarming and slowing enemies, or distracting them would work rather well for a rogue. IF not a 4th role, then the aforementioned swashbuckler style tank would work I suppose.

    Shaman: Again a tricky one. Controller like role doesn't work in my head, but nor does a shaman tank. This is the only class I struggle with, simply because I cannot see what other type of role they could have, except maybe perhaps a pet based specc, but not sure if id like to see it as a healing specc or a dps specc.

    Warlock: As unpopular as this may make me, I do not like the idea of a warlock tank in the slightest. However, should a 4th specc be added, I have a strong suspicion this is the way it would go. Warlocks would also make a good controller role class as well, could link the souls of enemies and allies and whenever the debuff the enemy that ally/allies gains a small buff, so like a life stealing based spec.

    Warrior: Ranged dps would be awesome here, and the only real fit. Could have a controller like specc as well which involved rushing an enemy and hindering them with strikes to specific areas of the body. Would prefer this specc to solely use hammers though for crushing of bones!

  8. #128
    Quote Originally Posted by lll View Post
    If anyone remembers Dark Age of Camelot, that game had many neat classes but one of my favorites was the Theurgist. Described as such:

    "Theurgists carry with them the ability to create their own small armies through the summoning of elemental creatures. The Theurgist can deal direct damage on the enemy as well as pummel him with up to 16 elementals. Summoning elementals one after the other, Theurgists hit their enemies from all sides, thus confusing them in the heat of battle."

    Basically, instead of spamming bolts of magic to murder your enemies you shot out lots of little elemental dudes of varying types, one after another. They weren't permanent or controlled in the same sense as a Hunter pet or anything (they would just run straight at the target and start clobbering until it or they were dead), but it felt pretty rad to summon these little armies as your primary means of offense. I would love to see a fourth spec in this vain. Shaman would probably be the most suitable, but it could be adapted to anybody really.
    Death Knight Necromancer.

    Others?

    Hunter: A bit involved....make Beast Mastery the Pet spec by removing pets baseline. Pets become the BMs L10 specialisation skill. Then develop the other two specs for greater differentiation. Next, add a Control Pet T1 talent, meaning any Hunter has the optional ability to control a Pet, but BMs have it by default and can choose to control 2. The Hunter would have greater flexibility, I feel, without the pet.


    Monk: Cranedancer...ranged spell DPS spec. Alternative: Celestial...Stealth class (less likely)


    Mage: Chronomancer for healing


    Paladin: Inquisitor: Ranged DPS Spec


    Priest: Acolyte: Melee DPS spec. Alternative: Anchorite: Holy DPS


    Rogue: Ranger - Ranged DPS. Bard - healing and support.


    Shaman: Earth Warder - Tank


    Warlock: Demon Hunter - Tank


    Warrior: Dragoon Ranged DPS.

    EJL
    Last edited by Talen; 2013-06-30 at 09:10 AM.

  9. #129
    High Overlord Dezminion's Avatar
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    Sorta feel meh, when thinking of lock tanking, there was this suggestion here, that it would be drain like from enemy -> heal group thingy, would much rather see something like that.

  10. #130
    When I think of 4th spec, I see an opportunity to expand upon the definition of "pure dps class". I would like to see each of the current pure dps classes reformatted so that they each have 2 melee specs and 2 ranged/caster specs. There should be something of a symbiotic relationship between each pair of specs within a class, including the "hybrid" classes. For example: Maybe for DKs, Unholy and Blood would use Soul Reaper, but Immortal and Frost would have a different type of execute ability. Ret and Holy Paladins would have access to Holy Shock, whereas Prot and Justice Paladins would not. Things like that.


    Death Knight
    Immortal - New tank spec based on current Blood spec
    Frost - DW DPS
    -
    Blood - 2H DPS
    Unholy


    Druid
    Guardian
    Feral
    -
    Balance
    Restoration


    Hunter
    Marksmanship - (Ranged)
    Survival - (Ranged)
    -
    Beast Mastery - (Melee) Pet focused
    Savagery - (Melee) Strike focused


    Mage
    Fire - (Caster)
    Frost - (Caster)
    -
    Battle - (Melee) Strike focused
    War - (Hybrid) Instant cast spell focused


    Monk
    Brewmaster
    Windwalker
    -
    Mistweaver
    Skycaller - Caster DPS


    Paladin
    Protection
    Justice - 2H + Shield DPS spec similar to current Ret
    -
    Holy
    Retribution - Holy Shock + Judgement based melee spec


    Priest
    Discipline
    Holy
    -
    Shadow
    Sanctity - Holy based caster spec


    Rogue
    Combat - (Melee) Sword focused
    Subtlety - (Melee) Dagger focused
    -
    Deception - (Ranged)
    Assassination - (Ranged)


    Shaman
    Elemental
    Restoration
    -
    Enhancement
    Earthbreaker - New tank spec


    Warlock
    Demonology - (Hybrid)
    Apotheosis - (Melee) Demon Hunter type spec
    -
    Affliction
    Destruction


    Warrior
    Protection
    Fury - DW 1H Weapons
    -
    Arms
    Blade Mastery - DW 2H Weapons
    Last edited by Clash1; 2013-08-06 at 04:10 AM.

  11. #131
    wouldnt having a 4th spec mean that basically almost every class could be either a healer, tank or dps by itself? what would the point of classes be if DK's could heal
    Think for yourself.

  12. #132
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    Quote Originally Posted by Goreheart View Post
    wouldnt having a 4th spec mean that basically almost every class could be either a healer, tank or dps by itself? what would the point of classes be if DK's could heal
    I'm sorry? Paladins are a pure hybrid, so no other class should exist?
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  13. #133
    Arms warriors are blademasters as they have been defined in WoW. There are a number of blastmaster NPCs, and they ARE arms warriors.

    They don't have all the same skills as in WC3, but its been what, 10 years? A couple talents is not worth making an entire new spec for.

  14. #134
    Quote Originally Posted by Goreheart View Post
    wouldnt having a 4th spec mean that basically almost every class could be either a healer, tank or dps by itself? what would the point of classes be if DK's could heal
    Same question, circa 2007: What's the point of classes if DK's could tank?

    Classes would still approach their new roles according to the themes they already have. If a DK could heal, expect him to do it by manipulating life and death, in a manner far darker than the holy or nature wielding healers.

  15. #135
    I am Murloc! muto's Avatar
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    Quote Originally Posted by Starscreamer View Post
    Priest Holy dps specc! I wants my holy dps back from BC =O
    Disc Atonement? Holy Chakra: Chastise?


  16. #136
    Warchief TheDangerZone's Avatar
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    Death Knight - Spirit

    Based on Valkyr lore (Spiritweaver) Healing spec that relies in consuming the souls of the enemies to create absorption shields.

    Druid - Guardian

    You guys already have one!! But one just for fun

    Nature

    Mele/Ranged DPS focused on channeling nature's raw power through their weapons. Fight style depends on the weapon equipped

    Hunter - Dark Hunter

    A gameplay amalgamation of Dark Rangers and Shadow Hunters. Ranged DPS, wears leather -can only summon spirit/undead pets; focuses in DoT's and curses, few of them as shots. Their survivability comes from consuming enemies life force and usings shadow spells to mitigate damage and movility.


    Mage - Battlemage

    Mages that go directly into the front lines of battle. Mele DPS/Support. Heavy AoE damage, utility survival spells


    Monk - Swiftstriker

    Monks that follow the teachings of Chi-ji of Hope and Contemplation though the archery art of Kyudo. Ranged DPS that gains combo points that can be unleashed in devastating attacks. Uses ranged weapon.

    Paladin - Radiance

    Paladin that heals and inspires though auras and massive AoE spells. Although a healer, he can also damage though his auras and AoE, making the spec versatile depending the fight and what the group needs.

    Priest - Devotion

    Priests that channel the powers of their deities to strike their enemies down. Ranged DPS, they channel certain attacks through their weapons. They deal direct holy damage at distance. Race restricted Glyphs change the appareance of several spells -i.e. The "Starfall" night elf glyph cosmetically alters the devotion ranged AoE baseline spell and its tooltip.

    Rogue - Warden

    Modeled after the Night Elven Wardens. Melee DPS that uses a variety of snares to hinder enemies movement or bolster their own.

    Shaman - Absorption

    Shaman that uses the powers of the elements to redirect damage to the earth, absorb it through water, and disperse it in the wind and flames. Tank, focused on damage mitigation and redirection of damage as threat.

    Warlock - Demon Hunter

    Illidan's teachings remain alive. Meele DPS with small viability for tanking (redirecting the efforts put in Demonology) can duel wield daggers, sacrifices his use of minions for personal survivavility.

    Warrior - Berserker

    Powerful warrior that sacrifices survivavility for damage. Melee DPS than can range out and throw is weapon to cause burst damage.
    Last edited by TheDangerZone; 2013-08-06 at 07:00 AM.

  17. #137
    Immortal Teriz's Avatar
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    That's my contribution.

  18. #138
    As a lazy thought; the specs are unlocked through questlines at level 90, which involve your class trainers, a questline that explores the new mechanics, etc. If you complete your questline, any future examples of that class which you make have that spec unlocked.

    Death Knight: Lich; ranged DPS
    You get a book and bring it to that Lich dude in Acherus. He's all like "oh hey this book is super neat I could teach you lich magic" and he teaches you lich/banshee magic and eventually you can seperate your soul from your body and all that good stuff. You shoot icicles and things at bad guys to beat them.

    Druid: Dragon Acolyte; melee DPS
    You get a book which you can't read, and you take it to Hamuul, or whoever's convenient in Moonglade, really. They're all like "whoa, this book was written by Some Super Old Guy" and they can't read it, so you take it to Ysera and she's all like "this is some terrible fanfiction, but at least it's not slash fanfic" and then she teaches you all this Green Dragon stuff that I can't be bothered going into.

    Hunter: Aspect Master; melee DPS
    You recover a really cool monkey totem from some tribal race and you bring it to Brann Bronzebeard. He's all like "och this is a magical artifact laddy" and then you hunt down the absolute pinnacle of those animals, kill them, and absorb their essence DOVAAHKIN style. Your aspects become SUPER POWERFUL, except for HAWK and IRON HAWK which are replaced by MONKEY and GORILLA respectively, and your shots are replaced with cool animal-styled melee attacks.

    Mage: Spellblade; melee DPS
    You find a book and take it to Dalaran, where you talk to Rhonin Krasus either Aethas or Jaina depending on your faction. Together you unravel the arcane secret of turning weapons into Spellblades and eventually storing your spells in them, turning your vocal utterances and hand gestures into sword/dagger/staffplay.

    Monk: Red Crane; spell DPS
    there's that red crane who doesn't have a monk spec so go study under him for a while

    Paladin: Avenger; melee DPS
    You get a random bullshit questline, but you're partnered with a Really Cool Chick through it. At the end of it, she dies and the villain escapes, so you get REALLY PISSED OFF and because you're REALLY PISSED OFF you get new spells and abilities.

    Priest: Divine Wrath; ranged DPS
    You find a book by a radical cult of the Light devoted to cleansing the world of undead and anyone who would associate with them wait this group sounds familiar. Anyway, you find one of their lost books and start studying it, but it's kinda-sorta tainted by demon power, so you and a Naaru who is a totally cool dude work together to cleanse it. Eventually you get really good at smitin' and holy firin'.

    Rogue: Stalker; ranged DPS
    You get some scenes with Wrathion towards the start of the expansion, and he makes a deal with you; do his morally questionable bidding, and he'll teach you secrets; how to shoot a crossbow all good-like, in particular, and a few dragonblood poisons. Eventually during the questline, you find a hidden cache of Twilight eggs and spellbooks, and you bring them back to him; he mutates your Shadow spells into Twilight spells, and you become a badass assassin using Twilight Magic and Black Dragon blood.

    Shaman: Earthwarder; tank, 2H hammer
    Thrall's all like "yeah hey man do you want to know how to use THE POWER OF THE EARTH" because he has trouble keeping his ham under control. You go hang out with him for a while and he's all like "hammers are cool" and you eventually become a 2h tank using shields (the things that orbit around you not the weapon) and you can tank and whatnot.

    Warlock: Blood; melee DPS
    You recover an ancient, evil tome of San'layn blood stuff, and develop a slight blood addiction. You start stabbing powerful things and drinking their power; demons, great warriors, Jaina's tampons, you name it.

    Warrior: Marksmanship; ranged DPS
    You attend seminars in one of your cities to learn how to shoot an arrow.
    Yeah I dunno. Figure something out.

    bonus round: tinkers
    Demolitions! Throw bombs and grenades to hideously maim people!
    Alchemy! Liberally apply potions to heal your allies!
    Munitions! Pick up your rifle and bring your ammo satchels, you'll be shooting all sorts of fancy bullets at people!
    Pyrotechnics! Flamethrowers and fireworks; they can't catch you if you're on fire!
    Last edited by LilSaihah; 2013-08-06 at 07:47 AM.
    If you are particularly bold, you could use a Shiny Ditto. Do keep in mind though, this will infuriate your opponents due to Ditto's beauty. Please do not use Shiny Ditto. You have been warned.

  19. #139
    The Lightbringer Mokoshne's Avatar
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    Priests should get a Holy DPS spec

    Paladins should get a ranged dps spec were they can shoot holy lazers from their eyes

    Shamans should get an Earthwarder Tank Spec

    Mages should get an Oil dps spec, based on a variety of petroleum spells.

    Warriors should get a combat medic Healer spec, zip around the battlefield applying medkits

    Death Knights should get a runic ranged dps spec throwing spirit ghosts at range

    Monks should get a ranged dps spec were they throw ranged balls of baby pandas.

    Warlocks should get a demon hunter spec where they can name their own demon.

    Hunters should get a melee dps spec were they can turn into their pet.

    Druids shouldn't get anything but balance druids should get +20% dmg buff
    My weekly podcast can be downloaded here this week a chinese website sets up a way to rent a boyfriend. How much are you worth?

  20. #140
    I would like Warrior to have either a range spec or a unique spec for each race.

    Belf, Spellbreaker(specializes in caster one hand)
    Gnome, Tinker(maces)(or introduce wrenches)
    Dwarf, brawler(fists)
    Orc, true blademaster(polearms)
    Humans, knights(Sword and shield)
    Night Elves, Glaive throwers(glaives)(introduce glaives)
    Undead, ghoul(fists)
    Troll, berserker(1hand axes)

    I got tired of thinking of warrior ideas at this point xD

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