I doubt it. People were screaming that Blizzard was lazy for only adding 1 race in MoP it'd just be worse if there was nothing. But I think we'll run out of reasonable races soon and start getting weird things. They can't even handle lore for the existing races so I'm not sure how they'd go forward. Add races just for the hell of it with not lore? Add races that get a tiny bit of lore then do nothing? It'd eventually get to the point where most races are just ignored for several expansions at a time.
Last edited by Wyrt; 2013-04-28 at 09:08 AM.
All of the classes already have experience when they start out, even if you don't have many abilities at lvl 1 you are clearly well trained and fully battle ready.
Killing boars will be done even if you don't start out at level one, as well as all other silly quests that are out there. In Pandaria we are even collecting beer, there's no way for Demon Hunters to get around that... Demon Hunters are also not the only lore heavy class, yet the rest of the classes don't have their own starting zone of how they become what they are.
I understand you seem to be a huge fan of Demon Hunters, and therefor want it to be an epic experience when you finally create one, I love the idea of Demon Hunters too, but I hate the idea of skipping levels as it doesn't make sense, I hate the idea of giving certain classes special treatment.
Say, why didn't Monks get their own starting area? How was it heroic for them to kill boars? They must have quite a lot of lore too of how they become what they are.
---------- Post added 2013-04-28 at 11:15 AM ----------
So I would definitely expect more races that get next to no story progression outside of their release.
Last edited by Lora Twinblade; 2013-04-28 at 09:12 AM.
New Char Models and 4th Spec seems likely to be a combination. Teriz already gave the pointers for it.
And Warlocks saw a lot of Tank-Toying-Around (and some of us even do tank with disregard for crit immunity where possible) during the Beta and it is the most demanded feature by a lot of them. We love our Warlocks, but we are a bit sick of only being albe to DPS, I think. It's a inherent thing of the class. We got to tank a lot of fights back in the day each week during progression and now we see the possiblity of doing that permanently.
The only other thing people really seem to have wanted over the years is the Demon Hunter Hero Class. With the Expansion looking like a Burning Legion one, that would make sense. But most of their Skills have gone to Warlocks already, which would require ANOTHER rework of Warlocks. Seems unlikely.
We already got pretty much every race anybody ever cared about or the community cried for. So, I doubt it's another race. They covered all of them.
Last edited by Xaragoth; 2013-04-28 at 09:25 AM.
Personally I think there should be more class identity for every class. That's what I liked about SWTOR. It did a good job of dealing with class identity and the general storyline, and it offered a lot more individualized content. Warlocks did get some of that in the Green Fire questline. I guess the reason they haven't done that for every class right at the beginning of WoW was because it would've been a lot of work. And because they came up with the idea for hero classes after Vanilla. But when you're introducing just one class, that seems like a lot less work, and ultimately it's something they have to deal with when they want to explain why the class is there in the first place.
As for Monks, to me the Wandering Isle almost felt a bit like a Monk starting zone. So much in there feels monk-ish because monks are important in Pandaren history and society. I haven't even played that zone with a non-monk. But I think the reasons for Monks not to be a hero class and instead start at level 1 is, that it doesn't feel as much as a heroic class like Death Knights and much more like a normal class. Also I heard people say that they might've been concerned about people making the decision to either level a pandaren monk and therefore skip the pandaren starting zone and miss out on it or to level a pandaren class that starts at level 1, because they wanted to see the starting zone and therefore not play a monk. Maybe that's the problems of releasing a new class and a new race in the same expansion. Monks still got more attention than other normal classes, with their own quests and their own monk sanctuary.
No matter how much you deny it, being a level 1 death knight and killing wolves in Elwynn or boars in Westfall or Durotar is not really appealing. Blizzard even mentioned this as a reason why it starts at a higher level.
Why did the Death Knights need all that personal story? I already said that, there is a lot to explain about why there are even Death Knights in the Alliance and the Horde.
Last edited by Nindoriel; 2013-04-28 at 10:15 AM.
You're not supposed to feel epic at level 1, because you're level 1. All other classes has to start out there, so why should Demon Hunters and Death Knights be an exception? How is it any more heroic for a Warrior to start out killing boars? It's simply something all of them has to do.
Furthermore, Death Knights almost already start out killing boars anyways, the moment they hit Outland that's exactly what they do.
Wandering Isle is a Pandaren starting zone, not a Monk zone. Of course you will find a lot of similarities, but it's still not a Monk zone. Also, why shouldn't Monks get to feel heroic? Just because you prefer Death Knights and Demon Hunters? I didn't find Death Knights to feel heroic at all, more like stupid and lame.
It's not going to be new race skeletons/models/etc. Blizzard already confirmed in a blue post some time ago that they would be released soon enough and that the release would be probably be staggered; eg/ Dwarves/Orcs first perhaps, then Humans/Undead, then Night Elves/Trolls, so on and so forth.
It'll be a new race, new class, or a new spec for the classes we already have.Originally Posted by Blizzard Entertainment
"It hath been found by experience that no matter how decent, intelligent or thoughtful the reasoning of a conservative may be, as an argument with a liberal is advanced, the probability of being accused of ‘bigotry’, ‘hatred’ or ‘intolerance’ approaches 1." - Cranmer's Law
I'll be honest.. as much as I like playing new classes and such... I'd rather have some more interesting specs for current classes. Give us a battle mage .. for int plate, and lock tank spec a petless hunter spec.. .. stuff like that.
You're not supposed to feel epic at level 1. Right, and that's one reason the DK doesn't start at level 1. So he can feel heroic. You're doing great things right from the beginning. Boars are just an example for low level creatures. There is nothing inherently boring about killing boars, more than killing elementals in Cataclysm. It's just that those are the kind of creatures you find in a low level zone. The point is killing low level stuff in Elwynn or Durotar doesn't feel right for a class that is supposed to be a great warrior.
I didn't say Wandering Isle is a Monk zone, I said it felt a bit like that to me. Hell, you start at a monastery with monks everywhere.
Yet the Warrior class has to do it, aren't they supposed to be the greatest of all Warriors, since they are, you know, the Warrior class?
Also, Death Knight start off to do great things? They start off slaughtering innocent civilians, I wouldn't exactly call that great. Furthermore, if starting off at a higher level automatically makes your character more heroic, why don't we just let all classes start off at 80 and remove 1-79 completely? Thus everyone gets to be heroic. But wait, then 80 would be the new level 1, and you would no longer feel heroic. Yet Death Knights get to skip ahead over other classes? Doesn't make sense.
Level one is there for a reason, that's where you always start off in a game, that's the whole point of it.
Even if Death Knights didn't get to choose to become what they are, even if they were raised former champions, that still does not justify them starting off at a higher level.
I mean great things as in "great fights" and "great challenges" as opposed to kobolds, not great things as in "noble and honorable" deeds. Though you do kill Scarlet Crusaders.
Right level 1 is there for a reason, and Death Knights start at a higher level to show how powerful they are. And that's exactly why Blizzard does it.
Last edited by Nindoriel; 2013-04-28 at 12:05 PM.
I'm hoping they add a 4th spec to paladins and shamans, if they want to further push the "hybrid" specs they should at least.... I really don't feel like there's room for another class.
Shaman tanking, would use agility gear and shields. Fill the role between physical tanking and magic tanking.
Paladin holy dps (shockadin), another spec to use plate int gear (which is needed) and it's something the paladin players have been requesting since it got broken early in tbc.
Vanilla - Game
TBC - New Race
WOTLK - New Class
Cata - New Race
Mists - New Race/class
It could be either a new Race or class, but i think it'd be a new class, considering the next expansion could very well be Burning Legion based we may see some sort of Demon Hunter or something else along those lines.
I think it's safe to assume there won't be a new class, Bliz did say after Wrath that they weren't going to add another class ebcause DK's were still being fairly worked on during patches, and I'd see Monks being the same. They may do 4th specs, but that seems to me to be just a big a can of worms as a new class.
I'd say either a new race, but more likely just the all new character models.
I don't think we will see a new class or race. I'm guessing 4th spec and maybe new character models will be the replacement for this, which I would definitely prefer. Especially the latter.
http://www.youtube.com/user/TastyGameHub<< Youtube channel http://www.youtube.com/watch?v=5mgoQ...0&feature=plcp<< INSANE DAYZ SHOT Armory Alt
No new classes, no new races, however players get new Race/Class combinations.
The grass is always greener - The times were always better
from cataclysm FAQ:
Originally Posted by Blizzard Entertainment
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