The newest items are the best (besides maybe trinkets).
Reason is pretty simple: Hit/Expertise does not get scaled down.
You'll need two 463 items to reach 600 hit.
Example: 300hit + 300 crit // 300hit + 300 mastery
If you have 541 items, you'll get the following stats in challenge mode:
Example: 600hit + 600 crit = 600hit + 300crit in CM.
Second item can have 600crit + 600 mastery, in CM you'll have 300crit + 300mastery, which is still 300more crit & still have the hitcap.
3rd Example: The heroic Expertise trinket grants me 1600expertise in CM; The valorpoint trinket grants me about 1600hit.
That means I have about 2000more secondary stats than a 463 blue equiped person.
For me, as a hunter, that would be about ~3000dps more. For a fury warrior its probably about 9000dps more.
If I even equip the bow from tortos with expertise & hit, I'd be capped with 3items or 6 secondarystats.
With 463 blue items, I'd have to sacrifice about ~14 secondarystats.
14 secondarystats - 6 secondarystats = 8 secondarystats = 4 items * 700 (average secondary statsnumber per item) = 2800 more secondary stats than a 463 blue equiped person.
Resulting in DPS increase by about 3700dps as a hunter & about 11000dps as a fury warrior.
Being a frost mage that has recently started going gold CMs, I can agree to this. I'm smashing two of the most skilled players I know in CMs and they're no scrubs.Frost Mage and Ele Shaman are the top 2 DPS for Cmodes...
They should just disable all sockets above a certain treshold, the end.
Does the Legendary Meta Gem work? Also, the Caster trinket with the huge Int on-use is great for Challenge Modes. Its already a 463, and it competed with 496 trinkets last tier.
Hey, I'm from Ask Mr. Robot. We want to add this as an option for people. The hardest part is figuring out what the scaling formulas and rules are. I know SimC made an educated guess. If anyone has extra info to point me too, that will be helpful. Once we know the formulas & rules, the hardest part will be figuring out where to put the 'challenge mode' button
The whole idea is to make higher ilvl gear not be more terribly more attractive. It is (in general), but only very slightly. Though unfortunately, it's getting to the point where even that "slight" amount isn't so slight anymore (another discussion here).
The irony of caring about gear in mode designed about not having to worry about gear. My group blew it without doing anything more than watching YT videos and copying the scheme.
I´ll do some testing and try to figure the formulas out :P
I'm still wondering about the prince extra socket thing, since belt buckles and such aren't removed I'd guess this wouldn't as well? But then again the prince socket is only for sha touched weps and ToT weps.
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It's a magical world, Hobbes, ol' buddy...let's go exploring!
Also, I'd take that article with a grain of salt considering it was from July of 2012 before MoP was even released. I do not believe that this system is actually took effect. From my personal experience, I believe this system to never have been implemented.
If anything, CMs feel a bit more ranged friendly. I think they are doable with mostly any comp, but it's better to max one for either caster dps or physical dps.
How will they alter the current Challenge Modes in the next expansion so that people who want the gear can still get it, but also so that it's not super easy because of the 5 level increase players will have?
I'm pretty sure there is an option on AMR for this.
They've never really supported making any sort of old content terribly relevant, I see no reason why they'd re-tune current CM's to the next level cap. You might still be able to enter them on that difficulty, but any record times would be ignored.
I find the topic of special gear farming quite fun to play around with. I have been constructing a CM set for my hunter based on the principle that has been brought up in this thread for a long while now. Saving every "optimal" gear piece since 476 items.
Gemslots are damn good, I have a pair of wrists from Tortos that nets me over 120 more agility compared to the 522 non gemslotted ones when they both are scaled down. The gemslots really add up with the insane amount of them in ToT and maybe in total gives me more then 1k more agility compared to the first set I wore into CMs.
As an example the special CM set gives me more the 4% more crit then my regular downscaled 522 raidgear. 4% crit together with the over 2k extra RAP is quite a bit. I concur tho that this is a sad gradual "nerfing" of the CMs, the abundance of gemslots are mostly to blame...
Last edited by joruu; 2013-05-02 at 07:01 AM.