Read up al 27 pages so far(ye work was boring).
In a way i,m happy i,ve gone for the survivability build as i,ve been tnaking since tbc playing since vanilla and one thing i know is fotm builds get nerfed bad when the lemmings start to QQ but i like my build i feel a tank needs to survive more than actually dps if i can take a hit keep my healers entertained with my thrilling heroics and hold aggro thats all that matters to me .
We run with 2 paladins the other tnaks got the haste build but our healers hate him on boss,s he cant take a hit at all .I do honestly like how blizzard have overall not jumped on the band wagon so far and decided to knee jerk nerf a class not just paladin tonks but all classes .they also admit when they get it wrong etc .
The upcoming nerf is nothing major to me i lose 5 percent mastery roughly i,ll make that back up .and blizz have acknowledged they sort of played to paladin tanks strenghts with TOT but they learned from it .
In reference too people saying tanks have to stop hitting the boss on a tank switch thats not bad playing as far as i,m concerned thats actually team work .tanks are a small part of a raid team but if they dont work well together then the raid suffers learning each others strenghts and weakness,s is how you work better at it .
Take my offtank while i tank horridon he has a field day on the adds loves it enjoys every raid etc our healers can leave me for a bit and worry about the raid as i can take a few hits etc it makes the raid work better from the front line too the support .
In saying that i,ve tanked with warriors and deathknights and druids so far this expansion and i found that their egos went nuts seems all tanks are concerned about their dps (think i,m just stuck in the past )when a tank is expected to out dps a raid rather than survive and hold aggro thats the day the role becomes of no interest to me and will then probably pack it in.
My main offtank is a Monk and his DPS is so high I never really have to stop DPS to avoid overaggro. His DPS is just insane, he finished first on HC Horridon with like 290k DPS or something. When it's our Druid or DK tanking then yea, I definitely have to tone DPS for a bit after a tank swap.
Idd which leads us back to this whole "nerf Prot Paladins". Imo they do scale a bit too well with Haste but had it not been for underpowered Prot Warriors and DK's in terms of dps, silly design for Guardians (forcing us out of form to use several utility abilities) and a Tier of bosses that heavily favor Paladins in general, I doubt people would have been complaining about them tbh. Cause Monk tanks are doing the same if not more dps than Paladins, Guardians can match a Paladin in dps as well. And people just forget, how Paladins mitigation works - they do a lot of self healing.... Just like DK's who too can do a lot of self healing. Imagine that DK's would scale with Haste just as Paladins.....
But oh well, kinda pointless to argue with people who barely knows anything about tanking and just glares at Recount and see numbers.
Tl;dr: Bad game design makes Paladins of all specs OP, only real nerf PROT Paladins need, is how well Haste scales for them.
Last edited by santa666; 2013-05-17 at 03:17 PM.
You guys are ruining my friday lol ;(
He's the best cotank i've had in a long time, he outgear me by 2 ilvls, tho i tend to use dps meta where he mostly uses tank.
20k and counting...Originally Posted by Blizzard Entertainment