I'm a Forsaken. I kill firstborns while their mamas watch. I turn cities into salt. I even, when I feel like it, rip the souls from little girls, and from now till kingdom come, the only thing you can count on in your existence is never understanding why.
crapaclysm still owes me an EPIC DEATHWING ENCOUNTER, after 6 bosses i cleared 2 packs of trash and that was it we saved azeroth, total fail.
because it made me quit the game as a raider (World top 30 guild in TBC, had a few US firsts in WoTLK, casual 10 man raiding with all stuff done on heroic while relevant. Not saying I'm great, but just to state my experience)
Having challenging 5 man was "fun", but honestly it was targeting the wrong audience. It ended up receiving neutral to slightly positive from people that quickly moved on from them while getting mostly negative feedbacks from the crowd it was intended for.
Launch raids had just about the right difficulty for both 10/25, although both modes had their issues. Firelands was actually fun to be honest, but the biggest problem became grinding for the legendary staff even after you are already completely done with the instance. I know Legendary should last through the expansion, but having alternative ways to do it inside relevant content would have been preferred.
My biggest issue was with Dragon Soul. It took all the positive experience I had to Cata raids and turned it entirely upside down. Even on heroic, the entire concept of raids was "stack up for group heals" "spread out for adds", with "timers" you beat. The better fights were ironically the earlier bosses. Ultraxion was boring, gunship was ok, Spine was stupid, and Madness was terrible. When the last 2 bosses of the expansion, while still difficult, were just boring and required absolutely little movement, it has to leave a bad taste in your mouth.
I heard Pandaria was decent, although Cata 4.3 gave me too big of a scar to try it. Busier real life obviously contributed as well.
The 1-60 and new race/class combinations were my preferred part. I think the last patch basically put the Hemingway solution on the expansion. The Deathwing fight could have been so much more, but no, it was one of the easiest and most disappointing final boss fights I have ever ever seen in a video game.
Last edited by david0925; 2013-04-30 at 04:12 PM.
For me it was too slow. Interesting things were few and far between, most of the time there was nothing to do and questing was too streamlined (other than being able to pick between Vashjir and Hyjal, everything was exactly the same one quest after another), DS was boring and lasted for waaay too long (also, imo, normal mode was way too easy when it was first released; HC was ok but normal was a faceroll at best).
Also, professions were horrible (random enchants on items, absolutely terrible weapon enchant animations).
PULL THE LEVER KRONK!
Although redoing the world was needed, if they had spent those resources on 80-85 and endgame we would've had:
More PVP stuff
Larger zones with more to do
Dailies/better rep gain
Better endgame as a whole
But they even said they used more than half their resources on refurbishing Azeroth, so, yeah.
Cataclysm did a lot of great things from a mechanical perspective and bringing WoW into the era it currently occupies, but a lot of the content therein just wasn't engaging.
BWD/BoT were a solid starting point, but nothing overwhelming. Firelands was horrendously boring outside of Heroic Rag in my opinion, partly skewed as a melee (and the whole expansion was rough for melee). Dragon Soul wasn't much better and suffered from being out for too long. Madness was ultimately not a very satisfying final encounter and Spine was an amazing concept boiled down to an incredibly unfun and boring fight.
Last edited by david0925; 2013-04-30 at 04:20 PM.
If it is any consolation...WotLK got labelled as "the worst"
Cata brought some good stuff like reforging and transmog. Great variety in the T 11 raids (for some it felt however too splintered). Firelands was pretty cool imho and I can't say I hated DS. They tried a different approach with DW - which didn't really surprise me. I remember people pre T 13 goig "Lol..how will we fight this giant dragon..all you see is an adge of his massive jaw". So Blizzard played with the corruption and how it would be to kill this guy slowly by fighting the very things off that held him together...the armor.
In hindsight you can be too clever and novel with stuff and it seems people are more comfy with old-fashioned boss fights.
Yes..DS lasted long..but ICC and BT lasted just as long. Sure, they had a few more bosses...but believe it or not by the end of TBC you had speedrun scoreboards...
Originally Posted by Blizzard Entertainment
Personally, I like going to new places, not exploring zones on continents I've been to tons of times. Is old world flying cool? Sure. But really, other than archaeology do you really spend that much time flying around old world content? The Cata revamp did nothing for me, I had a bunch of max level toons already and with BOA gear I outleveled the zones before I got to see all of the content even if I cared about seeing it. It just felt half-assed to me, especially since there wasn't one NEW zone to be in.
Also the raiding was boring and uninspired. Yes some of it was hard, that doesn't automatically equate to good.
As for the Deathwing fight, I never took it as my raid group defeating him. Thrall and the dragon aspects defeated him, my group was just there to make their job a little easier. It doesn't exactly make it more fun, but realistically that's more how a fight like that would go down. So from a role play perspective, it was interesting to not have the thought "The combined forces of the Horde, Alliance, and Argent Crusade (NPCs and lore-placed soldiers) can't get to and kill the Lich King. But you and 9 buddies can!"
Last edited by zenyatta; 2013-04-30 at 04:28 PM.
I dunno, I still think Ulduar was the best raid ever with Sunwell being a close second. This is obviously limited to Cata and prior due to my having no experience in MoPIf it is any consolation...WotLK got labelled as "the worst"
I don't worship Naxx60 as hard as a lot of people, so sue me.
And so agreed on DS normal being faceroll. My old guild that never even made good HC ragnaros Phase4 progress, cleared DS normal inn 5 days from release. Would have been 3-4, if it wasen't cause it bugged....silly raid, defiantly the worst ever made - And considering it was the end-raid off an exspansion to wrap up the story, its even worser. TOTC can't even compare. If a 3k world ranked guild clear's something so fast, whats the point...Pugs could clear it on release.
One reason for WoW decline I often hear is that its an old game and naturally people get bored with it. But TV is much older and people still watch that. Surely if a thing you once enjoyed keept staying fun, you would still use it?
When people think back on something like that, they're more likely to remember the bad things than the good.
For me it was the pure length of DS with nothing new that made me quit and ruined the expansion for me. Add to that that Blizzard hadn't changed the loot system yet either so people who didn't need items were needing them purely to take them from other people or to vendor, etc, and the lack of community made it a bad expansion as well.
Because to some people, the last expansion was the worst.
When it was BC, vanilla was terrible. When it was wotlk, BC was terrible. When it was Cataclysm, wotlk was terrible. So now it's MoP, and Cataclysm is terrible.
I think Mists of Pandaria is really the first expansion I've played that I don't feel great about.
But then again, I like to remember good things where other people seem to prefer to remember bad things. I don't have anything great to say about MoP, but I had plenty of criticism for the really annoying dailies last patch and the current state of PvP.
Which if you ask me, is the worst that it has ever been. Some people like to argue that it is better now because of all the different compositions, and while I can respect that in it's own light... Everyone being overpowered =! balance. That just means everyone needs a severe beating with the nerfbat.
I am kind of excited for 5.3, but I am definitely playing a different class in PvP, as the Warrior class has not been updated since Cataclysm launch.
Last edited by Gandrake; 2013-04-30 at 04:47 PM.
http://www.heroicstrike.org/ - Goodnight, sweet prince
Melee isn't awful for Challenge Modes; you are. Melee players are a liability for the windows of time in which a tank keeps an enemy mob faced towards them, resulting in an exorbitant loss of damage or death. Melee players are a liability for people who keep rooting mobs next to them. Melee are a liability to a healer that cannot heal.