Pirated copies do not equal lost sales.
Pirated copies do not equal lost sales.
"First they ignore you, then they laugh at you, then they fight you, then you win."
(tackling for example mass effect 3 issue)
Another counterexample is what happened to me with the ME saga, it was the time for me to step back from pirating, I used to pirate most stuff and just don't give a fuck about buying games, a lot of friends always say stuff like "pff you buy to play games?!" like if it was something bad or plain stupid, but actually you learn from pirating that some pirated versions are flat out bad or have some errors in the game that would've been patched later on in the original version, my case with ME1 was that the first mission would always get a random error shutting down the game, had to end up buying the game to "fix my issue" thus ended buying the whole saga and well ended up more tied to steam than ever, now my library has got like 30+ games, now I just pick carefully what I want, when I used to pirate stuff I just downloaded random shit that looked interesting... easy to say the results were never that great (Kingdoms of Amalur...)
Last edited by barackopala; 2013-05-08 at 02:27 AM.
That's pretty funny.
---------- Post added 2013-05-08 at 02:43 AM ----------
N=Copies from people who never would've bought the full game
How big is L relative to N? According to piracy defenders, L is TINY and N is HUGE! According to the MPAA, RIAA, game companies and their lawyers, L is HUGE and N is TINY!
Back in the real world, the game companies are making less money due to piracy while the pirates are getting things they want for free, so they are both making shit up that suits their personal best interests. Trying to figure out objectively how big L and N are is extremely difficult.
Last edited by Mormolyce; 2013-05-08 at 02:44 AM.
Well why not sell games for $20-40 and not for a ridiculously high $60 price. For as long as games remain that expensive WoW will be the only game that i will bother paying for, simple as that.
I just played through a pirated copy of saints row 3. i found it really good but wont buy it. I found it so good that i joined a chat room and recommended it to the people there. i think at least 1 of them will buy it because of this, which he wouldnt have since he didnt even know it.
Also i might buy saints row 4 the day it comes out. i will still pirate all dlcs because i will never support dlcs... but thats it. it isnt always that easy.
That is why many companies have stopped making games for PC and if they are, are making them online only. Helps with the piracy. Of course you get the odd PC game that isn't online and does well, but it is pretty rare nowadays it seems.
promote the game without spending any money.
I haven't pirated stuff for quite a few years, but I did pirate Game Dev Tycoon. I mean hell, if the devs put it
out themselves I'm "pirating" it!
Actually I did "pirate" Heroes 6 after purchasing it from steam and not being able to play it for 2 days because
of shitty DRM. It's funny how you throw money at something and still get better service by downloading an illegal
copy of the game. I'm not touching anything from Ubisoft, especially anything related to uPlay ever again.
If your game suffers from high amount of piracy your price point does not reflect the quality and quantity of the
content you provide. If you make a good game for a reasonable price people will buy it.
I don't get this complaining anyway considering you can pick up almost any PC game a year later in the $10 bin. So what if you aren't playing every game at release? That's the cost of being a cheapskate.
Hell I remember when I was a kid and games would come out at $100 at release. Damn Australian dollar!
---------- Post added 2013-05-08 at 04:19 AM ----------
Games are too fucking expensive for what you get. Remember NES games? I can't tell you how many fucking times I beat Super Mario Bros. Or Contra. Blaster Master. These games last maybe 1-2 hours at MOST. But I kept going through them hundreds of times, because I actually enjoyed it.
Now a days, we get games that report 60, 80, 100+ HOURS of playtime! As in, if you are a completionist and do every minute little thing in the game, you might hit this magic number. Or worse, games lately are really, really slacking in either gameplay, story, or both. Games just don't grab us anymore like they used to. And on top of that, many, many companies have completely stopped listening to their customers. They release games that are 'new and innovative' that do nothing more than agitate their playerbase for not being what people expected. (Dragon Age 2 much?) Companies have stopped following the adage, "If it ain't broke, don't fix it" and have started following, "If it ain't broke, fix it 'til it is".
Of course, there's the whole EA approach. Take a series that started out amazingly solid, had a huge playerbase, and then just copypasta the game ad naseum with better graphics over and over again and make as much money as you possibly can until the series runs dry. Or similarly, taking advantage of a licensed IP, releasing craptastic games under the title, and rake in the money from the die-hard followers.
Anyone remember (and if you do, my condolences) the latest and greatest Terminator game? Salvation I think it was called? Game lasted about 8 hours. Eight boring, monotonously repetitive hours. And they charged $60 for that shit.
Then there's Skyrim. Is Skyrim a good game? Debatable. I happen to like it. But the game, like most Bethesda games, was more buggy at RELEASE than most games in BETA. There's a growing theory amongst the modding community that Bethesda's stance is, "Meh, the modders will fix it for us." Because that's what happens. A 'good' game riddled with millions of bugs gets released, people pay full price for it, sometimes it doesn't even run right out of the box, and the modders descend on it like a pack of dogs on a three legged cat. They disassemble it, find the bugs, fix the bugs, and release mods so everyone else can have a game with fewer bugs. Basically, gaming companies that rely on their playerbase to make their games playable. Hell, maybe we should start paying the modders instead.
$225,000,000,000 was spent online in 2012. That's just what was reported to the Dept of Commerce for the USA and only retail. Unfortunately I'm not familiar with a metric for online services but it's not a small sector by any means with all of the LegalZoom and consulting-type jobs.
If you don't consider digital goods to be tangible product at this point, you're a fucking caveman.
Last edited by Prag; 2013-05-08 at 10:10 PM.
This was just a brilliant marketing scheme.
He hardly did any marketing regarding the game, but he went on to distribute "hacked" game for free. Than he wrote a blog on it, and linked to it from several high profile places. Story got picked up by mainstream media (CNN).
This is just a brilliant marketing campaign.
I was not trying to give my opinion and feedback about certain games. I was giving an explanation of why I didn't buy them. I am not entitled to games at all. Neither am I an idiot to like getting my wallet sodomized by gaming companies with their filthy lies, and shallow tricks, which happened several times already.
You missed the point miles away. I don't care there are a few other ways to "level up". First the game is not only about leveling up, second they still didn't kept to their manifesto. Here it is, and don't tell me it isn't bullshit.The game doesn't make you obliged to grind to embrace fun in most parts of the game, you could do a dungeon while being underleveld, the dungeon scales you
That's not a theory, it's a fact. You don't even need to be a modder to figure this out, it's crystal clear for any individual.There's a growing theory amongst the modding community that Bethesda's stance is, "Meh, the modders will fix it for us."
Last edited by Qiqtz; 2013-05-09 at 09:12 AM.