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  1. #421
    Old God Nerraw's Avatar
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    Quote Originally Posted by NotLuto View Post
    Shareware games used to exist.
    Yeah, and those consisted of only parts of the full game. So basically glorified demos. This game confirms that even if developers release a demo (Game Dev Tycoon had one out for a week or two before the full release), people will pirate the crap out of it.

  2. #422
    Quote Originally Posted by Mormolyce View Post
    Would you be happy paying $20 for a game with 1/3rd the levels, 1/3rd the models, 1/3rd the graphics...
    I acquired Torchlight, a game whose release retail price was ~$20, about one year ago on Steam. It felt like a bargain and I got great mileage out of it.
    Then Runic Games published Torchlight 2, and compared its content with its predecessor's, even making a neat little infographic.
    Notice the last line.

    There's also the little fact that Torchlight had been according to them heavily pirated, which they were rather relaxed about. Allow me to quote this gem of a statement :
    Quote Originally Posted by Max Schaefer
    “You’re fighting against an immovable force by complaining and being paranoid about [piracy] and all that. We figure if we’re just nice to our customers, charge a low price for our game to begin with, don’t over-burden them with crazy DRM, and customers will be nice to us too. And so far, they have been.”

    “We got a lot of letters from people saying ‘Hey, I pirated your game, but it was really cool, so I bought it.’ Y’know, we’re cool with that, we’re not as concerned about that sort of thing as other companies, especially if it makes our honest players inconvenienced. We assume that everyone is an honest player, and we want to make their experience as cool as possible.”
    At this point, I feel almost like I have a duty as a responsible consumer to buy their products and support them so that they can continue to uphold this attitude as a bright example of how you conduct business and earn customers' loyalty. Thankfully, from my experience with their games so far, this seems set to be a pretty enjoyable duty.
    I'm actually considering purchasing copies of Torchlight 2 for a few fellow gamers who might not know about it to spread the word.

    I would argue about the topic as well, but I would only end up repeating composemail's points, so I'll leave it at that. It's refreshing to read someone that's economically literate for once.
    Last edited by Sealed; 2013-05-09 at 02:31 PM.

  3. #423
    Quote Originally Posted by Zaeed Massani View Post
    Yeah, and those consisted of only parts of the full game. So basically glorified demos. This game confirms that even if developers release a demo (Game Dev Tycoon had one out for a week or two before the full release), people will pirate the crap out of it.
    There were plenty of shareware games that were full version.
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  4. #424
    Old God Nerraw's Avatar
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    Which ones? The ones I remember were like one episode of some 3-5 episode long games. Especially Apogee had a lot of 3-episode games where the first one was free to try out.

  5. #425
    Apogee did Commander Keen? Yeah it was episodic but each was the length of a game. I think the first Duke Nukem was shareware. Jill of the Jungle episode one, also as long as normal game. Cosmo. That's just what I remember on my first Windows 3.0 pc.
    I can't tell you who I am, but I can tell you who I'm not.

  6. #426
    Quote Originally Posted by evokanu View Post
    I know its not realistic, since far from everyone that pirates actually buys the games for various reasons, and there is also people that pirate because of DRM and always on functions, still was a joke worth sharing
    Actually all figures so far have shown that the losses due to piracy are miniscule at most. The vast majority of pirates would've never ever bought the game. What really hurts the industry are parasites such as Gamestop which etablish themselves on the back of the developers and publishers by leeching of their work without contributing in any kind of way.

    That being said. This is hilarious and I love the reaction of the guy trying to research DRM. Sadly DRM only ends up hurting the people who actually play the game because pirates/crackers remove it altogether.

  7. #427
    Mechagnome Icaras's Avatar
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    Quote Originally Posted by NotLuto View Post
    Apogee did Commander Keen? Yeah it was episodic but each was the length of a game. I think the first Duke Nukem was shareware. Jill of the Jungle episode one, also as long as normal game. Cosmo. That's just what I remember on my first Windows 3.0 pc.
    Actually the whole idea of the "Apogee Model" was that they took the full game and split it into episodes, to encourage you to want to buy the rest.

    Shareware was originally a system where people would basically share full version programs and then expect users to register/pay for it if they continued use, but these were generally small time programs but solo programmers. When Apogee came along, most people switch to their method and programmed in limits to unregistered software or only gave you part of a program.
    You must show no mercy, Nor have any belief whatsoever in how others judge you: For your greatness will silence them all!
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  8. #428
    They complain so much about piracy while they keep increasing prices and keep bringing out games with way too many bugs/problems. "We are losing money but it is not our fault it's the consumers who steal from us!" After they ripped us off.

    Life is not fair. I pay ridiculous prices for your products and get ripped off, I rip you off by downloading your products for free. Both are legal and both are unfair.

    Make a great game, be fair (not greedy) and you will be rewarded.

  9. #429
    Legendary! Evil Inside's Avatar
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    Quote Originally Posted by Deleth View Post
    Actually all figures so far have shown that the losses due to piracy are miniscule at most. The vast majority of pirates would've never ever bought the game. What really hurts the industry are parasites such as Gamestop which etablish themselves on the back of the developers and publishers by leeching of their work without contributing in any kind of way.

    That being said. This is hilarious and I love the reaction of the guy trying to research DRM. Sadly DRM only ends up hurting the people who actually play the game because pirates/crackers remove it altogether.
    In massive corporations, piracy has a negligible effect yes, however in this case it has a much bigger and more dramatic effect on the producers since they're just an upstart and not a massive corporation.
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  10. #430
    Unfortunately I think the irony will be lost on a lot of these pirates.
    I wash my hands until the water burns

  11. #431
    Quote Originally Posted by Mormolyce View Post
    Would you be happy paying $20 for a game with 1/3rd the levels, 1/3rd the models, 1/3rd the graphics...
    Basically we are already doing that. For games like BF3 and CoD they release DLC's for, to be realistic, insane prices. If I remember correctly the first DLC of either Black Ops or BF3 was already on the disc, all you had to do was transfer € 15 and download a file of a few kb to activate it.
    Besides that, in a DLC that you paid € 15 for you only get a few maps which in older FPS games were created by the players themselves and were shared among them for free (counter-strike for example).

    These companies will push it as far as they can to make as much money as possible. I really have no pitty for them. They also make ridiculous amounts of money that no human being needs. That's how it works in this world but I am really not going to defend them on this matter and I really don't feel bad when I download a movie or videogame.

    ---------- Post added 2013-05-10 at 01:30 PM ----------

    Quote Originally Posted by Mormolyce View Post
    I don't get this complaining anyway considering you can pick up almost any PC game a year later in the $10 bin. So what if you aren't playing every game at release? That's the cost of being a cheapskate.

    Hell I remember when I was a kid and games would come out at $100 at release. Damn Australian dollar!
    If you buy it a year later they make sure it is outdated. CoD titles come out every year, you can still play the older titles but they won't support them anymore and there is more chances on cheaters for example or other problems. Prices won't drop to € 10 either, maybe € 25.

  12. #432
    Legendary! Sigma's Avatar
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    Quote Originally Posted by Gilian View Post
    Basically we are already doing that. For games like BF3 and CoD they release DLC's for, to be realistic, insane prices. If I remember correctly the first DLC of either Black Ops or BF3 was already on the disc, all you had to do was transfer € 15 and download a file of a few kb to activate it.
    Besides that, in a DLC that you paid € 15 for you only get a few maps which in older FPS games were created by the players themselves and were shared among them for free (counter-strike for example).

    These companies will push it as far as they can to make as much money as possible. I really have no pitty for them. They also make ridiculous amounts of money that no human being needs. That's how it works in this world but I am really not going to defend them on this matter and I really don't feel bad when I download a movie or videogame.
    I think it was Mass Effect 3 that had the Day 1 DLC content on the disk that you could unlock for free by changing an INI file. or pay to get.

    When companies do trick like this I loose all respect for them, Fine if your going to release a DLC Do not do it on day one, and certainly do not put it on the installation disk and expect people to pay you for it.

  13. #433
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    Quote Originally Posted by Sigma View Post
    I think it was Mass Effect 3 that had the Day 1 DLC content on the disk that you could unlock for free by changing an INI file. or pay to get.

    When companies do trick like this I loose all respect for them, Fine if your going to release a DLC Do not do it on day one, and certainly do not put it on the installation disk and expect people to pay you for it.
    The character's framework and his skills were on the disc in order to make the cutscenes properly, nothing else. Cinematics, recruitment mission, dialogues, etc. were all downloaded when you bought the DLC.

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