Fear a warrior, he breaks it, wait 20s, fear him again, he cant break it. Complicated I know. 8/30 the warrior is in fear. And that is the shortest fear break.
Everyone else and its like 24/60s you can have them in fear.
You, you'll regret what you have done this day, I will make you regret ever being born, you're going to wish you never left your mother's womb, where it was warm and safe and wet, I am going to show you pain you never knew existed, you're going to see a whole new spectrum of pain, like a Rainbow!
https://www.youtube.com/watch?featur...&v=ep65rr-9qjQ Full Pilot Episode! Best thing to come out of Adult Swim!
Solving fear is a very complex question. If you remove fear breaks, you make Warlock fear a better polymorph. You'd have to nerf Warlock fear to make it Poly-ish; to break on damage. If you make Warlock "Fear" to break on damage, you have to add a glyph somewhere to have Warlock fear to remove DoTs.
This is further complicated by the Shared DR, which probably has to go. I think the best answer is to make Warrior Fear/Priest fear a horrify.
Ask a mage about Blink or a warrior about Heroic Leap and they'll tell you about how they need to get fixed because of all the times terrain screws them up, ask a non-warrior about Heroic Leap and they'll complain how stupid it is that a Warrior can launch themselves across the battle field and smash faces or how a Mage can get out of stuns. Neither are wrong, they are just looking at it from a different perspective.
I can actually fix fear pretty quickly, I've been advocating how to do it for ages.
1. All fear effects cause targets to tremble in place, rather than running around. - This prevents all bugs relating to getting stuck in walls and etc, and all annoyances with getting feared into bad positions.
2. All fear effects break on a consistent amount of health, say, 10% of max health of the feared player. - Currently different fear effects break on different %'s, and all of them have a non-trivial randomized value.
3. Some fear break effects need to be removed, there are way too many of them.
When I saw the title i thought you might have a point and wanted to see what it is, but all I see is a QQ post. Fear doesnt break easily, but it can be amsed, cosed, br'ed, warded and dr's with every other spell cc in game. As long as other cc such as stuns etc arent adressed ( which are pretty unavoidable) I dont see why fear in particular is op, its been in the game for a long long time.
"I got outplayed by a lock and now I'm really mad."
That's all I saw when I read the OP.
On the subject of Fear again, I do think that one thing it should probably do is cause the player to run in a straight line away from the caster, rather than go balls-crazy all over the shop. I think a large part of people falling through the world or getting stuck in place is because of the erratic movement Fear causes. As for not breaking on damage, I can honestly never say I've seen my warlock's Fear fail to break on damage. Sometimes it appears to break well below 20% of health. Perhaps players are being confused by multiple sources chaining Fear effects, ie. Mortal Coil, Psychic Scream, Psyfiend, Intimidating Shout?
Fear as a CC is literally the most nerfed/adjusted mechanic in the history of the game. Just leave it alone already.
Seriously i don't see how ppls complain about fear now when majority of classes don't even need to land cc to burst you down. Only ability tied to fear that feels broken atm is psy fiend that chain fears and only becouse SPs themself are disgustingly OP. Try playing lock against popular cleaves that ride you day and night have fear breakers or any shaman wizard and see how many OP fears you'll get out. But then again if you're a lock and aren't playing with mage who can solo ppls for you you're doing it wrong i guess. Too bad most mages prefer SPs and rogues as their partners.
I wouldn't mind fear if it was like how it used to be.
actually broke on damage. atm seems to be a 8 second stun.
Oh fear, It never breaks if it's used on you and it always breaks if you use it on someone else.
can we talk about warlock's crazy burst instead? they can keep their fears.
Yea classes got tools against fear, but compared to fear they have long CDs. You get out of it once maybe twice some classes after that tools are gone and the fact that fear doesn't necessary break on damage, it's definitely very strong cc. Single warlock can easily burst down feared target during it even when talking about 380k+ hp and 66%+ resi. It's not a cc, it's an I win button, that can be countered the first time but not agaisnt spam.