Edit: Also, they should find some way to have it detect a chaos bolt about to land or somthing, or make the chaos bolt fly faster. It's pretty dumb when my teammate can chaos bolt fear conflag chaos bolt and have the guy die from like 60% when he's got a full set of malv/tyrannical.
Other than that, I would say the problem from fear stems with how most classes work now, for instance... Devouring Plague and such are hard hits and if the priest is smart will drop it on you when you have scurried like 30 yards away and do his burst, so the fear breaks with you at like 75% and taking insanity to the face.
Last edited by Valedus; 2013-05-07 at 04:57 PM.
Kind of a general reply to people in this thread:
1. Druids haven't had a Fear Immunity/Breaker since Berserk still granted Fear Immunity/Break. That change happened in the Cata pre-patch I believe. Even then only 1/3 Druid specs had the ability back then.
2. Druids can remove Hex since it's considered a curse (Poison+Curse baseline, +Magic as Resto). Wasn't aware that Paladins could remove curses as I thought they were just Poison+Disease (+Magic if Holy).
Was some other stuff but people already addressed them.
Of all classes, Hunters are the only ones lacking a reliable non-trinket fear breaker/preventer, and are the only ones doubly effected by it if BM.
That being said, Fear isnt broken. It just needs to have the glyph baked in and all will be well.
No need to have people zooming across the map, through walls, and under the world to their death by accident. In fact, ALL CC should no longer cause the target to move, polymorph and Scatter Shot included.
Fear breaks on damage, you just don't realize it because you don't see anything except the target's health bar wich you're tunneling, that's all, or because Affliction damage is pure garbage and it takes like 8 seconds (wich is how long Fear lasts) to actually hit the treshold.
Sure Fear is annoying when it bugs you through pillars or anything simillar, but a 9 page (so far) QQ thread about an ability wich is like the last issue in the current PvP state is pathetic... Them Warlocks dominating 3v3 bracket with their overpowered fears, overpowered damage and probably the best of all (lol OP) "OVERPOWERED TANKING ABILITIES".
Get a damn clue, people.
---------- Post added 2013-05-07 at 03:14 PM ----------
---------- Post added 2013-05-07 at 03:22 PM ----------
People are not complaining about it with Afflic locks. People are complaining about getting Devo Plague -> Instant Mind Blast -> Insanity'd and having it not break until the insanity starts, or Chaos bolt hitting you while feared and having it do 25% of your health.
You laugh about Lock tanking abilities, but DA locks are being used in some RBG teams right now, and will be the go to flag carrier next patch. What does a DA lock have to compare to prot classes?
Both have shield walls.
DA locks have self absorb shields = active mitigation
Plate armor + damage reduction(especially magic damage reduction, because most teams run 4-5 casters.)
Demonic Leap = Heroic Leap/Blink effect.
Demonic Circle (better than warrior mobility assuming you are in the base)
Locks have Dark Regen-> Health stone combo. Something like ~85% of your health + extra healing received.
Howl/Shadowfury = Shockwave
Burning Rush is arguably stronger than Charging, depending on the situation.
So yeah, overpowered tanking abilities. I understand they cannot do it while they do damage, but they ARE able to swap in and out of it and being a normal Demo Lock. They also reforge the same as a Destro Lock, so in non-FC maps they are stronger than a warrior by far.
As for 25%, it wasnt my number and i don't know what would suffice, i was just defending the crap you're pulling about scream being so OP compared to the normal fear.
#GamerGate has as much to do with misogyny and hatred as atheism has to do with the Big Bang Theory - belief in the BBT is completely separate to the assertion that there is no conclusive proof that any god exists. #GamerGate is about ethics in video game journalism. Misogyny is an optional extra of a vocal minority.
Fury ward, a 70k absorb shield. While it only has a 10 sec cooldown, the downside is the ridiculous cost of 200 fury. With fury generation being highly dependent on landing spells and pet damage, it's fairly easy to cripple fury generation by simply killing the pet ( and imps ) and trowing stuns and silences on the warlock.
A DA warlock with no fury can't teleport away nor leap away, can't use his shield nor knock back/interrupt, no auras, no sleep... All these abilities cost fury, and all you need to do to stop it is quickly killing that pet (and imps) and preventing that warlock from casting too much, which is fairly easy if you are attacking with a group.
Also, dark regen + hearthstone combo, with a mortal strike effect up, is currently slightly less then 50% health, will be even less in 5.3.
As for the damage reduction, it's all fairly equal to warriors in defensive stance, death knights in blood presence, etc... In terms of magic damage reduction, they are below disc priests which have about 35% reduction.
So technically, DA warlocks work but once they get low on fury with their fury generation crippled they are useless.
The issue with fear is the movements when you get feared under water..it's so annoying. for example yesterday I was playing an RBG battle of Gilneas...I was fighting against a warlock 1 vs 1 in waterworks preventing him from capping the flag but then he feared me toward the water which my character run toward the water as if it was a land then when it break off I had to swim and jump which is way slower than running..which was already too late he capped the flag..(didn't have bubble or trinket since I used them against a mage earlier).
This is the problem with fear at the moment in my opinion.
How is fear stronger than instant stuns that do not break or pom poly's. Fears are annoying yes, but you actually need to be able to play to get em off against melee. Theres not many good locks left, if you think fears so bad go play a warlock now and youll go running back to your rogue or unholy dk in no time.
i've never had a problem with fear.. even on my rogue or feral. i know when its coming.. i know how to pre cloak it / shadow meld it, i know when to trink it and when not to, i know when its going to be DR'd.. etc etc. fear is never a surprise to me so its not frustrating. i think that's more the issue with most players and they're distorting the spell into this unstoppable cc atom-bomb out of ignorance when its not, it's really nothing to .... fear [ouch ].
can't wait to see more from this amazing thread.