With only UA, Corruption and Agony, with only a 60k threshold, you'll be sitting the full fear unless some crazy amount of crits happen, because that's how little damage they actually do.
No I was not around in vanilla ;p i'm a half way thru TBC baby .. Cc does need some attention though.. I have no idea how to fix it so i'm just guessing hehe.
btw DKs can has a fear, dark sim I think is it?
My DK has been hit for 300k damage(certainly more than 25% of my health) and STILL remained feared for the full duration...and other times, I've had it break after taking ONE 3k dot tick. Fix the BUGGINESS of Fear and it's fine.
Our dots with full cds and Haunt running don't deal enough damage to outdamage Second Wind. So whatever damage they do Yvaelle, it's insufficient and kinda sad to complain about.
---------- Post added 2013-05-06 at 12:21 PM ----------
Playing my warlock earlier today before I had to leave for work, though I didn't have a chance to test in PvP, I was playing around with the order that I cast spells in to see how I could maximise Fear uptime. Every time that I cast Fear first, followed by Immolate, it broke instantly. Every single time, this happened. I realise this is anecdotal, but so is everything in this thread.
To really go into "Fear breaking on damage" in any real depth, and in a way that wasn't complete speculation but rather backed up by logs and numbers, we would need to see what circumstances each alleged case of failure to break on damage adhered to. I don't think there'd be any point to it, though, in my opinion it's just something to deal with when playing an online game that requires communication with a server and a level of latency that makes exact, synchronised timing difficult or impossible. The only likely thing Blizzard would consider changing is the pathing issue.
On the latency issue, plenty of times have I seen an enemy's health dip below 20%, in PvE and PvP, and just waited for my Shadowburn button to start sparkling. Usually, however, Shadowburn won't be available until less than a second before the enemy actually dies to something else, or they're healed above it. I don't pitch a fit at people for "stealing my Embers" or complain about how Shadowburn is a broken mechanic, though. Short of raising the threshold, there's nothing they can really do about it, and if they did raise it there'd still be people complaining that it doesn't activate quickly enough. These are just realities of playing an MMORPG.
i7-5820k @ 4.4GHz|16GB DDR4 2400MHz|EVGA GTX 670 FTW x2 SLI|Samsung 830 128GB SSD
The problem is that when fear doesn't break on damage like it should (which DOES happen and more often than you'd think), it is flat out game breaking. I would say that's 99% of the source of QQ we've been hearing this expansion.
Originally Posted by High Overlord Saurfangi7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |
I personally account for more than 1% of all QQ this expansion And fear is only like...5-10% of what's QQ-worthy so far in MoP. In 5.0 the Warrior / KFC QQ was so loud that nobody could even hear the QQ about spriests and mages - and even the rogues couldn't cry loud enough to get heard in 5.0. In 5.1, Shatreeplay (God Comp) was a colossal amount of the QQ. In 5.2 it's Thugcleave - between those three teams in those patches alone we can account for like... 80% of all MoP PvP QQ. Then we have to fit in Gorefiend->Solar->Ursol QQ, general Mage QQ, DK QQ, and Fear QQ into that last ~20%.
Something's obviously not right with fear sometimes, but it's a footnote in how dissapointing and frustrating MoP arenas/rbgs has been.
Would rather see fear more powerful, longer cd and removed horrify effects.
How I think fears should work:
-Intimidating Shout: Breaks instantly upon single target damage, breaks after 2% health is inflicted by AoE/dots (thunder clap/deep wounds)
-Psychic Scream: Breaks after 25% health is lost
-Psyfiend: Breaks after 10% health is lost
-Shadow fear upon dispel: Never breaks
-Psychic Horror: Breaks after 15% health is lost
-Fear: Breaks after 15% health is lost
-Blood Fear: Breaks after 25% health is lost
-Mortal Coil: Never breaks
One way or the other, fears need to be overhauled. Not nerfed or buffed, just made easier to understand and work around.
It's enough to say that, along with other effects that may be affected by server latency, Fear may be experiencing problems right now. If the alternative is removing all Fear effects because they're "broken", the solution is worse than the problem and I'm afraid it's something we're just going to have to deal with.
---------- Post added 2013-05-07 at 07:03 PM ----------
it's fun to fear rocket boosted rogue away
Originally Posted by Urban Dictionary
Fear needs to break on damage more.
There should never been a time where you can go from 100% - 40% in one fear without it breaking.
Last edited by saltyharbls; 2013-05-07 at 03:38 PM.