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  1. #201
    No point in tri spec, if you do that you may as well do what warhammer? did and just enable you to respec on the spot as often as you want.

  2. #202
    Mechagnome
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    Quote Originally Posted by S Blieft View Post
    You know, I'm pretty sure it takes more time setting that addon up than is worth it...
    No time to learn an addon for my convenience, please redesign game to make my learning unnecessary

  3. #203
    Quote Originally Posted by Vantheus View Post
    No time to learn an addon for my convenience, please redesign game to make my learning unnecessary
    Having to use an addon to facilitate swapping spells and bindings and whatnot, and then of course having it go tits up at the start of every expansion and every other patch, yes, that really sounds like a great idea.

  4. #204
    Deleted
    Why do people even say retarded shit like "why stop at 3, why not 7 so you can have a pvp and pve spec of every kind111"

    I don't know if you noticed, but specs aren't that different anymore.

    My PvE and PvP Ret spec had vastly different choices back when I had 51/61/71 points to distribute. Now I get ALL the "basics" in my Ret spec to accomodate both modes of play. The 6 choices I *DO* make can be altered easily on the fly; I don't even have to visit a trainer.

    There's no such thing as "PvE" and "PvP" specs anymore, just situationally useful talents, of which you get SIX, for any given base spec.

    Therefor, providing tri-spec doesn't start a slippery slope. Barring Druids, the maximum amount of specs anyone ever needs is THREE. You use tomes to alter your talents, you don't need an entire other same-spec to save just SIX choices in.

    The justification GC provided is bullshit.

  5. #205
    I got this spec priority: heal > tank > dps. I like to heal in raids and to tank in LFD. But... You know. You were feeling incofortable without dps spec in Cata, but now dps spec is almost mandatory, as developers are shifting to dps-only content. So I can't play heal and tank - my favourite roles - at the same time, as I need dps spec to do some outdoor things - dailies, world PVP, rare farming, etc. Isn't you whining in a neighbour thread, that queues are too long, that game lacking tanks and heals? M? Where is the logic? There you are yelling, that you need more tanks and heals, and here you are saying, that I shouldn't have an ability to freely choose any role I want? So:

    1) We don't want to store all our builds. We want to get access to all our specs. Blizzard even may get rid of dual spec tabs and just bind bars, keybinds, talents and glyphs to "choose spec" buttons. And as they already removed spell learning from trainer, then they can get rid of class trainer at all.
    2) If you don't need it - don't use it. Nobody forces you to have all 3 (4) specs. Dailies are optional? GC says - yes. Coins are optional? Yup. So why 3rd spec will be mandatory?
    3) Stop this crap about character identity, about making desisions, class/spec meaning and so on. It's just a game. Nobody wants to boil their brains to make some OMG live vs death desisions. Leave this crap for hardcores. We just want to play how we like. If I have a good mood to go tank some 5pps now, then why should I better log off due to some stupid obsolete restrictions?
    Sorry for my bad english.
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  6. #206
    I think the ability to change out talents and glyphs on the fly was a mistake, because it made characters "the same."

    Personally, I would make it much more inconvenient to change talents and glyphs. An appropriate cost might be one Spirit of Harmony instead of one tome/dust/whatever.

    THEN, characters would be different again. And, at that point, it might well be appropriate to have three specs. I really would like to have 3 specs on my pally and druid.

  7. #207
    There is no need for anything over Tri-spec(quad-spec if your a Druid) pvp and pve r now all the same specs. Just different gear and talent usage. Which talents can already be change on the go with totems. Tri-spec would be great. Now you can take the players who actually know their classes and not base it off who has a better spec for a specific fight

  8. #208
    Deleted
    Quote Originally Posted by LilSaihah View Post
    i imagine rogues care because they're being denied a qol change for the sake of something that doesn't exist for them
    Still not the point of his post.

  9. #209
    There's not much point left in making PVE and PVP specs anymore - you can just swap a couple of talents and glyphs around. I'd rather do that than drink my mana back up. Thus tri-spec would be optimal - you'll have access to all class specs at once. Druids have 4, but I doubt many people are playing all 4 of them at once. Besides, if 4th specs for all classes will be implemented in the next expansion(s), then everyone will be on equal footing. Blizzard may rework the whole spec concept by this point and just let you choose every and each of the 4 you have on the fly. Why would that be bad? I don't know, seems ok to me. Wanna tank? Go on. In a mood for some healing? There you go! Need dps spec for dailies? It's right there.

    What uniqueness are we talking about here? In what way are the rogues made more unique if they have dual spec instead of tri-spec? That's some major bs right there. If Blizz isn't satisfied with spec diversity - then rework them! Stop making abilities baseline!

    Blizzard couldn't make three mage specs PVP viable, so made Deep Freeze baseline for mages. Okay, maybe that's a solution. But not only that! Now we have a lv75 bomb tier and lv90 maintenance crap tier homogenizing all mage specs like crazy! Basically we have a dot, a maintenance buff, a nuke, a proc and a major CD in EVERY mage spec. It's almost like the only difference is the way you obtain your spec's proc and mastery for Arcane. Tell me, how the hell tri-spec can make mage specs even less unique?

  10. #210
    Just give everyone 3 specs and druids 4, we don't NEED a different spec for every different talent, but it gets tiresome respecing a spec multiple times a week doing keybinds. It really is just a quality of life thing.

  11. #211
    Quote Originally Posted by rated View Post
    Dual specs ? Why not tri-specs ? 3 specs ? why not 4 specs ? 4 specs ? why not 5 specs ? 5 specs ? why not 6 specs ? 6 specs ? why not 7 specs ?

    This would happen.
    ^^^^
    A million times this.

    Look, let's be more realistic shall we, OP? How often do you use more than the 2 specs you are given? I can tell you now, I only use 2 specs and I have been very happy with it. One for raid, one for pvp. Also, I have 5 max level toons (I know, I'm slacking). Guess what? most of them, I stick with ONE spec.

    Now, here's an idea. Since you want to rage about it, come up with your own game design and implement it. If you don't like it, make your own game. That's what the folks at Blizzard did. Most of them played EQ, didn't like it and tried to make a game that didn't have the things in it they didn't like about EQ.
    So, rather than try and force Blizzard to change, make your own game if you feel so strongly about it.

    Seriously, less QQ or get off mah damn lawn! You kids these days have no idea how good you have it. Wish Blizzard would just force everyone back to everything in Vanilla Warcraft. One spec, much less the ONLY spec worth playing for that class and you were lucky if you had 2 viable specs. Warriors were tank only. Shaman, Druid, Priest and Paladins were heals only. If you tried anything else, you weren't invited to raids. Oh, and let's not forget about the cost of having to respec which went up exponentially each time.
    Again, consider how lucky you are and how easy you have it. Build a bridge and get over the tri-spec thing. There are better things to do than waste time posting QQ threads over stuff you have no control over.

  12. #212
    Quote Originally Posted by hanketsu View Post
    ^^^^
    A million times this.

    Look, let's be more realistic shall we, OP? How often do you use more than the 2 specs you are given? I can tell you now, I only use 2 specs and I have been very happy with it.
    <...>
    So, you're saying that you don't need more than 2 specs, so no one else should have more? There's a post up there somewhere stating that a guy/gal likes to heal and tank, but also has to have dps spec for dailies and whatnot. What about him/her?

    Personally, I use only one spec right now because currently I play Frost in both PVE and PVP, and I prefer to change a couple of talents than restore my mana after spec swap. But that doesn't mean that other people do not need it!

  13. #213
    Quote Originally Posted by Users View Post
    The max we would need is 3. I don't know why people are saying, "well then people are gonna want 4 or 5." Thats just dumb. Maybe back in Cata or Wrath when you actually had some points to spend it made sense, but now all we would need is to swap between the 3 and then move the points and glyphs around with tomes. There's no need to have another spec saved just because you're too lazy to take 30 seconds to swap talents and glyphs.

    People saying you need a PvE BM spec and a PvP BM spec (just as an example). That's just stupid. The only difference is a couple talents moved around.
    Agreed with this. You don't need to 'switch specs' for using one specialization in different situations (PvE/PvP). It just means switching glyphs/talents using a reagent.

    The secondary spec now really applies to a different role or specialization. Eg. switching from Combat to Subtlety, or Elemental to Restoration.
    So u can use dual specs for multiple roles and situations now. (3 major glyphs - and 6 talent points to swap - 9 points total; sometimes more for other classes with useful minor glyphs for knockback removal etc.)

    The older model for changing specs only applied to pre-Mop talents - where differences were based on talent point choices - which was boring and just gave you two choices, really - even though sometimes differences were so minor. Players are still in that mindset.

  14. #214
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    Ideally, adding a tri spec makes sense. Maybe even a forth one, but going beyond that might be overkill. I don't see an issue with adding one really. Then again, I like Tinykong's opinion as well. Furthermore, I'll be fine with whatever they choose to do.

  15. #215
    Quote Originally Posted by melodramocracy View Post
    No, I'm arguing for players to have to make a decision, however trivial and inconsequential that might be. Horrifying, isn't it?
    Players can already play all three or four specs if they so wish tri-specs would just make switching between each of them less of an inconvenience.

  16. #216
    Quote Originally Posted by Kangodo View Post
    That guy sounds like it could have been me on my paladin.
    I love to heal and tank, but I also want to solo stuff which needs a dps-spec if you want to kill mobs within 10 minutes.

    You know what I did? I made a choice!
    I dropped my tanking spec and went with dps.
    Been forced to drop something you enjoy is not a good choice.

  17. #217
    Deleted
    It's an obvious cop out.

  18. #218
    Deleted
    Triple spec please, make it cost 50K, problem solved.

  19. #219
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    Quote Originally Posted by Olrox View Post
    I think a lot of games compete with WoW on a fairly healthy level; but it's hard to compare anything 1:1 with Blizzard's player figures - even Starcraft II has only one real ounce of "competition" and it's not even the exact same genre.

    That said, I look at it from a possibly biased point of view, though I'd argue we're both guilty of that here.

    For starters, when I swap specs, I don't change but one glyph and one talent - my reforges/etc and stat weights are more or less identical for 2H Frost and Unholy.

    Yeah, for Blood, I have tank gear, it's set up appropriately. But really, I don't change next to anything so I don't see a hurdle for me having all of my specs all the time.
    I didn't want to quote the wall to respond, so please don't think I was snipping valid points. You are right... you all are. We have the ability to do it now. But now, we have 2 out of 3 active at all times. Once we have 3 / 3 active, how much longer before the people already screaming for a 4th spec get it? Once we all get a 4th spec, how long them before people make the same fight to get 4/4? Once we have all 4, people will again be bored and ask for a 5th spec, thinking it will make a difference. See where this is going? I think Blizz did an awesome job offering Dual spec.

    But I fear the more they try to mimic their failing competition, and focus less on the more important things like balance, the faster people will get just as bored with WoW and look to another game. Like you've all said, it is just a quick hop to the trainer and change 2 glyphs. Changing it for the sake of convenience leads down the same path as LFD and LFR. Convenience for the sake of convenience. Giving the people what they want might not always be a good thing in the end.

  20. #220
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    I don't know why people are saying they'd need extra specs to deal with PvP talent specs. A PvP spec is just a PvE spec with a few talents and glyphs swapped around. The tomes to change them aren't exactly costly or hard to obtain. The only limitation on it is that you can't change them while in combat.

    As for going to the trainer to full change spec to access a third specialisation, well... yes it's a bit more costlier, but it's really only a QoL issue for hybrids. And a fairly rare one at that.

    I myself have to change spec twice a week atm (Disc/Shadow -> Disc/Holy (for raiding) -> Disc Shadow) and while it's a mild bit of an annoyance to have to return to Orgrimmar to do this, it's not the worst thing in the world. I think there's bigger and better things Blizz can be developing instead.

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