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  1. #1
    Blademaster Dariussv's Avatar
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    Iron Qon 10m Heroic - Tips appreciated!

    Hello!

    Haven't seen any topics for Iron Qon 10m HC so I decided to create one.
    We are planning to strike Qon HC tonight but few raiders could be missing due to long May weekend.

    We will probably do it with following (available) comp:
    T: Blood DK + Prot Warrior
    H: 2x Healing Priests, Resto Druid
    DPS: Mage, Lock, 2x Hunter, Rogue, (S-priest)

    - wchich classes are best for this encounter and why?
    - any class-tips for it?
    - any iteresting blood-dk povs (i would like to see)

    People around said its easy boss but still - few tips how to manage fire skills at the begining and later on would be great!

    Thanks in advance!

  2. #2
    Stood in the Fire
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    http://www.mmo-champion.com/threads/...n-Qon-%2810%29

    The best choice is to take classes with raid CDs because there is a really big damage input in the last phase (and P1). You'll find other tips in the thread above.

  3. #3
    Ok lets start with the fire phase, I recommend you to take around 7 stacks in melee before taking anything in ranged, when your melee has 7 your range can stack up right after the lightning storm and make sure no one with the debuff stacks so you wont spread it, take 2 stacks and then let the melee take the rest.

    Wind phase is really straight forward, make sure your warlock has his gate up and let your healers the Spriest and 1 of the hunters take it, the rest can move out very fast or get gripped by 1 of the priests that used the gate. Make sure you only get 1 windstorm before the 3rd phase or you will have a bad time.

    Phase 3 is very simple, just dps the boss and make sure that the lightning debuff drops off, if you manage to get hit by his spear at some point, abilities that remove movement impairing effects remove it, priests can spec in to phantasm and use fade for it, other classes im not sure which abilities helps but then again the phase is not hard at all.

    The last phase, which is also the only hard part about the fight except for phase 1 maybe you should make sure everyone has their 3-5 minutes CDs up(maybe even 2 and 1 minutes if ur struggling a lot.) You want to transition exactly when the frost dog pops deadzone because it delays the transition by the 8 seconds it last, during that time u should pop lust CDs and 2nd pots and nuke the frost dog for everything you got and kill him off quickly, not only because he has little hp and is accesible 1st but his deadzones can rly fuck u over in that phase so. When frost dog is dead you should nuke firedog and depending on your dps you can multidot and cleave iron qon and the wind dog too but on progress ur probably gonna want to single target him. If any dogs are alive when iron qon does his 1st fist smash you want to blow your resto druids tranq and probably your Spriests Vampiric embrace because u will be taking a lot of raid dmg while not being stacked up. When the dogs are dead you stack up IF YOU DONT HAVE THE LIGHTNING DEBUFF(its literally the only thing that can wipe u at this point) so when the debuff is dropped and ur stacked just put up a CD rotation while ur in the phase and heal, very easy part of the fight.

    http://www.youtube.com/watch?feature...t5kfw8M#at=170

    Thats my guild vid of it so feel free to watch and see if you can find something important, note its a farm kill though.
    Discmeedel of Ascendance on EU-Draenor
    http://eu.battle.net/wow/en/characte...oshammy/simple

  4. #4
    Herald of the Titans Grimord's Avatar
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    We're about to try this tonight but...

    How the hell do you make melee take 7 stacks without the DPSers getting gibbed? I thought it'd be pretty insane damage at 7 stacks.


  5. #5
    Quote Originally Posted by Grimord View Post
    We're about to try this tonight but...

    How the hell do you make melee take 7 stacks without the DPSers getting gibbed? I thought it'd be pretty insane damage at 7 stacks.
    Well, for a DK that would be 6 (AMS blocks the first debuff), and I'm betting they're rotating CDs on that group (likely a group of 4 people, if not 5). Personally, I think it's much cleaner to do three groups and the 3-3-3-2-2-2 pattern, which is now really 3-3-3-2-2-1.

    With 2 tanks, however, you might have to do 3-3-3-2-2-2 plus one more round, which the melee can do. We use barrier on one ranged group's first round of soaking, then spirit link or AM on the other ranged group's first round of soaking. I like this strat better because ranged benefit more from CDs than melee because they will have Arcing Lightning and likely spear trail damage on them.

    Protadins are the "best" class for this fight, with disc/mistweaver being tied at 2nd. In terms of dpsers, doesn't really matter aside from (1) some melee smooth out bad RNG when all 4 mobs are up at the end and Damren is debuffing all your ranged dps and (2) warlock gate is a godsend on this fight.

    Don't make the mage or the rogue take the portal: blink/blazing speed and roguesprint are more than enough for them to do the run, whereas your tanks and healers will want to take it.

    The very best tip would be yelling loudly at ranged who don't see that they have Arcing Lightning on them. On our "ok, the quillen are dead, collapse in melee if you don't have arcing lightning" call, our mage decided it would be wise to collapse nonetheless and spread arcing to the entire raid. But meh, got me an unnecessary top 10 healing rank!
    Marshmallows - 10/13H - Recruiting hunter/warlock
    Latest kill vid: Heroic Primordius (10) (from Natoro)

  6. #6
    I actually disagree TheDave, especially if you're aiming for only one storm phase (which is ideal, but even if you don't care about this), all ranged dps take the portals, as well as 2 healers. Ranged can nuke the boss from there, whereas melee and tanks would just stand there twiddling their thumbs. Plus, tanks can survive so much better in that crap than any other class. Since OP mostly has ranged, do it like this:

    - Hunter, spriest/hunter, mage take gate.
    - Two healers take it, whoever is not a druid or monk.
    - Warlock uses his own portal. Druid can symbiosis warlock and use the warlock's portal, or use his other 200 ways to get out of there.

    Melee should always run, so rogues and tanks are out of luck.

    Class specific: warlock can spec into Unbound Will to get rid of the frost debuff if he gets hit by the spear. This is one of the few fights where burning rush is really not needed, so this should be NP for him.

    If you can manage to have a pally here, for Devo Aura which is great during wind phase as well as hands of freedoms, it will probably help you a lot.
    Last edited by Cirque; 2013-05-02 at 09:41 PM.

  7. #7
    We 1-tank, so the push in 1 windstorm isn't that hard. When we 2-tanked, we just accepted the fact that there'd be 2 storms, but I can see your point if it's possible for your dps to push in 1.
    Marshmallows - 10/13H - Recruiting hunter/warlock
    Latest kill vid: Heroic Primordius (10) (from Natoro)

  8. #8
    We just tried this tonight and killed it with a 1 tank setup, makes the DPS requirements trivial and even though 2 healers died (1 just before all quillens came and 1, myself, during last phase) we still managed it, so doesn't seem too hard.

    http://www.youtube.com/watch?v=JYAKDk_FwQY

    But yeah, with your setup you really need your DPS to bring their A-game, aswell as your healers as they will be spending more mana in P1.

    Logs if it helps : http://worldoflogs.com/reports/rt-4o...?s=9239&e=9848

  9. #9
    With your setup

    - 2tank, 3heal, 5 dps.

    - Rogue, Mage, Lock, Hunters. If that (spriest) is a 3rd priest and his damage is better than one of the hunters bring him instead, VE is a nice heal cd, as is Divine Star.

    - One heal priest Disc, One heal priest holy.
    Ignore what everyone seems to think about OMG DISC SO OP, the two specs together will complement each other really well. This fight is perfect for holy priest with a lot of bursty aoe damage going out, esp in fire and final phases. Disc absorbs and cooldowns are nice, but holy throughput will really shine here.

    - Make sure rogue keeps up feint in 3rd/4th phases while fire dog is active since he'll be stacked with tanks soaking molten shitstorm. Probably a good idea to use it during fists as well =P



    The Fight

    - Fire Phase - 3 groups, take 2 stacks each group, use your rogue stacking on the tanks as one group, start with a range group though while theres no spears out
    should be like RangeA(2), RangeB(2), Rogue&Tank(2), repeat until he's low enough you can let energy build on the dog and save some mana.

    - Wind Phase - Use that lock port, as said above, shoot your range and heals out of windstorm with it for more boss dps and healing, get a stamp roar on first for the others, try and push before second. If you don't make it in 1 windstorm, that's not the end of the world, just make sure your raid plays safe.

    - Frost Phase - Uhm... rogue and tanks stand together, range spread, try to clear arcing off rogue/tanks in this phase... not that hard

    - Dogpile Phase - Bloodlust! kill Frost > Fire > Wind. Reasons? you're already on frost, more damage with no target swapping, also it removes the shitty dead zone mechanic. Obv fire second as it does lotsa extra damage, then wind last since he's a stupid dog.
    When they're down have people move into a nice stacked raid as their arcing lightning debuff falls off. Pop raid cooldowns for fist smashes after the first 2-3.

    - Collect loots.

    Good luck!

  10. #10
    Pandaren Monk Mnevis's Avatar
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    My guild did 4 fire stacks on melee on the pull, then 2 on each of two ranged groups, then back to melee for whatever's left. We tried a couple different ways, but that seemed to work the best for us. We found it helpful to 'bait' the first spears towards the boss's initial platform, then move east? towards the open end of the room somewhat, so we had room to work, and to move (farther east) from the next spear. You don't want to be caged in by the fire lines.

    We 1tanked (Prot Pally went Ret, bopped debuffs off our Monk), so any advice I'd have about tanking or the second phase is probably moot. Our brewmaster did pretty crazy dps, and we were able to hit the 1storm mark even with somewhat low dps.

    Communicate. Don't let people tunnel. In our video there, there's a lot of talk about being ready to click people out of lightning storm, naming who's next to you, or a spear coming soon, that really shouldn't be necessary, but better than having a healer stunned for 5sec because the DPS next to him doesn't realize he's the DPS next to the stunned person.

    Take the shield phase easy. Don't do what our Mage does in the video, running around spreading lightning to everyone. Melee get fire. Time Warp when the Frost Quillien puts up a shield around 27% or so and try to execute him as the others land.


    https://www.youtube.com/watch?v=onHZSobw88M
    http://www.worldoflogs.com/reports/0...=14763&e=15374

  11. #11
    Epic! Tokru's Avatar
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    When your dps only barely is enough to only get 1 storm you should make a dmg stop and reliably have 2 storms. Nothing is worse than ending the 2. phase during or shortly after the 2. storm because you still have the debuff but also have to stack.

  12. #12
    The Patient Navoan's Avatar
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    For the first phase we take 2 melee stacks, 2 ranged stacks, 1 ranged stack, 2 melee stacks and repeat. No need to go higher as the debuff increases the fire dmg they take from other sources (So Ro's Fire AoE and any spear dmg they take is unnecessarily increased). Keep stacks to a minimum and remember that you don't need to soak stacks right at the end, as long as he gets to 25% without getting 100 energy you're fine, we usually stop soaking around 33% or something, melee can always take an extra stack right at the end if it's getting very close to 100.

    Hunters can Deterrence the attacks, so they will only get one stack (if taking 2 attacks) which again reduces raid dmg significantly if you have 2 hunters. If you stick both together healers can get a breather because for one attack only one person will get hit if both deterrence at the same time. Glyphed (1min CD) using a 2-2-1 rotation allows them to deterrance every time if that group delays stacking for a few secs. With a 3-3-3 or whatever it'll always be up right away.

    Displacer beast is bloody god-mode for the windstorm phase, you're out within a few seconds and available to Tranq when outside to stabilize things.


    Even solo tanking we lost a DPS on our first kill in the first wind storm, its still very easily doable if you have to take two wind storm... hell we didn't even have any healing CDs available for the last phase with Fist Smash and we still managed getting through just with healthstones and pure healing with 9 of us alive. We BL p1 these days simply because the dmg at the end is over-exaggerated, it's not THAT bad and you have plenty of time to plan CDs for the next smash and heal up etc whereas the first phase is just mana intensive for healers.

  13. #13
    T: Blood DK + Prot Warrior
    H: 2x Healing Priests, Resto Druid
    DPS: Mage, Lock, 2x Hunter, Rogue, (S-priest)
    Bring all the raid cooldowns you have. Switch every 3 stacks of Impale, you don't have a paladin, so can't risk losing a tank during the storms.
    G1: Mage, Lock, Hunter take 3 stacks
    G2: Tanks + rogue take 3 stacks
    G3: Hunter, Priest, Druid take 3 stacks
    G2: (After reset) Take 1-2 stacks and spread
    End of Phase 1

    Phase 2 is almost the same as normal, just don't eat the lines or tornados, be careful with spreading the debuff. If you can't push just one storm and you're having troubles surviving them, just Bloodlust here. (You can push one storm using two tanks)

    Phase 3 is all about saving cooldowns and restoring mana, melee players must stack the entire phase.

    Phase 4: You can do 2 things here: Wait for a "shield" aroung 27% and bloodlust + pots for an entire 8s burn, or, you can wait until the fire dog lands and kill him quickly using everything, melee players have to stay stacked and soak 3 stacks, then spread and range group take another 3 until Roshak is dead. Use cooldowns for the first Fist Smash if there are dogs alive (and there's people spread) We killed it with 18 stacks or Rising Anger, just save big cooldowns for the last 40%.

  14. #14
    Is there a generally acknowledged "best" comp for this for progression?

    We have paladins in the raid so we can do any combo of tanks and healers. I was kind of leaning towards 1 tank and 3 healers. What are peoples views on this?

  15. #15
    Quote Originally Posted by Deja Thoris View Post
    Is there a generally acknowledged "best" comp for this for progression?

    We have paladins in the raid so we can do any combo of tanks and healers. I was kind of leaning towards 1 tank and 3 healers. What are peoples views on this?
    1 tanking is ideal. Bonus points if that tank is a BrM (with a pally in the raid to BoP him at the appropriate times).
    Marshmallows - 10/13H - Recruiting hunter/warlock
    Latest kill vid: Heroic Primordius (10) (from Natoro)

  16. #16
    We killed couple nights ago.
    Setup
    Pally tank (me)
    Healers disc priest resto shammy pally and monk ( we didnt have another dps to go with 3 healers) so our monk and priest were almost dpsing the whole fight
    Rogue, DK, Ele Shammy, Lock and Hunter

    Ranged took like 4 stacks and melee got like 8-9 stacks. rogue can reset same as me. Dk avoided a good part of the dmg with ams and smoke bomb.

    Get people without move speed to use lock gate. We had 5 engineering in the raid so was pretty easy to cross.
    Try to pass with only one wind storm will help a lot.

    Besides that fight is pretty easy

    Frozen dog up stack melee for the fire debuff. Wait everyone cd to be up again and burn him when ded zone is up saving 8 sec.

    We started dpsing frozen dog and switched for the fire when all 3 dogs came ( frozen dog was with 2-3% so we just finished with cleaves)

    First fist smash is pretty easy to stay alive

    Starts to hurt on the 4th one.

    If you could get a pally to heal tank or dps you can solo tank and will also help a lot with aura mastery for the wind storm phase.

    log if you want to look http://www.worldoflogs.com/reports/r...?s=3797&e=4464

  17. #17
    Stood in the Fire h3lladvocate's Avatar
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    Killed last night in 16 attempts, really easy boss. We 2/2/2 stack rotation in phase 1 with 2 ranged groups and 1 melee, 3 people each. Was really easy. Pretty much anything works for that phase, just adjust to your comp (2/2/2, 3/3, 4/* melee stack, etc.). Wind Phase, you really want a lock if you have (we had 2 lolwindstorm what?). Pushing it in 1 wind storm is really more of a judge of your dps for final phase (and healing, since like, wind storm hurts). Frost is a joke, just have melee stack and eat every fire, since its like a 40 second CD.

    Lust/Hero on last Deadzone, free frost dps. Kill Frost. Repeat your stack groups in phase 1 for this phase for Fire Dog. Kill Fire (first fist smash is soon so get those CD's up). Kill Wind, let debuffs fall, stack up and collect loot.

    We did with 2 tank, 3 heal. DPS was a non-issue.
    <Rustlemania> - 10 Man Raiding - 12/14 H SoO, 13/13 H ToT, 16/16H T14

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  18. #18
    Quote Originally Posted by Deja Thoris View Post
    Is there a generally acknowledged "best" comp for this for progression?

    We have paladins in the raid so we can do any combo of tanks and healers. I was kind of leaning towards 1 tank and 3 healers. What are peoples views on this?
    If you have a paladin or a monk, just one tank it. Why? HUGE tank's dps boost (well... all tanks have it due to vengeance) + EXTRA HEALING + One pure dps spot. Anyway, pushing 1 storm with 2 tanks is fairly easy and P4 it's all about control.

  19. #19
    With some melee you can also cheese first part pretty easily. We have 2 ranged grps taking 2 stacks each of the fire, and then the melee takes the rest till the first dog is dead (Rogue/dk)

  20. #20
    Quote Originally Posted by xagonyx View Post
    If you have a paladin or a monk, just one tank it. Why? HUGE tank's dps boost (well... all tanks have it due to vengeance) + EXTRA HEALING + One pure dps spot. Anyway, pushing 1 storm with 2 tanks is fairly easy and P4 it's all about control.
    Just curious, how do you one tank it with a brewmaster?
    We have a brewmaster in our 10-man and we'd probably appreciate being able to bring in another DPS.

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