Thread: Op generator

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  1. #21
    Rogue combo points go on to themselves rather than their target, similar to monks.

  2. #22
    Scarab Lord Nicola's Avatar
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    Chaos bolt permanently deletes the character it lands on. In addition to that it is now instant, costs no resources, has no cooldown and can be used in combination with fire and brimstone.
    Is that overpowered enough?

  3. #23
    Warchief Tydrane's Avatar
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    Shamans get totems to summon each of the Elemental Lords (including dead/MIA ones), can drop all totems at the same time, no CD. Totems cannot be targeted or destroyed, elemental lords summoned by them last until dismissed, multiple totems of the same school can be dropped simultaneously.

    Elemental Lords do what Elemental Lords do when summoned, fuck shit up. Destroy entire BGs, terrain, structures, players, everything.

    Edit: Didn't go crazy enough on this idea. Added stuff.
    Last edited by Tydrane; 2013-05-03 at 10:54 PM.
    Quote Originally Posted by Steampunkette View Post
    Didn't help that he had Sky Admiral Warcrimes McEvillaugh flying his airship for him.
    hi im tydrane from dranasuss

  4. #24
    Mechagnome Unoriginal's Avatar
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    Shaman ascendance turns you into super ragnaros and your lavaburst is now cataclysm cannon.

  5. #25
    Shamans get Volcano spell, that is insta cast, summons a huge volcano to surround the target dealing 5,000,000 lava dmg a sec for 5 secs then erupting for another 20 billion lava dmg. Also stuns the target while they are inside the volcano. Lava dmg is basically a less evil for of fel dmg, or w/e chaos bolt does.

    druids get summon moon. It summons a moon to smash the target with a moon. does 50 hundred million damage. ignores armor, since you are being crushed under a moon.

    Warlocks. Heartstone. Summons a healthstone inside targets heart, insta killing them, no cd, insta cast. 5 mana. also steals one ability from a target permanently. So after a while gives warlocks access to every spell or ability in the game.

  6. #26
    Unlimited range on Death Grip. You can target someone in SW from Panderia and grip them across the world. Also, if the death grip misses then the target automatically dies, and their armor is destroyed and unrepairable, and they have perma rez sickness and must also become a gnome (unless they are already a gnome, then they must become a basic fire.)
    Last edited by Luuth; 2013-05-03 at 11:05 PM.

  7. #27
    Hunters. Stampede becomes spammable with no CD and no pet limit. All stampeding pets are effected by bestial wrath including the "can be harmed but not killed" glyph.

    You either win, or you lag the server to a halt.

  8. #28
    Deleted
    Quote Originally Posted by markdall View Post
    Hunters. Stampede becomes spammable with no CD and no pet limit. All stampeding pets are effected by bestial wrath including the "can be harmed but not killed" glyph.

    You either win, or you lag the server to a halt.
    This reminds me of the bug in the mop beta, could spam summon beast forever and summon millions of pets... was awesome.

  9. #29
    Paladin bubbles make the paladin invincible to everything OP, and makes hearthstone an instant cast.

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