all right then, well first off logs:
http://www.worldoflogs.com/guilds/21...alendar/04-13/
Videos (not from my pov, but if someone would be interested then here they are i guess:
http://www.youtube.com/channel/UCeTm76mj_eNNCa8gJzGmrPQ
So, a few tips on how i see the fights and how i see elemental being utilized on the fights (this is all my opinions and it's all form 10 man pov):
Jin'rokh: there's not too much special stuff to do toher than use your CD's in the pools, including elementals, it's pretty straightforward fight.
Horridon: Chain lightning is obvs. super strong here, ranged interrupt is godlike, especially because you can use it to knock back the direhorn without having to waste a GCD, grounding totem for the flame casters on the 4th gate if you have the aggro of them, decursing people on the 4th gate.
Council of elders: As i said i was benched for this fight, but thunderstorm is a really strong spell for this because of twisted fate, also if the loa gets a bit too close, ancestral guidance is super healing CD for the intense phases, especially if stacked with ascendance, placing down healing reign for kaz'rajin when people are stacked, healing stream totem for the healing and 10% dmg reduction, ranged interrupt for sul/marli, generally strong cleave, especially if you have the 4 set.
Tortos: Well unless you're on bats you're gonna have a bad time really, atleast i had, but if you are on bats tho, your dps will pretty much skyrocket.
Megeara: Ancestral guidance is again uber duper strong, glyphed healing stream, shamanistic rage is up for al rampages drastically reducing the dmg you take on that fight, add management. what we'd do was our warrior would aggro the adds, and stun the first wave, on the 2nd rotations of heads i'd wait for the 2nd span location and move my capacitatior there while the warrior stacked all the adds there, then just CL rape them, worked very well.
Ji'kun: Other than CL being insane for the platforms, and our Cd's aligning very well with the buffs, there's not much to say imo.
Durumu: ice walls? yes, we are obvs. insane for the icewalls, but what was even strong was that for the 2nd and 3rd beam phase, i'd try to make sure there was a wall up still, then when the raid got into a bit of trouble i'd pop AG and just spam CL, doing insane amounts of healing, i'd basically keep the raid alive alone for those 10 secs.
Primordius: it's quite a tricky fight, but CL is very strong for getting down a few extra pools, multidotting the big add with FS for the extra lavasurge procs works very well, again AG for when shit hits the fan, not too much to say, shamsn can work, but yeah, we are deffo not the strongest on this fight.
Dark Animus: Ancestral guidance + all CD's in the start to stabilise the healing was priceless if you ask me, also glyphed HST for the jolts, shamanistic rage priceless on this fight for both swap and jolts, and in the start there's alot of potential for 3-4x FS application making the proc streaks on LvB so insane and can keep you on par with other classes boss dmg.
Iron Qon: not much to say, free loot tbh. freedom totem when the 3rd dog uses the spear for the people who gets a stack or two, else not really much other than clever use of AG, maybe some healing rains towards the end if your healers are struggling.
Twins: FS eerything that moes in p3, no point aoe'ing the little adds with CL, they will die from other stuff and can be used for multidotting for procs, all that really matters here are boss, dmg, again 2x PE earth elemental for the defensive CD + shamanistic rage makes for good survivability, AG again since the dmg usually comes in bursts on this fight, multidotting FS in the last phase maybe? not sure really, elemental is not amazing for this fight, but we are just as good as anyone else really.
Lei shen: Surprisingly enough i'd rank Elemental as one of the best dps classes for this fight, and that's simply because of AG, AG is so insane for when the balls of lightning spawns, the healing you do is mental, espcially for the last phase, there is the con that we can't solo soak tho, but there are ways to work around that, such as im always on a platform with 3 people in the first transition, and in the 2nd one im on one with 6 people, on this platform we always get the diffusion add tho because on the other 2 platforms are only people who counts as melee and therefore can't spawn diffusion adds, (MW monk, tank monk, prot pala and rogue). Glyphed HST is pretty sick for the last phase where pretty much everything is affected by the glyphed HST.
now this i just my pov and opinion on the fights. so interpret it as you will
-