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  1. #41
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    I wonder how long it will take before we get a real new mount. All mounts are based on vanilla and Tbc models. The only thing that is different is the skin. This brawler mount is a kodo model with a new skin. Nothing speciall. A mount is new when we have a new skin and model with different animations. ( look at the monk for example ). Blozzard is really milking this game.

  2. #42
    Mop killed good old 5 man holy trinity to compete with GW2.... And we got LFR instead.

    Thats why Im now playing my 5 man holy trinity content in Neverwinter. And having a blast.

  3. #43
    Merely a Setback Kaleredar's Avatar
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    Quote Originally Posted by hieronymus View Post
    I wonder how long it will take before we get a real new mount. All mounts are based on vanilla and Tbc models.
    Actually, most TBC mounts are based on vanilla models

    Netherwings are remodeled standard dragons

    Talbuks are remodeled rams.

    Ashes of Al'ar was a remodeled Gryphon.

    Gryphons and wyverns are both reused... Gryphons and Wyverns.

    Hawkstriders are remodeled tallstriders

    The Raven lord is a remodeled raptor.

    And even of the new models: Nether rays and Dragonhawks share the same animations

    The only real "unique" animation rigs in TBC were the Elekks and Engineering copters.

    Now,

    In WotLK, you had proto drakes, mammoths, and flying carpets.

    In Cataclysm you had camels, sea horses, and the heart of the aspects.

    In mists of Pandaria you have the skyserpents, waterstriders, yaks, and direhorns

    The only thing that is different is the skin. This brawler mount is a kodo model with a new skin.
    Wrong.

    Wrong.

    Wrong.

    WRONG.

    The Mushan mounts are 100%, completely new, shiny models introduced in MoP. In no past expansion will you find any model that shares the model with the Mushan beast.

    Mushan share the same ANIMATION SKELETON as Kodos do. They share it with Rhinos, clefthooves, and those stupid thunder lizards.

    Nothing speciall. A mount is new when we have a new skin and model with different animations. ( look at the monk for example ). Blozzard is really milking this game.
    Then blizzard hasn't ever put in many new mounts, have they? But hey, I don't expect a response from a doldrum complainer.
    Last edited by Kaleredar; 2013-05-05 at 12:11 AM.
    “Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
    Quote Originally Posted by Wells View Post
    Kaleredar is right...
    Words to live by.

  4. #44
    Quote Originally Posted by Kaleredar View Post
    Are you ignorant?

    Heroic Leap is "underpowered" because people use it to exploit the game.

    In dungeons, they leap beyond boundaries they're not supposed to get around. In BGs, they can leap up hills that are otherwise insurmountable, allowing them to either run way out of bounds, or out of reach of enemies while doing things LIKE holding the flag.

    Which is pretty much what GC said.
    He's not ignorant, he's right. The problem comes down to whether location A is reachable from location B by 'walking', which is simply a matter of having path finding code in place. Blizzard is probably too lazy to write pathfinding algorithm that follows player movement rules (since player movement rules are different from NPCs). The ghetto path finding algorithm from charge probably isn't suitable for long path finds (since it cheats sometimes).
    Last edited by Todd Duval; 2013-05-05 at 12:49 AM.

  5. #45
    Merely a Setback Kaleredar's Avatar
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    Quote Originally Posted by Todd Duval View Post
    He's not ignorant, he's right. The problem comes down to whether location A is reachable from location B by 'walking', which is simply a matter of having path finding code in place. Blizzard is probably too lazy to write pathfinding algorithm that follows player movement rules (since player movement rules are different from NPCs). The ghetto path finding algorithm from charge probably isn't suitable for long path finds (since it cheats sometimes).
    So in essence, they should fundamentally change game code mechanics and create an entire new algorithm so one ability from one class can be slightly better at catching enemy flag carriers?
    “Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
    Quote Originally Posted by Wells View Post
    Kaleredar is right...
    Words to live by.

  6. #46
    Quote Originally Posted by Kaleredar View Post
    So in essence, they should fundamentally change game code mechanics and create an entire new algorithm so one ability from one class can be slightly better at catching enemy flag carriers?
    I know I'm probably arguing with a troll, since you finished your statement with, "one class can be slightly better at catching enemy flag carriers?", but I'm not sure how you got the incorrect idea that adding some code would "fundamentally change game code mechanics". Adding new code would just create new functionality used by Heroic Leap, and add the possibility of other abilities using the code in the future (reusability). It wouldn't have a cascading affect on anything else, unless Blizzard wanted it to.

    Honestly, too many people take what the blues say for granted. Blizzard will say A is like this because of B, and everyone will just accept as A as the only possible solution (when there really are much better solutions) and also accept that nothing is wrong with B as the supporting argument (when it's a poor argument). Yes, I'm talking about their explanation for Heroic Leap and hundreds of other systems too.

  7. #47
    Merely a Setback Kaleredar's Avatar
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    Quote Originally Posted by Todd Duval View Post
    I know I'm probably arguing with a troll, since you finished your statement with, "one class can be slightly better at catching enemy flag carriers?",
    Pointing out the banalities of your argument aren't reasons to suspect someone else of trolling.

    but I'm not sure how you got the incorrect idea that adding some code would "fundamentally change game code mechanics".
    In that they would have to fundamentally change the way a certain mechanic currently works?

    Adding new code would just create new functionality used by Heroic Leap, and add the possibility of other abilities using the code in the future (reusability). It wouldn't have a cascading affect on anything else, unless Blizzard wanted it to.
    So... you admit it'd be creating a new algorithm for one mechanic, like I said?

    Seeing as you presented no other abilities that would benefit.
    “Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
    Quote Originally Posted by Wells View Post
    Kaleredar is right...
    Words to live by.

  8. #48
    Legendary! MasterHamster's Avatar
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    Only people who has seen game code can understand the problems of Heroic Leap.
    The rest assumes that fixing the exploits would be as simple as changing
    heroicLeapThroughWallPossible = 1; to 0;

    -Here, take this nice mobility skill.
    -People can exploit.
    -Hm, better make sure it doesn't risk people falling through the world, getting stuck and whatnot. We're keeping the ability itself however.
    -WTF LAZY FIX FIX I WANT TO JUMP FROM FLOOR TO SECOND LEVEL.

  9. #49
    ITT: Wannabe game designers who think heroic leap could be fixed with one line of code and skeleton, model and skin are the same thing.

  10. #50
    Quote Originally Posted by MasterHamster View Post
    Only people who has seen game code can understand the problems of Heroic Leap.
    The rest assumes that fixing the exploits would be as simple as changing
    heroicLeapThroughWallPossible = 1; to 0;

    -Here, take this nice mobility skill.
    -People can exploit.
    -Hm, better make sure it doesn't risk people falling through the world, getting stuck and whatnot. We're keeping the ability itself however.
    -WTF LAZY FIX FIX I WANT TO JUMP FROM FLOOR TO SECOND LEVEL.


    Why would you have to be a experience programmer to be able to comment on something? The problem with Heroic Leap is obvious to anyone who played warrior at max level (or the level he gets Heroic Leap) for more then 5 minutes. I and many other, don't care for what it takes to make it work as it should, we just want it fixed - it's simple, it's probably not a one line of code fix, but it's also not the end of the world, to try and make it work.

    As it is right now, Heroic Leap fails if there's a pebble in the way, sometimes if fails if there a 0.2 degree incline, sometimes it works, sometimes you can even jump up-hill (amazing) but most of the times, not. It's not consistent by any measurement known to men.

    It's in the game now for quite a while and it's about time it's getting changed, fixed, same goes for blink and other similar spells - really it's about time they get on this case, and fix them, to work as they should.

  11. #51
    Quote Originally Posted by Shaley View Post
    Exactly. The first boss in Rank 8 provides a moderate challenge. Decent DPS requirement and heavy movement necessary. Hexos will piss so many people off after wiping in the first 5 seconds that they will give up.

    Those who get by Hexos better hope they have a balance of single target and AOE for the Bomb boss.. Too much AOE and you wipe to mechanics. Too little AOE and you wipe to berserk. Too much single and you wipe to berserk, not enough single and you wipe to berserk.

    Hope the "fix" the last boss in Rank 8, because he's currently programmed to attack the crowd as well. That will be great to see on Day 1.

    Rank 9 Nibbleh will weed out more people. He's a twitch nightmare. Another boss that will be full of 5-10 second wipes.

    Final boss of Rank 9? I hope you eat your Honey Nut Critteos, because you have to do 10+ million damage in roughly 40-45 seconds. Assuming you survive the first 60 seconds of attenuations.

    Good luck, indeed.
    as long as there is no fucking boss thats gonna rape you with the slightest latency fluctuation like Disrupton, Im fine with that.

  12. #52
    Deleted
    Quote Originally Posted by Sarevokcz View Post
    as long as there is no fucking boss thats gonna rape you with the slightest latency fluctuation like Disrupton, Im fine with that.
    Hexos says 'Hi'?

  13. #53
    Woo hoo a new mount I can finally have a chance to get.... no wait, forgot Brawlers keep ripping my healer druid a new one.

  14. #54
    Kaleredar, the original argument was whether Heroic Leap was fixable or whether the blue gave a good reason for why it hasn't been fixed. I don't want to get into a dialogue over what "fundamentally change game code mechanics" means. Nor, do I want to invest time in listing out the many uses of Heroic Leap, since that isn't relevant to whether or not it's fixable.

  15. #55
    Just did disruption last night with 240ms (Australian), I challenged friends (all Australian too) to do it and 2 of them did it (2 others are trying it as I type this).

    Maybe it's not so much latency being the issue...

  16. #56
    Merely a Setback Kaleredar's Avatar
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    Quote Originally Posted by Todd Duval View Post
    Kaleredar, the original argument was whether Heroic Leap was fixable or whether the blue gave a good reason for why it hasn't been fixed. I don't want to get into a dialogue over what "fundamentally change game code mechanics" means. Nor, do I want to invest time in listing out the many uses of Heroic Leap, since that isn't relevant to whether or not it's fixable.
    The original point the guy was making was that Blizzard was stupid and lazy for not putting in an unknown amount of work to fix a mechanic that would offer very few benefits.

    I said he was being 1) short sighted for not understanding why it works the way it does 2) short sighted for thinking it matters that much and 3) short sighted for requesting such an inordinate amount of time to be invested in fixing it.
    “Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
    Quote Originally Posted by Wells View Post
    Kaleredar is right...
    Words to live by.

  17. #57
    Quote Originally Posted by Nivis View Post
    http://i.imgur.com/BTiHY7R.jpg

    Ahoo'ru would also like to have a word with him.

  18. #58
    Quote Originally Posted by Kaleredar View Post
    The original point the guy was making was that Blizzard was stupid and lazy for not putting in an unknown amount of work to fix a mechanic that would offer very few benefits.

    I said he was being 1) short sighted for not understanding why it works the way it does 2) short sighted for thinking it matters that much and 3) short sighted for requesting such an inordinate amount of time to be invested in fixing it.
    Blizzard never said it would take a lot of work, but rather they said it just wasn't fixable, and blamed the players for the current state of the ability. The truth is it is clearly fixable from the simple solution I put forward. I'm sure they know it's fixable as well, but they're just lying and saying it's "a technical limitation," to save face from the truth of being lazy.

    Does your argument of, "it takes too much work," matter? No, since Blizzard hasn't stated anything like that at all, they're just given is the bullpoo excuse, and that's the core problem. I'm surprised you're still defending Blizzard over this, considering they're blaming the players since they're too lazy to code and fix the problem. Re-read Gulvak's post and maybe you're understand what his beef was. Sorry for being redundant to try to get the point across.

  19. #59
    Merely a Setback Kaleredar's Avatar
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    Quote Originally Posted by Todd Duval View Post
    Blizzard never said it would take a lot of work, but rather they said it just wasn't fixable, and blamed the players for the current state of the ability. The truth is it is clearly fixable from the simple solution I put forward. I'm sure they know it's fixable as well, but they're just lying and saying it's "a technical limitation," to save face from the truth of being lazy.

    Does your argument of, "it takes too much work," matter? No, since Blizzard hasn't stated anything like that at all, they're just given is the bullpoo excuse, and that's the core problem. I'm surprised you're still defending Blizzard over this, considering they're blaming the players since they're too lazy to code and fix the problem. Re-read Gulvak's post and maybe you're understand what his beef was. Sorry for being redundant to try to get the point across.
    Actually, they said it was a technical limitation. Not that it was impossible, only that technical limits stood in the way of them fixing it.

    Technical limitations have to be overcome. And it doesn't appear that said solution is very pressing.
    Last edited by Kaleredar; 2013-05-06 at 07:43 AM.
    “Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
    Quote Originally Posted by Wells View Post
    Kaleredar is right...
    Words to live by.

  20. #60
    Bloodsail Admiral Nexsa's Avatar
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    Quote Originally Posted by Exeggutor View Post
    Not sure if troll... This is pretty much the dumbest post I have seen in 8 years.

    Why would I want to use an ability the way it's intended? Why would I want to leap just SLIGHTLY up a hill in order to catch a flag carrier? No reason, let's just accept the fact that the only reason Heroic Leap is broken, is because Blizzard doesn't want to put any money into it. It's coding time, and they are too lazy, hence why they just restrict it instead and we end up with a broken ability. Maybe they should charge more for this game, Blizzard appears to be running out of funding!

    This is why ppl shouldn't be commenting on classes they have no fucking clue about.
    I have one of every class, sir. Heroic leap is just fine. Also, way to rank a post to try and feel more intelligent. As for your crack pot theory on Blizzard needing more funding because they are to cheap to do it and can't afford it, that my sir, seems more retarded of a comment than mine. You have no information to back this up. Do you work for Blizzard? Do you do their payroll? Do you have any contact with the funding of the company? No, you're just whiny, like a lot of the community, and image what others say about how they are cheap and have no money. Moron.

    Also, throwing in that "Not sure if troll..." part is getting lame. everyone over the internet is using that lame sentence. It's not funny or new anymore, so either you're a grown person with no life, or a 15 year old that gets a kick out of stupid things that are repeated to no end.
    Last edited by Nexsa; 2013-05-06 at 07:35 PM.

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