Been thinking about this for a while. Hopefully it would make things slightly easier than they are now.
The boss used in the example will be Tortos from ToT. Its LFR loot table is here --> http://www.wowhead.com/npc=67977#drops:mode=raidfinder
First off, all loot has a 100% drop rate. There would no longer be any excruciating rates close to zero. Although this seems broken, there would be conditions in place to ensure it wouldn't be 100% easy.
- All players in the raid receive an item relevant to their class AND spec. So a Restoration Shaman might get "Abandoned Spaulders of Renewal", but if the same Shaman wanted "Abandoned Spaulders of Arrowflight", he'd have to switch to his Enhancement spec before the Tortos fight started.
- All loot gains or misses would be recorded internally, and would gradually increase every time. So if a Hunter missed getting "Shattered Tortoiseshell Longbow" the first time he fought Tortos, he'd have an increased chance next time, up to 50%. Once the Hunter got the weapon, his chance at getting it again would reset to zero, even if he got rid of it straight after (not that any sane person would).
- Loot gains would take into account previous acquisition of an item. If a Mage had "Azure Shell Bracers", their chance to reacquire it would be greatly decreased. This would apply even if the item was deleted and then restored by Blizzard. It would also make a (slight?) exemption for weapons that can be dual-wielded (Flyn's Flickering Dagger for Rogues).
- If a Protection Warrior and a Blood DK were aiming to get "Shell-Coated Wristplates", obviously only one of them would be eligible at first. The new system would take all above factors into account for this scenario, as well as an item superiority factor. This means that if either player had an item which was superior to their target, even if it was from another difficulty or upgraded, that player would be ineligible.
- Obviously, a class/spec that couldn't use a certain item would never get it full stop. Druids would be auto-excluded from obtaining items like "Refreshing Abalone Girdle".
- If a player had obtained all viable loot from Tortos, they would instead receive a bag of gold.
- Elder Charms and Mogu Runes would be largely unchanged from their current status. In this new system, they would still give you a bonus chance to obtain an item. But again, the charms and runes would conform to the above points.
Any (constructive) thoughts on this?