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  1. #41
    I like how people come up with fixes to things that don't need fixing.

  2. #42
    Quote Originally Posted by Vegas82 View Post
    You can get a plethora of other items from the bags. And the 5.3 loot token system is increasing the drop rate as has been said many times.
    The only change we really need is upping the droprate on the "plethora of other items", i've been running every bit of current-tier LFR weekly since release and only got about 20 motes of harmony total, a stamina-flask (Play Strength DPS, so yay) and a blood spirit or two from all those failbags over that time, if Blizz wants to use those things as consolation-prizes, they'd work slightly better if they were more common...

  3. #43
    Stood in the Fire
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    Protection for bad luck streaks have been added to bonus rolls. Each bonus roll that does not provide loot has a progressively better chance to award loot to the player.

    This really is good to know. Not only for my Hunter, but for my Mage too (and Shaman if he is L90 by that time).

  4. #44
    Epic! schwank05's Avatar
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    I think there is some fixing needed, they need to make it so you are not awarded loot you already have equipped. and Also make it so if you go for lets say 6 bosses without loot your chance on the next boss is increased by 10% or something. I did all TOT fights this week and got 2 items, both were in last part. It just feels so unrewarding to do 9 bosses and not receive loot. For me at least I would not be as upset if I could actually see what the boss dropped, and what the other people in the raid received.

    ---------- Post added 2013-05-04 at 10:10 AM ----------

    Quote Originally Posted by ShasVa View Post
    Protection for bad luck streaks have been added to bonus rolls. Each bonus roll that does not provide loot has a progressively better chance to award loot to the player.

    This really is good to know. Not only for my Hunter, but for my Mage too (and Shaman if he is L90 by that time).
    This needs to be static to normal drops not just rolls. Not everyone wants to do dailys.

  5. #45
    Quote Originally Posted by ShasVa View Post
    Been thinking about this for a while. Hopefully it would make things slightly easier than they are now.
    The boss used in the example will be Tortos from ToT. Its LFR loot table is here --> http://www.wowhead.com/npc=67977#drops:mode=raidfinder

    1)First off, all loot has a 100% drop rate. There would no longer be any excruciating rates close to zero. Although this seems broken, there would be conditions in place to ensure it wouldn't be 100% easy.

    2)- All players in the raid receive an item relevant to their class AND spec. So a Restoration Shaman might get "Abandoned Spaulders of Renewal", but if the same Shaman wanted "Abandoned Spaulders of Arrowflight", he'd have to switch to his Enhancement spec before the Tortos fight started.

    3)- All loot gains or misses would be recorded internally, and would gradually increase every time. So if a Hunter missed getting "Shattered Tortoiseshell Longbow" the first time he fought Tortos, he'd have an increased chance next time, up to 50%. Once the Hunter got the weapon, his chance at getting it again would reset to zero, even if he got rid of it straight after (not that any sane person would).

    4)- Loot gains would take into account previous acquisition of an item. If a Mage had "Azure Shell Bracers", their chance to reacquire it would be greatly decreased. This would apply even if the item was deleted and then restored by Blizzard. It would also make a (slight?) exemption for weapons that can be dual-wielded (Flyn's Flickering Dagger for Rogues).

    5)- If a Protection Warrior and a Blood DK were aiming to get "Shell-Coated Wristplates", obviously only one of them would be eligible at first. The new system would take all above factors into account for this scenario, as well as an item superiority factor. This means that if either player had an item which was superior to their target, even if it was from another difficulty or upgraded, that player would be ineligible.

    6)- Obviously, a class/spec that couldn't use a certain item would never get it full stop. Druids would be auto-excluded from obtaining items like "Refreshing Abalone Girdle".

    7)- If a player had obtained all viable loot from Tortos, they would instead receive a bag of gold.

    8)- Elder Charms and Mogu Runes would be largely unchanged from their current status. In this new system, they would still give you a bonus chance to obtain an item. But again, the charms and runes would conform to the above points.


    Any (constructive) thoughts on this?
    okay, you want my thoughts on this?

    1) so a 100% drop rate on all gear? do you mean that every player gets loot? that means that after 1 week of doing all LFR, you won 12 items and easily upgraded all but 4 pieces of gear. that's just not fun. you do LFR for 2 weeks then complain that you got nothing to do.

    2) how is this different from currently? they're actually improving it in the next patch because people want to get offspec gear. so you want that a ret paladin who wants to get holy gear to join as healer, meaning he vastly underperforms.

    3) so on top of "every boss drops an item", you're adding "if the item isn't the one you want, you have a bigger chance at that next time". so even FASTER gearing up.

    4) so a druid who has a balance and a resto spec, or a rogue who wants to have a mut set and a combat set because those require different reforges and gems, can't get that extra loot?

    5) what the hell does this mean? you mean that if the DK wins the bracers, the warrior can't win them? that's a huge step back from the current system. you're not rolling against other players anymore, just against the system. with your "improvement", you're rolling against other players again.

    6) that doesn't even happen today...

    7) again, people who need the same item for 2 different sets are out of luck in your system. and a lot of the items are even worth less than the gold you get.

    8) so another 3 items per week, more for older raids?

    and this doesn't even include the interactions between these complicated rules: a hunter can win 5 pieces of armor from tortos, 2 of which are shared. in your system, after 5 weeks, 3 if he wins the shared on other bosses, he has every item and can't win any more. but there is a random item in his loot table. does this mean if the random item has a crap stat for him, he can't win one with a better stat?

    in this scenario, after 5 weeks, everyone except 1 or 2% of the players will have gotten all loot they can get from every boss in LFR, including offset items, shared boss drops and possible bad random items. in this case, everyone would rush to LFR in the first 3 weeks, then stop doing it because they got everything they need.

    I never understood why people feel the need to finish this game so fast. you pay a monthly fee, why would you then want to finish this in the first week?

  6. #46
    Quote Originally Posted by thunderdragon2 View Post
    stoped reading there as this is a bad generalization and it needs to stop
    It's acctually what's happening if you open your eyes.
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  7. #47
    How about you zone in and get a drop down list of all the gear you want and you can pick 3-4. Then you can zone out and be done.

    On a more serious note, a slightly increased drop rate might be nice, but the current system works fine.

  8. #48
    So your fix for LFR loot is....100% drop chance.

    I like this idea. While we are at it I would like for them to make Heroic TOT bosses drop 25 pieces of loot which match to each players class/spec and if the person already has that loot there is a button that says "redo" and it gives you another item that has a 50% chance to be a weapon and a 50% chance to be a trinket.

  9. #49
    I am Murloc! Airwaves's Avatar
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    I do think they need do incress the drop chance in lfr. I am sick of wasting HOURS in lfr on alts to come out with nothing but gold (which I do not need). I have better things to do with my time then waste it on wow alts getting nothing better then gold. So I have stopped even playing my alts now. Can't even be bothered to do lfr on my main the last 2 weeks. But 100% might be a bit over kill.
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  10. #50
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    Quote Originally Posted by Wheatley View Post
    There is no fixing to be done, the system works fine at the moment.
    Negative. The system for LFR loot is broken.

  11. #51
    Quote Originally Posted by Airwaves View Post
    I do think they need do incress the drop chance in lfr. I am sick of wasting HOURS in lfr on alts to come out with nothing but gold (which I do not need). I have better things to do with my time then waste it on wow alts getting nothing better then gold. So I have stopped even playing my alts now. Can't even be bothered to do lfr on my main the last 2 weeks. But 100% might be a bit over kill.
    Try raiding for the enjoyment of it, or playing the game for the enjoyment. The moment you start considering loot to be bonus, so much stress will be removed from you.

    LFR doesn't need fixing. My alts come out emptyhanded often, but when they do get something I'm really happy. The amount of stuff I get in LFR is comparable to what my main gets in heroic mode, really. One item a week is optimistic, one item every other week practically guaranteed.

    Of course, the luck factor plays into this. The above is a gross average of my experience. Sometimes you get more, sometimes you get less. It's life, literally - the moment you stop having stupid high expectations is the moment you finally start enjoying what you have.

  12. #52
    Quote Originally Posted by Frolk View Post
    People is NEVER happy what so ever about what Blizzard does, people want more and more free loot, it SICKENS ME
    Does what other people do in a game REALLY sicken you?

    Unless it's stomping babies or something, but that's not what we're talking about.

  13. #53
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    Quote Originally Posted by NSrm View Post
    Negative. The system for LFR loot is broken.
    WTF? How so? Seriously folks...you never raided normals and you certainly never raided in Classic if you think like that....
    Originally Posted by Blizzard Entertainment
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  14. #54
    RNG needs to be as-is for a queue based system. You want lots of people signing up lots of times.

    If anything, a more 'precise' loot drop scheme might be what's needed in normal modes, so folks can, if they choose, jump into heroics quicker.

    ---------- Post added 2013-05-04 at 07:07 PM ----------

    Quote Originally Posted by NSrm View Post
    Negative. The system for LFR loot is broken.
    There is nothing broken about the current loot system.
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  15. #55
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    Quote Originally Posted by ShasVa View Post
    Been thinking about this for a while. Hopefully it would make things slightly easier than they are now.
    The boss used in the example will be Tortos from ToT. Its LFR loot table is here --> http://www.wowhead.com/npc=67977#drops:mode=raidfinder

    First off, all loot has a 100% drop rate. There would no longer be any excruciating rates close to zero. Although this seems broken, there would be conditions in place to ensure it wouldn't be 100% easy.

    - All players in the raid receive an item relevant to their class AND spec. So a Restoration Shaman might get "Abandoned Spaulders of Renewal", but if the same Shaman wanted "Abandoned Spaulders of Arrowflight", he'd have to switch to his Enhancement spec before the Tortos fight started.

    - All loot gains or misses would be recorded internally, and would gradually increase every time. So if a Hunter missed getting "Shattered Tortoiseshell Longbow" the first time he fought Tortos, he'd have an increased chance next time, up to 50%. Once the Hunter got the weapon, his chance at getting it again would reset to zero, even if he got rid of it straight after (not that any sane person would).

    - Loot gains would take into account previous acquisition of an item. If a Mage had "Azure Shell Bracers", their chance to reacquire it would be greatly decreased. This would apply even if the item was deleted and then restored by Blizzard. It would also make a (slight?) exemption for weapons that can be dual-wielded (Flyn's Flickering Dagger for Rogues).

    - If a Protection Warrior and a Blood DK were aiming to get "Shell-Coated Wristplates", obviously only one of them would be eligible at first. The new system would take all above factors into account for this scenario, as well as an item superiority factor. This means that if either player had an item which was superior to their target, even if it was from another difficulty or upgraded, that player would be ineligible.

    - Obviously, a class/spec that couldn't use a certain item would never get it full stop. Druids would be auto-excluded from obtaining items like "Refreshing Abalone Girdle".

    - If a player had obtained all viable loot from Tortos, they would instead receive a bag of gold.

    - Elder Charms and Mogu Runes would be largely unchanged from their current status. In this new system, they would still give you a bonus chance to obtain an item. But again, the charms and runes would conform to the above points.


    Any (constructive) thoughts on this?
    in a single word... No. LFR should remain at the 15% drop rate... 100% drop rate is asinine.

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  16. #56
    You know how you fix the drop rates of LFR... you don't count on LFR for gear and do norm/hc modes. If you aren't doing those or don't want to well you are in luck dungeon blues are more then good enough to do LFR, the only reason they aren't is to gate ppl getting into LFR not because they aren't good enough items.
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  17. #57
    I am Murloc! Airwaves's Avatar
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    Quote Originally Posted by Cirque View Post
    Try raiding for the enjoyment of it, or playing the game for the enjoyment. The moment you start considering loot to be bonus, so much stress will be removed from you.
    I raided for almost 7 years and now just do lfr to progress my characters with loot. My enjoyment from raiding all those years was getting loot. I have played wow for 8 years for loot and I am not going to stop now. That is my enjoyment. I did enjoy downing boss but with the whole reason was to get the shinnies at the end. Only boss I was amazing happy about doing was heroic rag. No boss has ever been that fun. If I am not getting loot on a player I abandon it. Rogue and hpally get loot so they are the only 2 I play I have abandoned my 6 other 90s.
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  18. #58
    The Lightbringer Seranthor's Avatar
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    Quote Originally Posted by Treseme View Post
    The LFR loot system is fine as is, and this is from a person who went a whole week without winning an item in LFR, off of Nalak or Oondasta, exhausting 3 coins and clearing up to Dark Animus in normal ToT (I only won the tier chest (the 522 one)).



    Blacksmiths can make 502 daggers? Please tell me where these plans are. XD
    blacksmiths can make several 502 weapons, sadly... daggers aren't among them.

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  19. #59
    OP, it doesn't seem like you understand how the current LFR loot works. You present a theoretical situation where a Blood DK and Prot Warrior are vying for the same item, but each player in LFR has their own separate chance to receive loot independent of everyone else. People can receive the same item from the same boss. This was confirmed to me in game by a GM just last week.
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  20. #60
    Stood in the Fire
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    This topic can be closed now. I've been made aware of the "bad luck prevention" mechanism being introduced in the 5.3 patch. My only hope is that it will also take into account previous acquisition of gear and not reward players with the same thing more than once.

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