How about you zone in and get a drop down list of all the gear you want and you can pick 3-4. Then you can zone out and be done.
On a more serious note, a slightly increased drop rate might be nice, but the current system works fine.
So your fix for LFR loot is....100% drop chance.
I like this idea. While we are at it I would like for them to make Heroic TOT bosses drop 25 pieces of loot which match to each players class/spec and if the person already has that loot there is a button that says "redo" and it gives you another item that has a 50% chance to be a weapon and a 50% chance to be a trinket.
I do think they need do incress the drop chance in lfr. I am sick of wasting HOURS in lfr on alts to come out with nothing but gold (which I do not need). I have better things to do with my time then waste it on wow alts getting nothing better then gold. So I have stopped even playing my alts now. Can't even be bothered to do lfr on my main the last 2 weeks. But 100% might be a bit over kill.
Aye mate
Try raiding for the enjoyment of it, or playing the game for the enjoyment. The moment you start considering loot to be bonus, so much stress will be removed from you.
LFR doesn't need fixing. My alts come out emptyhanded often, but when they do get something I'm really happy. The amount of stuff I get in LFR is comparable to what my main gets in heroic mode, really. One item a week is optimistic, one item every other week practically guaranteed.
Of course, the luck factor plays into this. The above is a gross average of my experience. Sometimes you get more, sometimes you get less. It's life, literally - the moment you stop having stupid high expectations is the moment you finally start enjoying what you have.
RNG needs to be as-is for a queue based system. You want lots of people signing up lots of times.
If anything, a more 'precise' loot drop scheme might be what's needed in normal modes, so folks can, if they choose, jump into heroics quicker.
---------- Post added 2013-05-04 at 07:07 PM ----------
There is nothing broken about the current loot system.
--- Want any of my Constitutional rights?, ΜΟΛΩΝ ΛΑΒΕ
I come from a time and a place where I judge people by the content of their character; I don't give a damn if you are tall or short; gay or straight; Jew or Gentile; White, Black, Brown or Green; Conservative or Liberal. -- Note to mods: if you are going to infract me have the decency to post the reason, and expect to hold everyone else to the same standard.
You know how you fix the drop rates of LFR... you don't count on LFR for gear and do norm/hc modes. If you aren't doing those or don't want to well you are in luck dungeon blues are more then good enough to do LFR, the only reason they aren't is to gate ppl getting into LFR not because they aren't good enough items.
"Privilege is invisible to those who have it."
I raided for almost 7 years and now just do lfr to progress my characters with loot. My enjoyment from raiding all those years was getting loot. I have played wow for 8 years for loot and I am not going to stop now. That is my enjoyment. I did enjoy downing boss but with the whole reason was to get the shinnies at the end. Only boss I was amazing happy about doing was heroic rag. No boss has ever been that fun. If I am not getting loot on a player I abandon it. Rogue and hpally get loot so they are the only 2 I play I have abandoned my 6 other 90s.
Aye mate
--- Want any of my Constitutional rights?, ΜΟΛΩΝ ΛΑΒΕ
I come from a time and a place where I judge people by the content of their character; I don't give a damn if you are tall or short; gay or straight; Jew or Gentile; White, Black, Brown or Green; Conservative or Liberal. -- Note to mods: if you are going to infract me have the decency to post the reason, and expect to hold everyone else to the same standard.
OP, it doesn't seem like you understand how the current LFR loot works. You present a theoretical situation where a Blood DK and Prot Warrior are vying for the same item, but each player in LFR has their own separate chance to receive loot independent of everyone else. People can receive the same item from the same boss. This was confirmed to me in game by a GM just last week.
This topic can be closed now. I've been made aware of the "bad luck prevention" mechanism being introduced in the 5.3 patch. My only hope is that it will also take into account previous acquisition of gear and not reward players with the same thing more than once.
How about when you hit level 90 everyone gets a full set of the highest ilvl gear?
I recall back in ICC waiting 8 months for a certain trinket to drop from rotface, tell me how lfr looting is bad again?
What is the point of doing a fight when you know you'll pretty much get loot everytime? So you stop doing it in a couple weeks? The system is fine. Everyone just needs to learn that things aren't going to be handed to them and work is required. You can't expect to go in a couple times and get all the loot you need.
Your system basically says "Thanks for showing up, here's your loot and hope not to see you next week!".
The only thing that I suggest being changed and Blizzard is putting it in for 5.3 is that if you get no loot for weeks that you get an increased chance of receiving something. I've gone from first week of ToT to now not receiving loot off several bosses. I have no issues with not receiving stuff, just that after 10 weeks it'd be nice to see even a piece I can't use.
Only real "fix" that's needed is Lei Shens loot table - needs to drop tier loot.
Other than that, Bliz needs to fix it so that you can SEE the loot others are getting again, AND ensure that there's always at least 3 in a 25man LFR that win loot. Part of the problem is the illusion (and sometimes reality) that the bosses didn't drop anything - only gold.