I'd like to see them make some more official campaigns for Warcraft 3! Much better medium for it than books, IMO
What would I like to see? It never happen for starters. Much prefer the story to keep progressing in wow.
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First of all, a major timeskip - leave all the current lore behind to be further developed by WoW expansions.
Skip ahead 500-800 years - it's a chance for a fresh take on Warcraft. A new status quo. The Burning Legion shattered, the Titans come and gone again, never to be seen again. Start a whole new chapter. It'd be interesting if the players aren't even told how all of this has gone - we can bridge the gap slowly in WoW's storyline, and speculate on how we get from the current timeline to the new era of WCIV.
It's a chance to really shake things up, but also to get back to basics.
The factions? Alliance and Horde - to start with
-The Alliance consists of humans, dwarves, gnomes, and 'sun elves' from Quel'thalas, elves who have embraced the power of the Light from the reborn Sunwell.
-There may be some draenei who maintain ties, but most draenei have left the world on-board the Exodar. Tempest Keep was reclaimed and many people from other races left with them as well.
-I haven't thought much about what the humans in the Alliance are like, but if Anduin starts a tradition of priest-kings, I could see it becoming more theocratic in the future.
-Perhaps more radical elements like the Scarlet Crusade exist within it. Perhaps the Ashen Verdict has joined them, and secret orders of paladins and death knights exist within their ranks.
-The night elves and worgen have vanished from Azeroth
-The Horde capital is in Stonetalon - Durotar is abandoned and overrun with ominous dark woods. The Horde has become industrialized, forsaking elements and shamanism... Stonetalon is shrouded in smoke from foundries and refineries.
-Orcs, goblins, ogres, and tauren form most of their ranks. Some tribes of tauren still wander Kalimdor as nomads, but Horde tauren have abandoned nature worship for industry.
-Trolls are absent - in fact, no trolls can be found anywhere on Azeroth.
-A small cabal of blood elves remains to serve as spell-casting mercenaries, but they are only agents of an independent blood elf kingdom with no official ties to the Horde.
-If shaman exist at all, they are like the Taunka or Twilight shaman - enslaving elementals rather than bargaining with them or serving a balance.
There are so many possibilities for new factions to exist as full armies, it's unlikely we could ever get them all in. Perhaps they could exist as minor NPC factions, though that could never do them justice.
-The Forsaken have left the Horde and colonized the abandoned islands where the draenei once lived. Renaming them the Blightmyst Isles, they are the enemies of all life.
-The kingdoms of the dwarves, the Three Hammers, would make a mighty faction in their own right, powered by the high technology of the Dark Irons, the sorcery of the Wildhammers, and the Bronzebeards mastery of Titan powers.
-The night elves, worgen, and troll races appear to have vanished entirely from the world. They weren't destroyed - they disappeared of their own accord, to the Emerald Dream. Why did they leave? What has become of them?
-The Frozen Throne is broken and melted in Northrend, the ruins of Icecrown Citadel lie scattered around it. The Old Gods have made a new king for the undead, and given them the Curse of Iron. Those they kill become unliving metal slaves to their will - the Iron Scourge.
That's just the potential the existing factions have. We could also get mogu, aqir, or more Old God related factions - wouldn't mind a reformed Twilight's Hammer faction that can summon Faceless Ones, Forgotten Ones, and other nasties.
Anyway, yeah. Something completely far out. If it's anything that could have been done in a WC3 expansion, why bother?
I want a game with slower gameplay than Starcraft.
I want an awesome story and hero units.
And bring the nightelfs back, I want walking trees.
Hero promotion; your race's Altar doesn't have any hero units available to train inside it. Instead, you bring one of your other ground units to the Altar and sacrifice it there, similar to sacrificing an Acolyte to create a Shade. After a short time, a Hero version of that unit pops out, with skills to learn and an XP bar to fill. It's locked to ground units, and units with more esoteric roles wouldn't be able to be promoted, like Mortar Teams and Obsidian Statues.
Two races selected, a core race and a minor race, and your unit range is a mix of the two. The major race operates much as it would in WC3; it dictates your structures, units, building style, etc. The minor race adds a unit to each tier of Town Hall, and an additional hero to your pool.
Core races; Horde(Orcs/Trolls/Tauren), Alliance (Humans/Dwarves/Gnomes/Worgen), Undead (For Scourge), Night Elves (w/ their ancients), maybe Burning Legion
For minor races, the sky's the limit, really- It's just a matter of how many sets of 3units can be reasonably balanced. Forsaken, Blood Elves, Ebon Blade, even NPC factions like Centaur could be conceivably put there.
Importing characters from WoW, let your characters pick or build towards a "fate" in WoW, dependent on what their class and race are, and certain characters will fill each "fate" in WC4's campaign. So, for example, if WC3 had an MMO preceding it, if you're an Orc Warlock you could take the "hermit" fate- And instead of Drak'thul appearing, it's your character. If you're a mage and you take the "Kirin Tor" fate, one of the mages you fight during the mission to kill Antonidas would be replaced by your character.
Also, custom appearances for heroes, within some parameters, along with importing capacity for WoW characters there. Each of your characters has its race and class recorded, and you can select to have your character fill certain roles whenever you've selected that race. For example, Footmen units are humans, and they each have identical appearances. When you promote a Footman, it'll take a look at your secondary race and the characters you've selected to fill the Footmen hero role, and if you have your human/dwarf/gnome/minor race warrior from WoW clicked to 'yes' in footman promotion and nothing else, your promoted Footmen will always become your WoW warrior.
Just a bit of food for thought. I doubt it'd be easy to balance, but I think it'd be fun.
Last edited by LilSaihah; 2013-05-05 at 07:08 AM.
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A Actual end to the game that will satisfy all people who love the lore of the game
I would love to have it like warcraft 2 where CD 1 contained where the alliance won and CD 2 contained where the horde won even though the alliance winning is considered cannon
Gameplay wise i would love to see updated graphics and more seabattles that was sorely lacking in warcraft 3
I'd like the very first mission to be about the Bronze Dragonflight going back in time to erase everything that has transpired in WoW.
A dead Sylvanas.
Personally I don't think that every race should be a faction, a combination similar to the previous games would be great. However I do think that every playable race from WoW should have it's own hero at least.
I would also love to have a completely new chapter with new heroes, but it shouldn't be set to far into the future and it should make references to previous events in games such as Warcraft I,II,III and WoW. I also love the idea to import your character from WoW, it would be a nice feature indeed. Perhaps he could appear from Caverns of Time?
I'd even like the same game with better graphics, better units(new races/new units/new buildings etc) called Warcraft 4.
And I don't want to see "Factions" like Alliance and Horde, every race fight for themselves.
Last edited by Eazy; 2013-05-05 at 08:46 AM.
In fact after reading up on Gorshalach and the Titans I can't see how this cannot be how the story unfolds. It's foreshadowed quite a lot in the lore and it would be a truly epic adventure sending this grand old game out in style. Thumbs up for the outline, excellent work.
The cool thing about WC4 is I feel that it'll be after WoW is producing new content. What makes it cool is the fact a lot of things can happen that can't in WoW.
Alliance taking Lordaeron etc etc.
What I want?
I suppose I'd just want more of WC3 cos that game is still my favourite. Except that WoW has a gazillion times more content. So I'd want a game that's a bit like WC3, in terms of setting and pace, and the hero system (except maybe more in-depth, like you could have a main hero for your campaign and then one or two for each mission). But then with a whole lot more content.
As far as setting is concerned, a few decades after the final events of WoW sounds about right to me, so that it focuses on new characters, but there's still a few known characters around (except they are the oldies now.)
---------- Post added 2013-05-05 at 02:15 PM ----------
so instead of calling them Humans and Orcs. we should call them something that sums them all up. like "Horde" which is the Horde in Kalimdor ( Let's just say the forsaken and the blood elves have left the old horde in Warcraft IV) or the sentinels (Night Elves, Worgen, Draenei, other forest creatures that were part of Night Elves in Warcraft 3)
Last edited by banestalker; 2013-05-05 at 02:17 PM.
I agree that WC4 should definitely bring a new chapter for Azeroth, while these are definitely interesting examples how wild and flexible lore can be within factions to keep the story identifiable but escape the Horde vs Alliance melodrama. To which I hope after Siege of Org. and prophecy of the Burning Legion invasion, puts an end to it..The crazy wild changes to the world politics would definitely leave the interest to the player.. wtf happened!? and try find out why.Originally Posted by GoldenYak
i would like to see a crapdaria retcon. like, 100%, total lobotomy.