Authors I have enjoyed enough to mention here: JRR Tolkein, Poul Anderson,Jack Vance, Glen Cook, Brian Stableford, MAR Barker, Larry Niven and Jerry Pournelle, John Steakley, Joe Abercrombie, Robert Silverberg, the norse sagas, CJ Cherryh, PG Wodehouse, Clark Ashton Smith, Alastair Reynolds, Cordwainer Smith, LE Modesitt, L. Sprague de Camp & Fletcher Pratt, Agatha Christie, Steven Erikson & Ian Esslemont, Stephen R Donaldon, and recently Jack L Chalker.
As others have said before, it's because Blizzard leaned towards the casual player in Wrath, only to make things hard again in Cata, and people didn't like it.
Had blizzard never implemented LFD, and would have kept forcing all players to do dungeons the old school way all along, they probably would have gotten away with the harder heroics in Cata. They learned the hard way that content can't be too difficult or full of a zillion mechanics in a game community where players no longer had to interact with eachother.
The shared raid lockout had something to do with it too, but to a lesser extent.
I see Cataclysm has a Failure when 4.1 hit, I quit till 4.2 because they nerffed everything and they ruin ZA.
Came back for Firelands witch was an awesome Raid only to get slaped in the face with more nerffs when my guild was 6/8 HC :X
5.3 was the last straw, LFR? Had to run it on main + 2 alts because the gear was better than HC Firelands :X did 3/8 HC the 2nd week of the patch and quit i still had to run LFR for upgrades for HC mode enrages I already see the last boss so many times and the boss machanics were boring :X only the ooze and shaman bosses were Ok i guess
Last edited by Etna; 2013-05-07 at 09:10 PM.
Bad - This is a bad player, he refuses to learn how to play correctly.
Casual - This is a player that will let everything else take priority over wow.
Hardcore - This is a player that is fine with putting things on hold while he's on wow.
Bad/Good - Measure of Skill.
Casual/Hardcore - Measure of Time
i actually thought the expansion started alright. i was actually excited for the expansion personally. i thought the events and quests leading up to its release were well done and the first time i flew into mt hyjal i was pretty impressed. after hyjal though the story seemed to start going all over the place.
i think they did a good job with the 1-60 zone and its something they get a lot of flak over but it was something that i think was needed. it is awfully linear now but i think new gamers want more of that and less of the "find and go seek" zones that implemented back in vanilla.
i stopped playing just short of the firelands raid coming out. i realized that the game wasnt really giving me any more enjoyment anymore. i actually enjoyed the initial difficulty of the dungeons but a lot of people didnt. i theorize that it was just too big of a shock for people as they had been accustomed to basically pulling half of a dungeon and aoe'ing it down in wotlk.
Tons of specs were viable in season 11 and season 9. Both jahmilli and novoz got glad on elemental and enhancement. Abni got glad as arcane and even the worst spec resto druid was played to glad range. Yeah shamans dominate the top .5% percent but the other 20 glad spots were up for grabs.
You're right except for 2 things.
1. My name is spelt "God" not "Loucious-sama".
2. I'm not a man, because man is inherently flawed. I am in fact a being so far beyond your comprehension that archaic constraints like flesh, blood, time and consequently, gender, have no meaning to me.
Also another thing that ruined the overall the world in Cataclysm expansion is the amount of portals everywhere + mass summon give the players the feeling of the world is really small in the game overall.
You realise you just wasted several minutes of your life making a post that is almost complete nonsense?
Honestly. The ending was crap cos the content was the worst but the rest of what you said is just .... i mean seriously.... go back to your xbox
And Cata heroics became 20 min AOE fests once you outgeared them as well. Before FL was even out they nerfed them and even when the nerfs came out they were already so easy that I remember wondering what the point of the nerfs was. It was the culture shock of going from doing dungeons in full ICC gear (which is what, 10 tiers above what they were tuned for?) to doing them in quest blues and greens, plain and simple.
The weirdest thing was how it was tied to guild membership. Why did they feel the need to throw so many incentives at being in a guild when pretty much everyone was in one anyway? They have enormous advantages even without perks. I mean, my characters were always in max level guilds in Cata, but it just seemed silly.
Still, I miss being able to summon my alts while dual boxing :P