In Throne of Thunder most of the top DK's along with myself would recommend that Stamina > Mastery is best for progression. You should only consider going anything think other (such as haste) once you have all the bosses on farm and are very well geared. This would also only be used for beating your records time's when not worrying about dying from too much damage or lack of healing.
I agree for the most part in terms of 25H content, but 10m is a bit different. A tank isn't really in danger of dying in 10m in most situations, and the damage they do is a larger % of the raids total damage. In hardcore 10m guilds I can see going afte dps stats as a viable way of play IF and i mean IF you know what you're doing and can pull it off without dying. 25H is a bit more risky, and tank damage in 25H in addition to doing less in terms of overall raid DPS make "standard" tank builds more optimal. I know there are plenty who would disagree with me on it being optimal, but there it is.
Probably the best choice for Tortos as well, not that the tank damage is so high that it's required in any way.
@topapagaramonde Could you link your armory? Want to give haste a try, but not too sure about how far you got to take it.
Here you go:
I go for haste mostly to keep fallen crusader as 100% uptime and rely on my trinkets to do more dps and swap between stam and str flask based on the fight. I also ranked on Tortos last night with 375k dps
The beauty of tanking in MoP is that there is no simply "correct" build, it all depends on your group comp and need.
My question to everyone who's advocating Strength/DPS gemming to 'get more DPS'.
What the hell are your actual DPS doing?
Hey, I like RE gaming.Strength gems , Outbreak glyph , Runic Empowerment ..... this is so painful to look at °_°
Yes, I actually said that. >_>
Zombie Vampire Werewolf
Haste has its uses, but don't go all out on haste - you get gcd capped already at around 10% or so, depending on latency etc. If you want to do damage, cheese vengeance in tankgear or swap to Fallen Crusader / DPS trinkets.
What doesn't kill me gives me Vengeance.
I don't want to press another button for 2H Frost though. Blood Tap feels so ridiculously clunky. :<
Zombie Vampire Werewolf
I still like it better then Blood Tap for Blood. >_>
Granted, I'm really only ever blood for 5-man JP farming and Soloing Old Content in DPS gear anyways, so get a nice, hefty grain of salt for my opinion there.
Zombie Vampire Werewolf
ROFC gives him both DPS/avoidance/self-healing
Haste adds both DPS and adds a tiny bit of survivability as well,
It's not the gear setup that affects add tanking, just reading your second reply to him this is more of a problem with reading comprehension than him making it sound like something else.
It's the mentality, the gearing/tanking strategy that affects his DPS > which affects his (add) tanking.
By going for DPS trinkets, a DPS runeforge and actively pursuing (haste which is mainly) a DPS stat he's able to actually 'cheese' even more vengeance out of add-tanking and is able to solo the bats. It's very easy to understand.
Just judging by most of your replies I'm thinking you see everything solely from a HC progression perspective. It's time to start thinking outside of that box.
The dragons' flame sealed my fate. The world of the living can no longer comfort me.
The point is that he can cheese more vengence with more defensive stats, which coupled with the fact that FC/haste adds relatively little damage probably means that the sturdier build ends up doing more damage to them.By going for DPS trinkets, a DPS runeforge and actively pursuing (haste which is mainly) a DPS stat he's able to actually 'cheese' even more vengeance out of add-tanking and is able to solo the bats. It's very easy to understand.
2) Not denying that but the gains are minimal especially with high vengeance levels
3) Which is fairly pointless in an aoe situations because BB being a 1-rune ability makes it near impossible to spend all runes anyway.
And no matter what gearing strategy you follow solo tanking this fight a dk is kind of questionable not only due to how we're bad at surviving add damage but also because it's hard to pick up adds while tanking the boss. Paladins are insane for this because they can outthreat healers on hps and actually have the tools to aoe tank without giving up too much survivability.
I'm not against following a dps focused mind-set in fact I'm doing that myself it's just I feel that some things are unreasonable and do you more harm than good solo tanking Tortos on progression being one of them. What I am against is advocating an unreasonable way of gearing without having any experience to back it up.