Last edited by cFortyfive; 2013-05-24 at 03:42 AM.
I wouldn't fret, can't do without skull banner/demo banner/rallying cry
As a rogue rerolled to warr, these are excatly the same complaints the rogue community had at MoP start. Rogue's weren't bad per se - just they didn't have a high damage or great utility to justify their presence, especially in a 10 man raid.
Rogues got damge buffs and Smoke bomb as raid CD, and now they are perfectly fine.
I agree with you - being middle-pack as damage done to me is fine; the utility we bring (banners, cry, shattering) is great to me. I'm loving the class despite fury rotatioon being a bit too much "whack-a-mole" (but maybe i'm just too used to my rogue which i have played for 8 years or so).
3.) Burst AoE. Warriors are probably the best in the game.
4.) Great interrupts.
5.) Unless you are a top 20 guild, you probably don't have much choice. Maybe it's just because I'm a good warrior and DK, but I'm almost never beaten on any fight (that isn't something gimicky like dark animus/prim etc). And in a case like this player skill matters far more.
If I were raiding for world ranks, I'd have several classes at max level and using whichever was most beneficial to the raid team. But I think in general we're talking about the 100-3000 rank guilds here, where skill, gear divison, and what-can-you-get + liking the player and finding a consistent one is more important.
If we are talking top guilds, well for one it doesn't matter. The race to world first is over.
As always happens with these types of discussions, people are vague about exactly what they mean and at what level things are ok, and that's a major part of contention. Warriors ARE in a rather bad spot, if everything else were equal. We have terrible magic mitigation, a bad lineup of available defensive cooldowns, and we aren't the best melee DPS. But again, thing's aren't often perfect. Finding a geared/skilled mage is hard. Either they are good, in which case they are easily able to find a higher end guild, or they are bad or flaky.
It can be easily only due to habits and due to slightly low item level, but i feel useless when things don't proc and overhelmed when all procs at the same time. Arms looked more solid as a spec/cycle, but it seems to fall behind fury the more gear you get.
All of the above assuming that i don't have a a huge experience with warriors, i just try to get the best out of my char.
Or are you going to include colossus smash, whirlwind, berserker rage, etc., ? Because if you are then you should include plague strike, outbreak, DnD, blood tap. etc.
It is always fashionable to denigrate other specs as simple while exaggerating the complexity of your own. Either way, no spec is truly difficult to play, but almost all of them are difficult to obtain top 100 WoL rankings with.
CS is a vital part of our rotation. There is not really a "difficult" spec to play, but the difference for fury's best parses is greater than most other specs indicating there is a greater skill gap, which indicates it is generally more complex.
We do not have many buttons to push, but the timing is the crucial part. We have our CDs (which every class does, so we will exclude them). Lets focus single target. We have CS, BT, RB, HS, and WS. I count 5. Since we can't just spam when they proc and get optimal dps, timing is very crucial and each of the abilities is very situational and requires judgement. I am no DK expert. Can you please explain how it is harder than fury's? Do you use DnD on CD? Like I said, I am no DK expert, but if you jump into our forum and give bad info (fury using 4 buttons), don't expect to get away with it.
Likewise, I am not a warrior expert, but I realize that timing and planning ahead to use resources during small windows is required. In comparison, the complexity with DKs is all rune management, and split second decisions rather than planning ahead. I am sure you don't appreciate others downplaying the complexity of your spec, and neither do I.
As for the spread in parses, at the top 200 level I think you can assume everyone (unless its a spec that no one plays) is highly skilled, and that variation there is more a factor of RNG than anything else.
Add that some bosses haven't been killed that often and there are maybe 204 logs in total even somebody who dies right after the start (but isn't necessary for the fight) can rank. Actually i managed that some month ago with arms on a heroic fight and ranked top 50 with 10k dps
Edit: Every class has number padders, so your statement bears no merit as each class will have proportionally the same number of number padders more than likely. Also, the deviation for your beloved frost is the lowest indicating it is the easiest of the represented classes to play optimally.
Last edited by sjsctt; 2013-05-24 at 06:42 PM.
---------- Post added 2013-05-24 at 07:48 PM ----------
thank god warriors have some great raid cooldowns, otherwise no serious hardcore progression guild would even bother bringing one in any heroic encounter. And it's less because their damage is meh compared to DKs/rogues/enh shamans but more that they are just so freaking soft in general. It's like any boss ability targetting a warrior does like 50% more damage than to any other melee class. Needless to say, we just downed ra-den and we didn't bother bringing a warrior at all, he would have probably died somewhere during P1 I suppose.
[EDIT] Hmm but I can agree to some length that in DS, RNG was a bigger factor with Gurthalak.