To start off I have never been truly happy with the recent design of Arcane Mages. Don’t get me wrong I like that you have to manage your mana and I understand that’s what the spec is about. The thing I don’t like is with the mastery how the more damage you do the less damage you do.
To give you some background on me, I have played arcane since MC and continued playing through TBC, WotLK, Cata and now into MOP. I am not an excellent player but I would regularly top damage metres in my guild runs when they were running raids. Lately due to the guild going awol I have been running LFR to see the content.
I enjoyed playing arcane throughout BC and WotLK where you would burn your mana, regen then conserve till evo was off cooldown and then burn and repeat. It was fun to play.
Then Cata dropped and they added mastery which was a cool idea and for the most part it works for other classes. I was still doing competitive dps but that was mostly due to arcane mages being tuned too high especially at the start of the expansion. Then of course MOP is released and they basically change arcane again but for the most part it felt better than Cata. Then 5.2 hit and we got nerfed into the ground, I feel like a wet blanket would hit these mobs harder.
This leads to the change I had in mind for mastery. I didn’t like the idea of +X damage for mastery, so I picked something unique to arcane that changes the way we play. Arcane Charges, I got the idea from the tier 15 4pc bonus. Increase the potency of arcane charges by X amount, but that would be a pure dps boost and I felt it needed a drawback. So then I thought why don’t I change the positive and negative aspects of arcane charges.
Changes to arcane charges.
Current New Damage 50% 25% Mana Penalty 150% 150%
This may look like a nerf but when you add a base mastery value of 5% and change the base damage of arcane blast this will be about the same damage as current, with more front end damage. As for the numbers used it is an average of what I generally do per charge.
Charges Current New 0 25000 35000 1 37500 45500 2 50000 56000 3 62500 66500 4 75000 77000
On to the actual mastery itself, on live mastery for arcane has a coefficient of 300. This is too low for my new set up otherwise we would end up with grossly inflated figures. I have set it at 800 for the minute but I was tossing up going to 1000. As you can see from the table based on my gear you are going to get roughly 6% from gear, I would imagine you will use mage armour as well which will add nearly 4%.
Mastery Coefficient 800
Mastery From Gear 4684 5.86% Mage Armour 3000 3.75% Total 7684 9.61%
When you factor all the above together you come up with the new value for arcane charges.
Arcane Charge Damage Modifier Arcane Charge Mana Modifier Spell Base 25% Spell Base 150% Base Mastery 5% Base Mastery 10% Mastery From Gear 9.61% Mastery From Gear 19.21% Total 39.61% Total 179.21%
Further to the previous damage table, this is an example of expected damage of arcane blast using the new values
Charges Current New 31% 32% 33% 34% 35% 39.61% 0 25000 35000 35000 35000 35000 35000 35000 35000 1 37500 45500 45850 46200 46550 46900 47250 48862 2 50000 56000 56700 57400 58100 58800 59500 62724 3 62500 66500 67550 68600 69650 70700 71750 76585 4 75000 77000 78400 79800 81200 82600 84000 90447
This Table shows expected mana cost over the same mastery values as above. Below that is how many cast you can expect to get off with no mana regeneration, the table assumes you are at 100% mana.
Charges Current 160% 162% 164% 166% 168% 170% 179.21% 0 5100 5100 5100 5100 5100 5100 5100 5100 1 7650 8160 8211 8262 8313 8364 8415 9140 2 15300 16320 16422 16524 16626 16728 16830 18279 3 22950 24480 24633 24786 24939 25092 25245 27419 4 30600 32640 32844 33048 33252 33456 33660 36559
Charges OOM OOM OOM OOM OOM OOM OOM OOM 0 58.82 58.82 58.82 58.82 58.82 58.82 58.82 58.82 1 39.22 36.76 36.54 36.31 36.09 35.87 35.65 32.82 2 19.61 18.38 18.27 18.16 18.04 17.93 17.83 16.41 3 13.07 12.25 12.18 12.10 12.03 11.96 11.88 10.94 4 9.80 9.19 9.13 9.08 9.02 8.97 8.91 8.21
The other arcane spells would also need to be changed around my idea otherwise arcane blast would be really powerful in comparison. Numbers may need to be tweaked but I believe I have the fundamentals in place to put the idea out to the community. I can't post links but I have provided the address to my character that I based the values off.
Let me know if there is anything you guys don’t understand I will try and explain the best I can. All comments and criticism is welcome.
us.battle.net/wow/en/character/dreadmaul/Ibber/advanced