I don't know. All I see is people who are too lazy to level a character but still want to have a max lv toon so they can raid and do PvP. That hasn't anything to do with the "system being outdated" and I don't see what's supposed to be wrong with leveling a character in WoW. You do quests, you gain experience, you level. What's "outdated" about that? I feel that some people would like to get ingame experience by complaining on forums.
It is outdated and boring if you have to lvl each alt again or new character. They should do same as what they did with DKs. Each "old" class starts at lvl from previous expansion ( if you have one character at max lvl )and it should be optional.
I agree going trough old areas doing quests you did 7+ years ago is a waste of time...
Let the player(s) control the Mob's powers (from 0 to 10) in the open world and you would have a very challenging leveling experience, set at your own pace AND with awards (loot) that is bigger in relation to the MP play you choose.
Everyone will be motivated to group up with MP10 difficulty in an open world FILLED with players tx to the CRZ.
MP 10 too difficult? Try Mp 3 etc ...
Leveling will be huge fun.
Also this technique CAN be used already and is a combination of phasing (set different mob difficulty) and CRZ.
Ideally you would want to level forever without resorting to do boring non challenging dailies ...in a world filled with players and adjustable mob difficulty.
Imagine playing a stealth class in the open world ...and setting some boss mobs at higher levels to have bigger awards.
Actually this idea is dynamite but I guess Blizzard is already developping it for future implentation ... .
Last edited by BenBos; 2013-05-06 at 09:33 AM.
Honestsly, what do you expect from questing? Sure i would love some deep story line and stuff, but really the main objective is to get you leveled, not to have whatever 1000+ quests be different, ofcourse i doubt quests are supposed to be tedious but they arent, there really isnt much wrong with them, I'd rather they spent more time on othee things
Have faith in the light,
And the strength of its weilders.
To me leveling in WoW feels a bit like playing the sims. You fill up your (xp instead of happiness) meter by doing randomly given tasks that don't really focus on the overall picture of where you'd like to go. Newer MMOs however make you go through a storyline, you don't feel like you leveled because you did a dozen pointless quests and gotten experience for it, you feel like you leveled because you finished a storyline.
I'm sure many people here have played Dragon Age 1 or 2. It took you through an adventure and very focussed storyline, -this- is what newer MMOs are doing for their leveling experience. And that is what WoW isn't doing, which is making it feel very outdated.
Leveling in MMOs originally started with "grind mobs until you level so you can move on to the next zone". WoW gave us quest-based leveling instead. But that is almost 10 years ago now... things have evolved beyond that point. The current standard of leveling in an mmo is at least at storyline-based leveling right now. And I feel that it doesn't do WoW any good to sticking to their old quest-based model. People who have been spoiled in other newer MMOs will have a hard time swallowing the old quest-based leveling model.
"Blood in the gutter is how they butter their bread at the top."
i would love something like the secret world. that game has the best experience system for an mmorpg.
That said I'm not a fan of different difficulty settings in an MMO. It's the whole Heroic/Normal/LFR difficulty split that ruined raiding for me in WoW.
"Blood in the gutter is how they butter their bread at the top."
For those who asked : MP0-10 stands for Monster Power 0-10 with 10 giving much higher % in better drops...
With techniques like phasing and CRZ there is nothing standing in the way to introduce this into WoW these days.
Actually it would encourage world group play, without being a necessity as you could still choose an easy solo play.
In any case: the player sets the challenge AND way to play group or solo. With awards tied to the setting of the difficulty in random % ...
This would be pure dynamite fun while leveling in an open adventure world WITH a challenge YOU choose.
Last edited by BenBos; 2013-05-06 at 09:44 AM.
aka dynamic events aka public quests aka rifts. gw2 bloated it to be THE game questing system of their choice and now, while you think fetching 10 bananas in wow is lame, how about fetching dem apples and fighting off the never bloody ending horde of whatever race preferred bad guy is infecting the lands associated with it like the plague.
sorry, but when I do a quest in wow, that particular storyline big or small stays DONE. unlike gw2, my quests don't come back off cool down in 10 minutes for me to redo (except hearts of course and they are just lame as fuck). if I save that lady from giant spiders in wow, ive saved her. end of story.
I can see the point of the OP, but on the other hand as many mentioned, a more singleplayer-ish approach to leveling is also not the optimal route for an MMO in my opinion. OIlike some ideas of other MMOs, but leveling for example only by crafting and never really leaving town seems wrong to me.
But mostly im not sure if changing the leveling system this far into the game is what WoW needs. First of all it would probably almost be impossible to implement with the current infrastructure of the game or cost so much time so that new content/EXP would be delayed and kept to a minimum. Further i believe that a vast majority of the time spent in WoW is not by leveling for 99% of the players, so changing it now wouldn't make much sense. But hopefully and most certainly something they will do for Titan, were they can have a fresh start!!
Also with all the heirlooms / XP reductions in older Content (and now also MoP), you should be able to max a char in no time if you know what you are doing. I don't like the idea of starting new toons at the last contents max level as some suggested. I think the time spend leveling should be used to learn how to play the class, which when looking at LFR clearly tons of players could use.
Add flying mount at level 40
Fast ground mount available at level 10, remove the slow
Remove the Dire maul from LFD
Last edited by Zhira; 2013-05-06 at 09:41 AM. Reason: typos
LotRO - Zhira @ Snowbourn - L95 Man Burglar
Rift - Zhira @ Zaviel - L65 Guardian Rogue
WoW - Zhiraa @ Runetotem EU - L110 Human Rogue
"...some cheese for your whine ?" "Oh goody, another LFR thread!"