are they far behind?
are they far behind?
Depends on the fight. Solid on multi target fights, near the bottom on single target.
depends on fight, mostly they are fine but to be close to good dps you really need to have good dot management.
A good shadow will do the same amount as a average WL.
Still worst movement class i believe ingame right now rest ist fine. DPS will go up with leishens 2t15 and LMG alot
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For example on durumu(which i consider as a movement fight), even when u are running in the eye shore maze u can still cast mind blast on cooldown, refresh vt and even cast 2 full insanity mind flays after dp without letting the beam reach you.
If there is heavy movement on the fight it doesnt mean that you have to run like a headless chicken and not do anything. You can move during GCDs, cast-move-cast-move and use ur shield speed boost and ofc we have our Glyph of Mind Flay that gives us nice speed boost after flaying.
I agree that skill cap for movement dps as a spriest may be higher than on many other classes but our movement dps isnt as bad as ppl say it is.
Last edited by AishaEU; 2013-05-06 at 10:08 PM.
I can see your point. But pretty much the only thing we lose while moving is our mind flay spam, which we can replace with SW:P spam. I agree its a dps loss but saying we cant do anything while moving is just bullsh*t imo.
If there is heavy movement on a fight, it doesnt mean that you have to run like headless chicken for long periods of time. Atleast not this tier. On pretty much every fight you have enough time to stop moving for a sec and cast mind blast, VT, insanity etc. And we still can use instants like halo/ds/cascade, DP and swp whenever we want.
I'm not saying that we are a good dps class for movement fights, not at all. But saying that we can do nothing while moving is misleading. If you cant do anything else than wait for the procs while ur running you should prolly improve ur playing
They are above Avg,
Assuming you play In a decent guild and you know how to play your class you can top the meters, ToT Is very nice for you.
Just because they are worse than other classes doenst mean they unplayable or you cant take them to high movement fights. Its just compared to others that dont lose as much dps as a spriest. Yes you can squeeze in a MB or VT, but you cant cast them while moving. If you have to stop your MF:I that a huge dps loss.
Viromand speaks some very good truth. The key is to ensure you're in a good position to make the most of your casts. Pre-empt what can go wrong, don't just sit and wait for it to happen.
Blizz should revert back to the old Mind Spike Glyph. I don't know why the nerf, the old spriest playstyle was perfect already. I don't know why blizz has to change it. Insanity was weak before its understandable to rework it but nerfing Mindspike Glyph i feel is not necessary.
The problem is the bug where if you take an Angelic Feather with the MF glyph up, as soon as the MF glyph expires it will also remove your Feather sprint. It also prevents you using your engineering belt while it's up.
This is incredibly frustrating if you need to move a long distance, as you need to watch the duration on MF glyph, wait for it to expire, and only then use your feather - all while spamming SW:P and watching where you're running. It's far easier to drop the glyph and just use a feather every time, though that is less efficient for short runs.
Really wish they would fix the bug - I submitted a ticket and no word.
Scorch is being made fire only in 5.3, meaning Frost gets Lance (Which is so low in damage without procs it's laughable), and Arcane gets to barrage. Once. Then they have nothing.
SPriests refreshing SWP even if it overwrites a buff still does a lot more than Lance / AExplosion.
And mages have a talent that lets them use 2 casts while running. As a mage you can change speccs to fire on heavy movement. As a spriests you cant.
All specs lose dps while running except hunters and warlocks. Some more than others but still SP loses the most. I mean actual dps while running for 5 seconds. not like durumu where you run for 2-3 seconds and cast 1-2 abilities run again.
Not that I really think that shadow is 'that' bad off when it comes to movement, it's very rare that you can't afford to stop for a second for mb/vt and I find it interesting to minimax your dps during movement/that your positioning matters. The only issue is that most other ranged dps lose very little (or no) dps from moving, which does put sp in a comparatively worse spot (when we already are relatively low on single target).