The last couple of years I have spend a lot of time trying out all sorts of MMORPGs, and I noticed one thing that most of them did really bad: variation character models.
Often you can pick from humans, dwarf and elf (elf and human having pretty much have the same skeleton model), and every other model beyond that is often just another color of skin and a few accessories build over the basic human skeleton model, so it isn't the exact same thing. SWTOR is by far the best example, you essentially had three character types (slim, muscular and fat) for every single race, and then a few different accessories and another color skin, but everybody with full armor set on, was impossible to tell which race they where.
But when I look at WoW there is so much variation between each single race. If you look away from human, Blood elf and nightelf and goblin/gnome, pretty much every single race has a unique skeleton model a, different stances, different movement and even the colors are often varied from race to race.
And I haven't really seen that in that many other MMO's. Guild wars 2 had the Charr which was actually quite far from just a reskinned bipedal in different colors. TERA with the Aman, baraka and popori is the one I found the most variation in.
What I really want to ask you guys is: do you feel that there is much more variation than what I have seen (I haven't played every single MMO) or do you feel that it is lacking? And do you think it is the producer being afraid people find them stupid/ugly or they are just not that experimental?