Background: we're a casual group that missed "Ahead of the Curve" (ToES / HoF) last tier. Two nights / 5 hours per week average raiding time. In the past we maybe would spend a week learning a boss, and then down them the next (Garalon and Elegon being exceptions that required one extra). Megaera has now taken three weeks of progression with zero improvement...in fact, maybe even a backslide.
Week #1 strat: G-R-G-R-B-R-G. Not too many pulls (late), and were seeing fifth head before end of night
Week #2 strat: Started the same, but also an hour with B-R-G-B-G-R-G in order to get some Blue mechanic learning. Consistent 6th head, and a bunch of 30-40% 7th heads.
Week #3 strat: All over the place. New RL, so some strat shake-ups: G-R-G-R-G-R-G; G-R-B-R-G-R-G; G-R-G-R-B-R-G. Changes to grouped up vs. spread out. Never made it past 5th head I don't think. Bad night. =(
Regular group make-up:
- Tanks: Warr / DK
- Heals: Pala / Disc / Sham
- DPS: Ret Pal / D.Lock / Hunter / Boom / Elem Sham
Link to logs: http://www.worldoflogs.com/reports/yxggkyf62c3vlz35/
I know that DPS is a huge issue for us, especially our Shammy (60-70K), Hunter (70-80K), and (to lesser extent, though low for iLevel) Lock. I really don't know what's going on with the DPS and why it's so low. The Shammy put out better numbers pre-nerf HoF. Our Lock has a very low activity level, so that may be a root cause.
From a healing perspective, we handle Rampage rather well. Movement is a pain, and I wonder if the usual comp hurts for healing after Acid Rain. We very frequently have deaths due to Cinders post-Acid. (FYI: our usual Disc was out for logs, but new Paladin stepped up pretty well. Shammy went Disc for extra DPS near end of night.)
For the tanks, not sure if there's anything glaring. Usually die when healers are stuck running around and out-of-range.
Would really appreciate any tips and recommendations people have. Class experts definitely welcome!