1. #2001
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    Quote Originally Posted by Solitare-sp View Post
    Yeah that's true indeed, but they also gave great mileposts and sense of achievement. When you got to those places you felt great.

    Nowadays its just all a treadmill, with no real YAY!! moments on the way..
    I think that's whole yay moment phenomenon is grossly overated. Let's take the idea that boss drops were somehow more rewarding than buying gear off a vendor. Well that may have been true for the clique minority who ran the guild and hogged all the gear but for the average raider who saw very little of it and was more or less being used in 25 mans and got little out of it that wasn't the case. That stupid god damn onyxia helm never dropped, when it did i was passed on it for other people or was sat and even after 40 or 50 onyxia kills when I did get it my reaction wasn't yay it was thank you it's over. I felt much better about valor when it was good and let me buy crap from the vendor without rep at a decent pace.

    Like where is the yay feeling for the guy who struggles and wipes with his raid group and KNOWS consciously that that first bit of gear isn't going to him but subconsciously still hopes for some reward and get's excited when he sees it and gets his hopes dashed. Well it just leaves him or her with a bitter feeling. Nothing about that experience was satisfying. RNG is gay and the only thign worse was leaving loot in the hands of officers and gms of asshole 25 man guilds. The best thing they did was take power away from those people over how I got my gear.
    The hammer comes down:
    Quote Originally Posted by Osmeric View Post
    Normal should be reduced in difficulty. Heroic should be reduced in difficulty.
    And the tiny fraction for whom heroic raids are currently well tuned? Too bad,so sad! With the arterial bleed of subs the fastest it's ever been, the vanity development that gives you guys your own content is no longer supportable.

  2. #2002
    Quote Originally Posted by Glorious Leader View Post
    I think that's whole yay moment phenomenon is grossly overated. Let's take the idea that boss drops were somehow more rewarding than buying gear off a vendor. Well that may have been true for the clique minority who ran the guild and hogged all the gear but for the average raider who saw very little of it and was more or less being used in 25 mans and got little out of it that wasn't the case. That stupid god damn onyxia helm never dropped, when it did i was passed on it for other people or was sat and even after 40 or 50 onyxia kills when I did get it my reaction wasn't yay it was thank you it's over. I felt much better about valor when it was good and let me buy crap from the vendor without rep at a decent pace.
    It has more to do with how people perceive it over time.

    When I killed rag for the first time it was mental.

    When I downed Illidan then KJ in swp for the first time in tbc it was brilliant. Fast forward to cata and killing heroic bosses in 10man mode was still cool but I never got the same feeling.

    It would be interesting if we could be mind wiped and then put into the game as it is now with no expectations and see how we got on with bosses etc.

  3. #2003
    Besides all the issues and direction of this past expansion, as in MOP sucks and it does, bring me back BC

    MOP did suck hard for me

    BC was fricken awesome

    I quit WoW for the first time in 7 years because MOP pissed me off so much

    WoW has become waaaay to cutesy...

  4. #2004
    Quote Originally Posted by Immitis View Post
    alementals arent a real thing, they are elementals that are allowed to go in the ale because it gives the ale a unique taste and fizz that cant be obtained through normal brewing.

    illidan and vashj HAD NO DAMN PLOTLINE.

    chen stormstout wasnt ignoring everything that happened in the world he was exploring, thats what he does, im assuming you belive brann bronzebeard is a two bit hobo because instead of fighting in the war he was exploring archaeology sites and ruins huh?

    and yes the retcon of sargeras did ruin something, the original draenei which are now called the broken were relegated from native inhabitants to mutant freaks of godly wind chime worshipers of air poofydom.

    no pandaren "wants things to go slow" they want people tp experience life to the fullest, alot of people say retarded things like "the pandaren hate fighting" or "the pandaren want peace" they dont, they just want to fight for a good reason, they fight ALL THE TIME but they dont fight out of hate or revenge or jealousy because when they do they lose themselves, when they fight they have to fight for a purpose.

    also they arent alcoholics, the dwarves are, most pandaren brew doesnt even truly get you drunk it heightens your senses or imbues you with power, do they occasionally get drunk? yes they helped invent brewfest of course occasionally they do, but brewing isnt all about getting drunk.

    you come off as highly ignorant of the storyline in mists and seem to be completely clueless about nearly everything lore related,


    illidan had no storyline in bc he literally showed up twice, technically 3 times. the first time hes just a voice and claims he killed arthas, the 2nd time he tells and orc hes and idiot, and the third time he just checks up on akama.

    oh god what a wonderful anti hero turned psycho.

    also neither did vashj have a storyline, she had pretty much no lines and did nothing

    HAY GUISE TEH NAGA IS STEALINZ DE WATERZ "why" FOAR TEH LULZ

    there is literally no excuse ever given as to why that happened, why woudl the naga purposefully destroy comfortable living habitat for themselves and their allies? they werent sending the water anywhere they were just shoving it in a big hole, they werent using it for anything, they couldve easily lived in the swamp without all the trouble of drilling a huge hole in the ground and pumping water from throughout a huge area into a big hole in the ground
    Pandaren dont get drunk with their brew? You are the one that doesnty know what you are talking about. Illidan had plotline, he showed up only twice because enemies didnt showed up much at that time in WoW, how many times Ragnaros and Cthun showed up in Vanilla? they didnt have plotline either?, so i dont even know if you ever played TBC to be honest.

    Sargeras didnt ruined a single thing, calling the broken broken or draenei doesnt change a thing.
    Quote Originally Posted by Immitis View Post
    it was confirmed during the last quarter of cata that the majority of the subs lost throughout cata were from the east. so you are wrong again
    I have already seen in this thread how much you like to throw things without any backup. In the first quarters, where Cata lot a LOT of subs, the game wasnt even launched in China and China was actually growing in subs (because they still had Wrath, a great expansion) and Blizzard was still earning revenue from the same item (subs and other stuff).

    But keep talking about things you dont know without providing any backup like you have been doing the entire thread.

  5. #2005
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    Quote Originally Posted by khalltusk View Post
    It has more to do with how people perceive it over time.

    When I killed rag for the first time it was mental.

    When I downed Illidan then KJ in swp for the first time in tbc it was brilliant. Fast forward to cata and killing heroic bosses in 10man mode was still cool but I never got the same feeling.

    It would be interesting if we could be mind wiped and then put into the game as it is now with no expectations and see how we got on with bosses etc.
    Yea times change. When we killed rag for the first time it was a pretty good feeling. same for Arch but it was when we killed Arch I started to get a real sense of disenfranchisement with raiding. Not all raid experiences go well. Not all guild and social experiences go well in warcraft and when killed Arch I was happy but at the same time I had also been getting a sense of this is kinda gay these people suck and I'd much rather go play mass effect. So that's what I did. And didn't come back for quite a bit. When I did I got lucky and met a group of players I really gel with socially and that was because of easy puggable 10 man content. It has to be said and it has to be reinforced over and over again. That's how you keep players playing I think.
    The hammer comes down:
    Quote Originally Posted by Osmeric View Post
    Normal should be reduced in difficulty. Heroic should be reduced in difficulty.
    And the tiny fraction for whom heroic raids are currently well tuned? Too bad,so sad! With the arterial bleed of subs the fastest it's ever been, the vanity development that gives you guys your own content is no longer supportable.

  6. #2006
    Quote Originally Posted by Dax75 View Post
    The fun thing for me back in vanilla and tbc was to find quests that I could do at the same times when I was in the area anyway, it was a fun little exercise. Now a days everything is on rails there is no if I go get those other quests, I can do them at the same time.
    Nope all the questsgivers stand within 5 yeards of each other in each mini quest hub, pointing you in the same direction.

    It is kinda strange to think back to back in the days where I did desolace in order to get the dungeon quest for the scarlet monastary, but in some way it was fun.
    But now this is all hated as "wasted time" and "wasted travel" that Blizzard puts to force players to spend longer playing and it should be MORE streamlined. I kid you not, I've seen arguments that things in Pandaria are too spread out just to force players to waste time traveling....

    ---------- Post added 2013-05-10 at 02:44 PM ----------

    Quote Originally Posted by Glorious Leader View Post
    One of the best additions to the game since well badge gear imho. In fact it's added a whole wealth of new gameplay for me cause I go back and collect that crap. Man getting my warlock decked out and sexy is awesome as hell. One thing they NEED to do is life more restrictions on some of the xmog. I foound a nice pair of leather shoulders that match my xmog a little bit better in SSC but their leather right. The ONLY piece of gear I've actually think looks kinda neat so far is the paladin shulders and belt.
    At the very least I'd like to see warriors/paladins be able to use mail from below level 40 and hunters/shamans use leather from below level 40 as a start on further restriction lifting.

    Initially I wanted to see at least one step down. Plate could transmog plate/mail, mail could do mail/leather and leather could do leather/cloth, but I'm sure the cloth classes would cry bias.

    Not sure I'm on board with anyone can transmog anything, though. Not a topic for debate in this thread; just saying I can see and agree with both sides of that debate.
    "There is good and evil in this world; we must find the black and white in the gray."

  7. #2007
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    Quote Originally Posted by Faroth View Post
    But now this is all hated as "wasted time" and "wasted travel" that Blizzard puts to force players to spend longer playing and it should be MORE streamlined. I kid you not, I've seen arguments that things in Pandaria are too spread out just to force players to waste time traveling....
    They are. Let's say I want to spend justice to buy 476 honor gear as their guide suggests. I first have to get back to SW or ORG to convert that justice (which is still for some stupid reason at a loss even though they advocate this as a gearing method but i digress) then back to pandaria only to have to fly TO ALMOST THE EXACT OPPOSITE SIDE OF THE CONTINENT. See it's not so much that it's far apart or that it's not all centrally located it's just that it's so fucking OBVIOUS they put it far apart for the sake of putting it far apart. It doesn't feel immersive, it just feels inconvenient for the sake of inconvenience. I don't even stick around I just auto fly or get ont he flight path. May as well port me ffs.

    Or even just to get to the new island. it's almost literally on the opposite side of the map from the panda portal from stormwind. I mean come on. it could be half way. it could be in karasang. But to be the almost mirrored exactly opposite on the other side. It's just soooooo obvious.
    The hammer comes down:
    Quote Originally Posted by Osmeric View Post
    Normal should be reduced in difficulty. Heroic should be reduced in difficulty.
    And the tiny fraction for whom heroic raids are currently well tuned? Too bad,so sad! With the arterial bleed of subs the fastest it's ever been, the vanity development that gives you guys your own content is no longer supportable.

  8. #2008
    Quote Originally Posted by Glorious Leader View Post
    Yea times change. When we killed rag for the first time it was a pretty good feeling. same for Arch but it was when we killed Arch I started to get a real sense of disenfranchisement with raiding. Not all raid experiences go well. Not all guild and social experiences go well in warcraft and when killed Arch I was happy but at the same time I had also been getting a sense of this is kinda gay these people suck and I'd much rather go play mass effect. So that's what I did. And didn't come back for quite a bit. When I did I got lucky and met a group of players I really gel with socially and that was because of easy puggable 10 man content. It has to be said and it has to be reinforced over and over again. That's how you keep players playing I think.
    It's a balance of ease of playing with need for community...

    Wrath had it best, with a balance of assessable content and the ability to have casual/semi casual, but guilded raiding.

  9. #2009
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    Quote Originally Posted by Solitare-sp View Post
    It's a balance of ease of playing with need for community...

    Wrath had it best, with a balance of assessable content and the ability to have casual/semi casual, but guilded raiding.
    Yep. I like lfr but man pugging those 25 mans on the weekend but also having access to meanigful lfd content that had catch up behind it was the best balance the had. As well as being able to do some beer league 10 mans. I miss that fucking expansion. I was in ICC for a year and I miss that place. Can you imaging being stuck in ToT for a year? Helllllll no.
    The hammer comes down:
    Quote Originally Posted by Osmeric View Post
    Normal should be reduced in difficulty. Heroic should be reduced in difficulty.
    And the tiny fraction for whom heroic raids are currently well tuned? Too bad,so sad! With the arterial bleed of subs the fastest it's ever been, the vanity development that gives you guys your own content is no longer supportable.

  10. #2010
    Quote Originally Posted by Glorious Leader View Post
    Yep. I like lfr but man pugging those 25 mans on the weekend but also having access to meanigful lfd content that had catch up behind it was the best balance the had. As well as being able to do some beer league 10 mans. I miss that fucking expansion. I was in ICC for a year and I miss that place. Can you imaging being stuck in ToT for a year? Helllllll no.
    And I did exactly the same...ran 10mans as a guild, and then the 25 mans were a casual thing on the weekend...

    Used the 5man catch up dungeons for my alts, so I didn't get stuck on healing duty all the time.

  11. #2011
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    Quote Originally Posted by Solitare-sp View Post
    And I did exactly the same...ran 10mans as a guild, and then the 25 mans were a casual thing on the weekend...

    Used the 5man catch up dungeons for my alts, so I didn't get stuck on healing duty all the time.
    And then eventually my alts pugged 25s and 10s as well. Brilliant. Utterly BRILLIANT. It offered me lots to do on diff characters and lot's of progression for those character but it also offered players who like their one character an opportunity to raid on those characters at multiple difficulties and at whatever choice of difficulty they could taste.

    Look pugs had alot of issues, people were assholes and I think they could have done something about the loot system but man I had good times in those pugs. Even just rep runs dude.

    Ironically that was when I fell in love with healing. Man that's another thing wrath did well. Got players to try different roles.
    Last edited by Glorious Leader; 2013-05-10 at 02:57 PM.
    The hammer comes down:
    Quote Originally Posted by Osmeric View Post
    Normal should be reduced in difficulty. Heroic should be reduced in difficulty.
    And the tiny fraction for whom heroic raids are currently well tuned? Too bad,so sad! With the arterial bleed of subs the fastest it's ever been, the vanity development that gives you guys your own content is no longer supportable.

  12. #2012
    Quote Originally Posted by Glorious Leader View Post
    They are. Let's say I want to spend justice to buy 476 honor gear as their guide suggests.
    Even I agree the PvP gear vendor placement made no sense.
    At all.
    Whatsoever.

    Or even just to get to the new island. it's almost literally on the opposite side of the map from the panda portal from stormwind. I mean come on. it could be half way. it could be in karasang. But to be the almost mirrored exactly opposite on the other side. It's just soooooo obvious.
    This one actually doesn't bother me as much. You're heading to an island over on that side of the continent, head to that side of the continent. I'm not favorable for teleporting everywhere and portals accessing everything from a city. I've seen a lot advocating that yes, indeed, if there's a hearthstone bind location, we should be able to teleport to them instantly. No flight paths, no hearthstone cool downs. Instant teleport as close as you can get to your goal because otherwise you're wasting the players' time.

    Do you design an MMORPG as an RPG in a world or as a series of arcade games? Personally, I'm cool with travel times and a world, even if there's nothing actively going on with the travel. But again, I will openly note my bias. I've done the 30 minute boat rides to Felwithe. I've walked from Qeynos to Freeport. EQ toughened me up to inconvenience and an MMO as a breathing world. And the world ain't fair, it ain't convenient. I'm perhaps a teeny bit masochistic with MMOs. I think too much convenience hurts the game in the big picture. I'm sure many, perhaps most, disagree with me and we WILL have the insta-port anywhere on the map in time.
    "There is good and evil in this world; we must find the black and white in the gray."

  13. #2013
    Quote Originally Posted by Glorious Leader View Post
    And then eventually my alts pugged 25s and 10s as well. Brilliant. Utterly BRILLIANT. It offered me lots to do on diff characters and lot's of progression for those character but it also offered players who like their one character an opportunity to raid on those characters at multiple difficulties and at whatever choice of difficulty they could taste.

    Look pugs had alot of issues, people were assholes and I think they could have done something about the loot system but man I had good times in those pugs. Even just rep runs dude.
    The only issue is that less people raied then than now. I think we do need to go back to 10man being easier than 25man raiding. I think LFR does a goob job and i think staggering it a bit further should help out. I think 10man needs to go back to beer league like wrath, with 25man being the harder version with better gear and ofc heroic mode 25man being the top end. 10man can have its own heroic mode but it's ofc not as hard as 25man normal.

    but I don't know if we will ever see that gain. I also want to see more 5man dungeon content.

  14. #2014
    Quote Originally Posted by Glorious Leader View Post
    Yep. I like lfr but man pugging those 25 mans on the weekend but also having access to meanigful lfd content that had catch up behind it was the best balance the had. As well as being able to do some beer league 10 mans. I miss that fucking expansion. I was in ICC for a year and I miss that place. Can you imaging being stuck in ToT for a year? Helllllll no.
    We did ICC 25 with about 8 people last weekend. Can't begin to tell you how much fun it still is for me in there.
    "There is good and evil in this world; we must find the black and white in the gray."

  15. #2015
    Quote Originally Posted by Faroth View Post
    Even I agree the PvP gear vendor placement made no sense.
    At all.
    Whatsoever.



    This one actually doesn't bother me as much. You're heading to an island over on that side of the continent, head to that side of the continent. I'm not favorable for teleporting everywhere and portals accessing everything from a city. I've seen a lot advocating that yes, indeed, if there's a hearthstone bind location, we should be able to teleport to them instantly. No flight paths, no hearthstone cool downs. Instant teleport as close as you can get to your goal because otherwise you're wasting the players' time.

    Do you design an MMORPG as an RPG in a world or as a series of arcade games? Personally, I'm cool with travel times and a world, even if there's nothing actively going on with the travel. But again, I will openly note my bias. I've done the 30 minute boat rides to Felwithe. I've walked from Qeynos to Freeport. EQ toughened me up to inconvenience and an MMO as a breathing world. And the world ain't fair, it ain't convenient. I'm perhaps a teeny bit masochistic with MMOs. I think too much convenience hurts the game in the big picture. I'm sure many, perhaps most, disagree with me and we WILL have the insta-port anywhere on the map in time.
    utter wimp,

    I ran naked in UO to fight past griefers to try and recover items from my corpse! uphill both ways!

  16. #2016
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    Quote Originally Posted by Faroth View Post
    Even I agree the PvP gear vendor placement made no sense.
    At all.
    Whatsoever.



    This one actually doesn't bother me as much. You're heading to an island over on that side of the continent, head to that side of the continent. I'm not favorable for teleporting everywhere and portals accessing everything from a city. I've seen a lot advocating that yes, indeed, if there's a hearthstone bind location, we should be able to teleport to them instantly. No flight paths, no hearthstone cool downs. Instant teleport as close as you can get to your goal because otherwise you're wasting the players' time.

    Do you design an MMORPG as an RPG in a world or as a series of arcade games? Personally, I'm cool with travel times and a world, even if there's nothing actively going on with the travel. But again, I will openly note my bias. I've done the 30 minute boat rides to Felwithe. I've walked from Qeynos to Freeport. EQ toughened me up to inconvenience and an MMO as a breathing world. And the world ain't fair, it ain't convenient. I'm perhaps a teeny bit masochistic with MMOs. I think too much convenience hurts the game in the big picture. I'm sure many, perhaps most, disagree with me and we WILL have the insta-port anywhere on the map in time.
    Yea but dude I would argue that people probably just flight path the journey and alt tab. Or leave auto run on their flying mount and alt tab. Theirs no difference. You know this whole this whole get people out into the world as immersion argument is so dumb. Pandaria isn't immersive, it's just cumbersome and annoying. I didn't feel immersed because i had to go out and do dailies, I felt annoyed and wanted to get it over with as soon as I could. Inconvenience is not Immersion. Removing HGWT didn't all of a sudden make the game feel big again. Pandaria still feels small and always will. The feeling of immersion has ABSOLUTELY nothing to do with an increase of QOL features and everythign to do with you knowing to much as a player and you being smarter and bigger than the game now. You've done it all, read it all, seen it all and theirs very little they can send you way that will draw you in like that. Immersion like that happened very briefly in vanilla. Until I got wise to the game so to speak. Then I saw the man behind the curtain and poof.

    ---------- Post added 2013-05-10 at 03:06 PM ----------

    Quote Originally Posted by khalltusk View Post
    The only issue is that less people raied then than now. I think we do need to go back to 10man being easier than 25man raiding. I think LFR does a goob job and i think staggering it a bit further should help out. I think 10man needs to go back to beer league like wrath, with 25man being the harder version with better gear and ofc heroic mode 25man being the top end. 10man can have its own heroic mode but it's ofc not as hard as 25man normal.

    but I don't know if we will ever see that gain. I also want to see more 5man dungeon content.
    Ultimately whatever they do vis a vi difficulty they have to not try and make the raids a one size fits all philosophy. I hate hate hate hate the fact that on bosses like 10 horridon Ihave to commit like 9 of my players to stand in spectrum phases but in 25 man it's still 9 of my players in spectrum phases and I've got like 10 who can float around and cover whatever. They have to tune these things with an eye and a view to the actual raid sizes.

    ---------- Post added 2013-05-10 at 03:06 PM ----------

    Quote Originally Posted by Faroth View Post
    We did ICC 25 with about 8 people last weekend. Can't begin to tell you how much fun it still is for me in there.
    Hell yea gonna do that this weekend if I get a chance. Warlock needs more XMOG. Can never sate the thirst for XMOg gear.
    The hammer comes down:
    Quote Originally Posted by Osmeric View Post
    Normal should be reduced in difficulty. Heroic should be reduced in difficulty.
    And the tiny fraction for whom heroic raids are currently well tuned? Too bad,so sad! With the arterial bleed of subs the fastest it's ever been, the vanity development that gives you guys your own content is no longer supportable.

  17. #2017
    Quote Originally Posted by Glorious Leader View Post
    Yea but dude I would argue that people probably just flight path the journey and alt tab. Or leave auto run on their flying mount and alt tab. Theirs no difference. You know this whole this whole get people out into the world as immersion argument is so dumb. Pandaria isn't immersive, it's just cumbersome and annoying. I didn't feel immersed because i had to go out and do dailies, I felt annoyed and wanted to get it over with as soon as I could. Inconvenience is not Immersion. Removing HGWT didn't all of a sudden make the game feel big again. Pandaria still feels small and always will. The feeling of immersion has ABSOLUTELY nothing to do with an increase of QOL features and everythign to do with you knowing to much as a player and you being smarter and bigger than the game now. You've done it all, read it all, seen it all and theirs very little they can send you way that will draw you in like that. Immersion like that happened very briefly in vanilla. Until I got wise to the game so to speak. Then I saw the man behind the curtain and poof.

    ---------- Post added 2013-05-10 at 03:06 PM ----------



    Ultimately whatever they do vis a vi difficulty they have to not try and make the raids a one size fits all philosophy. I hate hate hate hate the fact that on bosses like 10 horridon Ihave to commit like 9 of my players to stand in spectrum phases but in 25 man it's still 9 of my players in spectrum phases and I've got like 10 who can float around and cover whatever. They have to tune these things with an eye and a view to the actual raid sizes.
    I'm torn. Probably because when I look back at Vanilla I loved 'the world', and there were dangerous places and strange places etc. Stuff like the wetlands run as a NE, or going north from redridge and being one-shot very quickly in burning steppes...and then getting strong enough to survive in there...

    Now, I'm probably jaded. And I expect the vast number of WoW players are, so QOL stuff makes more sense, but we still yearn for the old days...and theres probably nothing Blizzard can do about that..

  18. #2018
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    Quote Originally Posted by Solitare-sp View Post
    I'm torn. Probably because when I look back at Vanilla I loved 'the world', and there were dangerous places and strange places etc. Stuff like the wetlands run as a NE, or going north from redridge and being one-shot very quickly in burning steppes...and then getting strong enough to survive in there...

    Now, I'm probably jaded. And I expect the vast number of WoW players are, so QOL stuff makes more sense, but we still yearn for the old days...and theres probably nothing Blizzard can do about that..
    I remember the jungles of stranglethorn well. It was almost like you could taste the swet from the heat of the jungle. Or the mysteries of Dire Maul. The music of original wow and tbc played a big part of that. Theirs this theme when you through the dark portal and look at the stair of destiny. I play with the sound off now becuse I can't stand the pandas dialogue but everytime I go through the dark portal I turn it on just for that theme. Everythign seemed so much bigger back then. Well that's done and you are absolutely right Blizzard can't do a damn thing about.

    Now the good news is that Blizzard can do a better job of telling us interesting stories and capturing our attention in other ways. I for one am really excited to see what the world of 6.0 will look like. I don't expect to be that fully immersed but immersion isn't a binary concept I don't think. The game can still have cool shit make you go that's neat. Admittedly i didn't see much of that in pandaria uhh cause I really wasn't into the panda vibe but in wotlk I was still caught up in things like the ToC grounds. I loved that the medieval times theme with jousting. Everyone is so down ToC but they don't see the other stuff that came with that patch. Man that's good optional content to stack with a raid.

    You know I guess alot of it is that the theme of pandaria just isn't terrible appealing so all that stuff they work hard to put in like the island of thunder is kinda meh. The island is okay I guess but it's no IOQD. It apparently isn't appealing enough to the chinese which is funny in and of itself but it's also not all that appealing to westerners. Like I said 5.3 can't come fast enough. Back to the barrens. And then 6.0 better be mars.
    Last edited by Glorious Leader; 2013-05-10 at 03:18 PM.
    The hammer comes down:
    Quote Originally Posted by Osmeric View Post
    Normal should be reduced in difficulty. Heroic should be reduced in difficulty.
    And the tiny fraction for whom heroic raids are currently well tuned? Too bad,so sad! With the arterial bleed of subs the fastest it's ever been, the vanity development that gives you guys your own content is no longer supportable.

  19. #2019
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    Quote Originally Posted by Solitare-sp View Post
    Now, I'm probably jaded. And I expect the vast number of WoW players are, so QOL stuff makes more sense, but we still yearn for the old days...and theres probably nothing Blizzard can do about that..
    I dunno. They could probably capitalize on the Emerald Dream to bring back old areas. What could they do to your character when you enter the realm to look at and interact with Azeroth's blueprints? Maybe some of the areas would require such care and precision that you would need to stop using some abilities you picked up later, maybe limit you to old character buffs that only lasted a few minutes. There's a lot that they could do, but it would still require a lot of developer investment.

  20. #2020
    Quote Originally Posted by unrealeck View Post
    I told someone I reported them for using an auction house bot.
    Next time don't tell them you reported them. I mean, what good does that do at all?
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler

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