In wrath CASUAL PLAYERS were given a REAL STAKE IN END GAME CONTENT. bring on the easy valor gear. bring on the icc 10 mans. bring on the fucking beer league. Hardcores can be damned. You can refer to my sig with what to do to them.
I think they can do both, with LFD tool.
Like u can do 10 LFD instances and then they should add like 4 dungeons you cannot LFD but u got to pug yourself and those drop high ilvler gear.
What I personally hate is that you work for something that doesn't last. Everything becomes redundant next patch etc.
Everything has become meaningless because there is no community to share it with. No one in LFR cares if you worked hard or learned how to play your class. They don't know you and don't care and just want their welfare epics for no effort. Hardly anyone guild raids simply because it's easier to use LFR.
That's not casual enough?
Blizz need to make guild raiding more rewarding again. Make more 5 mans especially to encourage people to play together in consistent groups, and add a higher difficulty setting that isn't a race to the end that's also really rewarding.
You have your LFR now. Don't destroy the game even more.
I agree about guild raiding and I agree about 5 mans. However (and watch this cause this will really blow your mind) you could run 5 mans in consistent groups at higher difficulties AND STILL BE CASUAL. Casual has less to do with being bad and more to do with your tolerance for grind and your "skill" as a player.
What they gave casuals was fucking MEANINGLESS IN THIS EXPANSION. In fact that's why people are up in arms about lfr not paying out and all this rng horseshit. It's the only casual content (and it's not all that casual if you spend an hour just waiting in que) they can run in a reasonable semblance of time that will pay out in epics BUT ROUTINELY DOESN'T. It's why loot protection is on it's way.
Blizzard made a mistake. I just hope they learn from it.
Also, if you don't have time for games then don't play. Effort should be rewarded.
But "casuals" didn't want that. They wanted free loot for no effort. They were too lazy to make friends and too lazy to make tanks and healers and too lazy to find a player with crowd control.
If you interest is making wow more popular and more succesful again (and a fun game for a far larger chunk of it's player base) you should run from him like the black death. I hope hope hope the developers listen to him though. honestly I dearly and sincerly do. When the game tanks and goes f2p because they embrace every one dumb regressive idea these forums have we can at least finally put these notions to rest. Get rid of all of it. Flying mounts. LFR. LFD. Badge gear. Everything. and then make evrythign hard to. Give it to them. Please please please please. Then I can get some sleep when you people shut up and realize how dumb you were for even suggesting this crap in the first place.
Casuals are telling you the game isn't casual and they are telling Blizzard it isn't. That's why casuals aren't engaged. 2+2=4.
The problem with daylies where the rewards locked away behind them. Blizzard even admitted that putting valor gear away behind them was stupid.
I remember back in TBC where people went for nether rays and netherwing dragons, now a days there are so many mounts it is somehow frecking ridicolous. So yea looking back once again I can also see another incentive to do those grinds. To get some other mount than a gryphon or wyvern. Would it work as well today perhaps not.
Last edited by Dax75; 2013-05-11 at 03:43 PM.
Second, even with the Pandaren, MoP was always referred as a war lore expansion, which happens to be true. If people can't see beyond the "cuddly panda" cover, then I'm happy that they are gone, because they can't even grasp what is on the first page after the cover...
---------- Post added 2013-05-11 at 04:41 PM ----------
Honestly, at this point, I expect the next expansion to have a lot of the requests I see pop up from time to time.
Essentially, playing one character grants every alt everything.
Account wide rep
BoA tier tokens
Valor gear will be cheap as hell
Heroics will take less than 30 minutes, possibly not requiring a tank or healer
LFR will be nerfed so there are no mechanics (because "they take too long")
There will be no RNG, you will be guaranteed enough valor per LFR to buy 1-2 pieces of gear
New characters start at 90
These are all actual suggestions I've seen on the forums at one point or another. I said earlier, Blizzard uses nuclear weapons to deal with an ant hill. I see them going outright insanely extreme on how they open up the game to be "accessible" next expansion.
And honestly, if a "casual player" has no sense of accomplishment from a game, I have no clue why they're playing. When I was 10 freaking years old, you have any idea how good it felt to kill Bowser for the first time? Games are entirely about accomplishment and a sense of reward for your efforts. There's an entire psychology behind it. Human beings do things because of a sense of accomplishment, no matter how small or benign it might be. Players over in EQ2 spend hours decorating their housing. They wouldn't do that if they didn't feel some connection to it, some attachment to show off what they've done. They're proud of their unique designs, there's still a sense of accomplishment in acquiring the things to decorate and then presenting them. If there's no sense of accomplishment to progression, then that's the definition of zombie gaming. You have no reason or purpose to why you're doing what you're doing.....you're just doing it.
And since you mentioned your sig, GL.....wtf can't the hardcore content locusts (I like the term btw) have heroic mode while regular is designed for the majority of the players? Why does my raid need heroic mode nerfed to hell just so we can do it because we're not good enough to clear it as it is?
But you've literally got players who say LFR is too hard, despite 90% of all mechanics being able to be ignored and 1 wipe results in complete nerd rage and quitting the raid. You've also got complaints that LFR "takes too long" despite the fact you can clear 3 raids in under 3 hours with LFR. Can you imagine a PUG in Wrath clearing all of Naxx, Ulduar, and ToC in 3 hours?
Last edited by Faroth; 2013-05-11 at 03:44 PM.
"There is good and evil in this world; we must find the black and white in the gray."
---------- Post added 2013-05-11 at 03:44 PM ----------
I'm sorry I find this argument distasteful. It's patronizing in the extreme. But you know best right. If only Blizzard listened to you and made this game in your image. You can prattle on about your quaint values but in the end it doesn't matter. Don't call mists an attempt to appeal to casuals. It's not.
And why is a sense of accomplishing something not a sense of reward?
earlier in the thread you talked about how you loved doing transmog runs, where those old sets and items where your reward, do you not feel a sense of accomplishment, when you finaly get that elusive last item that you have hunted for weeks?
Last edited by Dax75; 2013-05-11 at 03:54 PM.
Normal should be, y'know, normal. For the average raider. And the below average raiders get picked up with the increasing buffs like ICC and Dragon Soul had, or the nerfs towards end of patch.
Honestly, I had a mage that refused to upgrade out of T9 until we were damn near on Lich King because he wouldn't upgrade until he was 4/4 Tier 10. I had a healer who wasn't good at moving...at all. A tank that was known as "the wall" because he stood there and tanked (in fire). Our DPS isn't phenomenal...MY DPS isn't phenomenal. I've NEVER thought my raid group was above average, they were just a hell of a fun group of players to play with. We cleared ICC before expansion ended (granted, with Varian's buff). We cleared Bastion of Twilight before patch came with only one night a week of raiding. We cleared Dragon Soul without the full Aspect buff.
I haven't been able to do normal MoP raiding due to players quitting (more because of children, money, and school btw), but from my experience....most of the normal 10 mans don't really need to be nerfed. If MoP's raids are crazy hard, then yeah, nerf them down to what an avg raid group should be able to do.
Maybe the solution is the next expansion needs more Classic WoW raids. Y'know, don't stand in fire but otherwise tank n' spank mechanics.
"There is good and evil in this world; we must find the black and white in the gray."
But is normal, gaming paradigms do change all the time, that is what people have to understand. A game that doesn't follow the society is bound to disappear. It's not because this content or that mechanic, it's about the society profile of each zone. That's why WoW lost it's appeal in Asia, the society there is so volatile and different from the West that is very hard to make a game that appeals both markets at the same time.