I want to add a consequence of the ego inflation reward theory:
A large gap in difficulty between normal and heroic raiding -- for example, in ToC -- was a GOOD thing. Why? Because those who could just barely clear ToC normal could lie to themselves about how close they were to being able to do ToC heroic. This sort of comforting lie is the bread and butter of ego inflation.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
That's what questing should be all about though. Exploring, and having some things in your journal that might take a while to finish. Leveling is absolutely dreadful because there's zero need to use your head (and really, this has been the case since I started playing). You get told where to go, what to do, and exactly what to kill. No thought process, no risk.
Add LFD on top of that while you quest, and becomes even more of a trainwreck as you get thrown into a dungeon that more often than not has nothing to do with the zone you're currently in.
The amount of time players need to complete tasks is totally secondary in MMOs. Yes MMOs consequently end up with tasks taking a long time but theyre first and foremost meant to be a fantasy universe inhabitted by real players who need to work together (and against each other) in order to complete tasks and progress. the amount of time this takes is not what defines an MMO.
Im getting rather annoyed at peoples complete naivity at what Casual and Hardcore gaming actually is...
Firstly Casual and Hardcore are not the only 2 demographics of players who play Wow. Ur not automatically cast into one or the other category. There is a third category which is simply your average Wow player. Casuals and hardcores ARE THE EXTREMES of the spectrum with average Wow players taking up the largest community somewhere in the middle.
Too many idiots who know nothing about gaming demographics are spouting out bullcrap and making the cardinal sin of not understanding what Casual and Hardcore actually is.
When Blizzard announces that they want to appeal more to Casual players what they are saying is that they will develop parts of the game which will allow players to drop in and get instant gaming. Make it easier for them so they dont have to spend/waste weeks and months to finally get to a level they can play Wow properly.
Yes its simplifying parts of Wow and yes its trivialising other parts of Wow.
Last edited by mmoc978ad45763; 2013-05-11 at 05:47 PM.
Casual is a horribly over-used term when talking about WoW players. When you say "casual" do you mean players who have little time, players who have little skill, or players who want ALL the rewards despite lacking skill and/or time?
For that matter, in my long WoW experience, I used to know many "casual" players who weren't interested in gearing, or raiding, or in personally playing the endgame in general. The "casuals" I've known were more interested in leveling, socializing, exploration, questing, and crafting. Leveling is a pathetic joke, and has been for a while. The social part of the game is basically dead; there's no need to actually get to know people to "win". Exploration is still around, somewhat; moreso in MoP than in Cata, I think. Questing is now a skill-less and challenge-less ride on a rail; and no, dailies don't fix that. Crafting is a pale shadow of what it used to be, a renamed, neutered version of the exact same thing for three expansions in a row.
Forcing "casuals" into ez-mode versions of content they never really wanted to play in the first place (raids), while eliminating the content they liked isn't catering to anyone. It just shows how clueless the devs can be about why people actually enjoyed their game.
I left wow on january and i wasn't burnt out at all, just MoP fails. I'm not into dailies content, WoW concept changed dramatically. This game is completely different to what it used to be, so all i can say is burnt out my balls.
What i mean is, PVP sux, PVE is based on dailies, 25 raids like don't exist, Dungeon Heroics don't exist. All core things which kept many people play this game for many many years, now got turned into poo.
I bet 50% of subs nowdays are newbs who starting and temporary this game is awesome for them.
Greg Street short seeing guy, wow destroyer. He thinks he is master in marketing because of China expansion, reckless move dude. You could've stick to real Warcraft, make expansion which have something to do with Warcraft. 1 pandaren unit in Frozen throne lawl, you could have done expansion based on Alchemists or Mechanics LOL.
but not INSTANT REWARD. The kid playing CoD is playing Cod because his two hours of cod he gets another lvl or weapon out of it. The kid playing wow isn't getting jack shit out of his two hours. That's why mists isn't casual versus actual casual games. Actually you can play cod non casually to. But that's besides the point. Lot's of people play cod hardcore.
Last edited by Glorious Leader; 2013-05-11 at 05:53 PM.
U truly dont make any sense and ur clearly have no idea what 'casual' actually means.
Casual and Hardcore gaming are LIFESTYLES.
Casual players want to just drop into games and kill some time and have fun while they do it and Hardcore gamers want to achieve at the top level of a game and conquer it. These kinds of gamers are LIFESTYLES.
Ur making the mistake of looking at Wow and imposing your blinkered opinion on what is casual about Wow and whats Hardcore about Wow. Whereas u obviously dont know what Casual and Hardcore actually mean.
Now if only every hardcore content burning grind loving regressive tweedle dumb would just head over there the developers could move on and actually make a casual game.
---------- Post added 2013-05-11 at 05:56 PM ----------
How do they have fun while they do it? THEY GET REWARD OUT OF IT like in CoD when they get prestige or weapons or whatever. You do'nt have any authority over the defintion of casual and I could make the same argument that you've just blinkered you opinion on what is casual about wow and what isn't.
And the game will wind up seeing sub losses because of it. This game doesn't do any single game element particularly well enough to compete with the countless other and certainly less expensive options out there. The trend towards a single player experience wrapped in a multiplayer lobby (which is what MoP most certainly is for 95% of the content) is going to be a disaster.
I find it hilarious you cite them when even they are reluctant to give it out and have also stated on numerous occasions they don't by and large use.
---------- Post added 2013-05-11 at 06:01 PM ----------
Diablo 2 would like a word. It was one of blizzards most successful and critically acclaimed titles and was basically a single player experience wrapped in a multiplayer lobby. Guess what diablo 2 had? Lots of socialistaion