I agree that is the case in many circumstances but I would hope that these sort of people do not drag us all into that cesspool.
Merge servers huh?
---------- Post added 2013-05-11 at 06:14 PM ----------
---------- Post added 2013-05-11 at 06:15 PM ----------
I get the principle behind it 100% but i'm not sure it's exactly appropriate for casual players.
The central value proposition of an MMO, I contend, is to deliver ego inflation in a social context. No one who plays the game is a world-saving hero in real life. Most players have lives that are as unexceptional as they come.
Anytime the game tells you "no, you actually suck", it's working against this central value proposition. And I don't think the devs understand this. They've added a bunch of things that deflate the ego of the average player:
-- Armory (you can now see how far behind you are)
-- Rated PvP (ratings tell you, with depressing exactness, just where you are buried in the pile of mediocrity that is the player population)
-- Finely sliced levels of PvE difficulty. These are the PvE equivalent of PvP ratings. Your "X out of Y" for the expansion is, in effect, your PvE rating. The more finely they slice it, providing challenge for everyone, the less the game can tell comforting ego-inflating lies about how good people actually are.
The ego of the top players is properly inflated, but this is a kind of ponzi scheme. That inflation depends on the presence of a large cadre of lesser players who aren't getting the same ego inflation. This isn't sustainable.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
"Nothing will ever be attempted if all possible objections must first be overcome." -- Samuel Johnson