You have no basis to make such a claim. The current engine is too old for significant graphic updates and Blizzard has already done a lot of graphical updates over the years. They are pushing what the engine is capable of.
Also, graphics is only one aspect of a game engine. The graphics is not the main problem, it's the limitations that affect the gameplay and features that could help spice things up in the game. A new engine would need to improve these aspects significantly for it to be a worthwhile effort. A graphics update will not simply cut it.
Last edited by Frozen Death Knight; 2013-05-17 at 07:39 PM.
Of course there's no guarantee. There never is. But considering WoW's sheer popularity, it's not going to die any time soon, and even a mere few million subs is still highly profitable.
Don't you want WoW to improve?
Titan is their answer to a more modern MMO. If they truly wanted WoW to not fall behind they would have focused on getting WoW on a new engine at this point. They obviously have not even started with such a task, so they have already wasted time to make a new engine worthwhile. Blizzard is planning for a future where WoW is not as popular as it has been for so long. Every action they're making points to this direction.
I think the WoW IP still has a lot of potential, but the only thing that will force the best out of Blizz or anyone for that matter is more competition which we won't see for a long time.
You're right except for 2 things.
1. My name is spelt "God" not "Loucious-sama".
2. I'm not a man, because man is inherently flawed. I am in fact a being so far beyond your comprehension that archaic constraints like flesh, blood, time and consequently, gender, have no meaning to me.
When challenging a Kzin, a simple scream of rage is sufficient. You scream and you leap.
Over the last 10 years, Blizzard has taken over $10bn from MMO players. Take a look around your game...do you see $10bn worth of content available to you? Do you see even a tiny fraction of that in relevant content? Now ask me again why I dislike what Blizzard has done to the MMO industry.
Most players get burnt out. At least in my case I was burnt out after 3 months of raiding. I don't know what it was this expansion but raiding was not fun. I quit in December and just recently came back. I refuse to raid. I wont even do the LFR because I am afraid I will just hate it and get burnt out. Currently doing Pvp. I am not surprised with how many people quit after a few months of MOP my GM of 3 years quit and the only other time he quit over his 8 year period was after FL so he could play SW:TOR. This game is not dying and it will not die unless the servers go off. What you people can't seem to grasp is most MMO's F2P or P2P survive on less then a million players. Some less then 100,000. WoW has consistently had millions of players making their revenue off the charts when it comes to financial profits. Losing 1million players looks like a lot because it is a 10th of the population but it really is not that much at all. Really the only thing Blizzard should do about the loss in players is to merge low pop servers or give free transfers to get off them. Trust me I know it is not fun to play on a low pop server.
Last quarter's conference call was about a month after I had grown tired of MoP and quit. Yet, I was still in the habit of checking this site daily for updates. This time around, I no longer browse anything WoW related, and didn't even realize there was a conference call until I read about it today on some other site. Times change, and WoW is so far off my radar that it may as well not exist anymore. I would not play it in it's current state even if it turned f2p. I imagine many people are in the same boat as me, so I suspect Blizzard will have a hard time luring back former customers.
I ended my sub about 5 or 6 weeks ago, after being continually subbed for 5+ years. I never thought the day would come, but it has done and it's the end of an era for me. I ended my sub purely because I feel the game has gone down the wrong path of late, starting with the decision to make 10 and 25 equal at the start of Cata.
If someone could come up and say what happened to those 1.3 million, where did they end up and what are they playing now.
Some people just can't accept change, I guess...
Number of games that have had graphics worse than WoW that have successfully competed with WoW: 0.
Number of games that have had graphics better than WoW that have successfully competed with WoW: 0.
Hmm. Graphics may not be the answer.
the barrier for entry is too high for WoW.
Most people that are interested in trying out a new game, just want to buy the game and be able to play it. With WoW, you have to buy the game, then buy several more games, then set up your subscription. Then you can finally play.
If they really wanted to survive, stop separating the expansions from the original game. Every new expansion should come with ALL previous games. This would allow new players to revive the game.