I just saw this on the front page and thought it was funny. Yesterday Blizz re-launched a collectors edition of MoP. I guess there's no good promotion like announcing the next day 1.3 million people left your game.
I feel like Blizz is trolling us here :P
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
I hate these casual Fridays ruining it for real Fridays.
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Someone who RPs 10 hours a day is not a casual player...
I loved the early dungeons in Cataclysm and it gave me hope that the game would finally bring back some level of difficulty, but alas,.... nope... it's all about people who don't care to learn how to play or do well anymore...
one thing i don't understand though, i view MoP the most casual time ever of wow, think about it
heroic dungeon - faceroll easy, 15 minutes bite size, screeming casual
LFR - design for casual raiding, include every raid of mop
daily - time consuming but casual, you do them at your own pace and on your schedule, this is casual
scenario - strike me as casual
pet battle - i see them as casual mini games
the farming activity - seems also quite casual.
challenge mode dungeon - i would consider as semi casual. they need skill and practice, but i never considered casual player as unskill. They are shortpiece of content that can be done anythime, so casual, but are best done with the same team everytime, so a need for organisation (so not so casual)
PVP can be done casually too
so i viewed that extention as the most casual friendly wow has ever been.
Heroic raid have never been casual content, that's why they introduce LFR. Even normal raid on some level aren't for casual, at least on a weelky basis, even more so with LFR.
What am i missing?
My 2 cents about this:
- Finantial crises in Europe and North-America, which is generating a lot of unemployment;
- Casual gameplay in Asia, most chineses play on cyber-cafes not at home, this means its very hard to mantain subs up;
- And off course, a very few minority of MoP dislikers.
One thing I'm liking is this:
Throughout the entire history of the game, Blizzard has obfuscated or not released NA/Euro/Aus numbers. Personally, this is all I really care about. In other markets there are different subscription models (specifically pay-per-hour). A pph model will give you funny results- you'll get WAY more people who count than you should, and the moment those people go from being log-on-once-a-month to log-on-once-every-two-months, you lose half of their accounting. But really, people who play so infrequently shouldn't honestly be counted in the first place.
Blizzard should have always delivered two numbers. Then we could see if the SUBSCRIPTION numbers- you know, people who SUBSCRIBE LIKE ME instead of play a whole different model- would show us what's actually going on AS RELATES TO US.
So at least it's biting them in the ass there. Just as when they claimed huge numbers in the past, I have no idea whether those numbers are really players or just people who are like Azerothian tourists.
Ouch that's bad. 1.3 million in a single quarter is a huge loss.
I'm curios to see what they will do to stop this.
WoW will still be blizzards number 1 cash cow for at least another 5 years maybe more
I guess the real problem is that people are moving on with there lives and dont want invest the time and the young blood aint staying
Ive seen a huge dramatic fall in activity on my server in the past 6 months
heroic dungeon - They released a bunch at launch, and then never touched them again. By now no one has a reason to run heroics anymore.
LFR - Designed for speed running. Faceroll easy, and generally bottable.
daily - time consuming, spend a month on them and not even hit Honored.
scenario - Zerg rush.
pet battle - Fine, but not something worth $15/month
the farming activity - See above.
challenge mode dungeon - No one does them.
PVP - Broken as all hell.