Because it isn't casual. Look just because you can raid 1-2 twice a week doesn't mean your gonna get anywhere in this expansion and you aren't. Not only is this particular raid tier punishing it's also kinda time consuming as well. It's a large raid with alot of fucking trash to get through. Just because you can do something casually in this game doesn't make it a rewarding exercise. Mists may offer lots of casual content but guess what none of it is rewarding or worth doing. Hell even raiding is only worth doing because of the people I raid with. If it wasn't for them I would have left.
We can't solve problems by using the same kind of thinking we used when we created them(Albert Einstein). A butterfly flaps its wings, then two years later there is a typhoon halfway across the world (chaos theory).
---------- Post added 2013-05-09 at 01:43 AM ----------
Why pay for something you don't get to experience? Especially in this day and age where there are countless F2P games that cater to everything.
Last edited by Ragashii; 2013-05-09 at 01:47 AM.
don't get it.
first you say it's not casual
then you say it is casual but non rewarding or not worth doing.
Does casual implies necessary fast reward. Can you casually progress slowly to a reward, or no reward at all for that matter.
---------- Post added 2013-05-09 at 03:46 AM ----------
These numbers always freak people out. Mostly, it's an excuse for someone to claim:
"Blizzard broke the game by adding feature X"
This is always funny. X has changed. Currently, X is dailies, or LFR. Previously, X was arenas. Or server transfers. Or battlegrounds. Or changing from 40 to 25 man raiding, or 25 to 10. I'm not going to tell you that LFR is amazing, or that it was cool when Blizzard shit all over your 25 man guild by providing equal rewards to smaller groups. But I would have a hard time believing that these things netted lost scrippies. And even if they DID, the number of players that do these end game activities isn't so huge, or so fragile, that they would result in this sort of thing.
WoW's Asia populace is pretty much 100% different from the rest of everything. They pay a fraction of the amount we do, and get not exactly all of the content.
It evolved that way because the way the player base has evolved. A guild in Eve means much much more than one in Blizzards. In some way, it is an in game political body and as such, some guild wields quite large power in the game. With that power comes responsibility. With responsibility comes accountability which leads to trust. Players in the game soon come to learn about certain players in the game and can trust these players to represent them with the company.
If we were to elect a group of players to represent the players, who do we elect? People from world first guild? People who makes their regular broadcast, such as Lore?
Being casual friendly MUST MUST MUST (imho) imply that you get reward for your time invested as limited as it may be. If it doesn't well then people start to ask why should I log in for an hour today to climb this fucking mountain that I won't even been done with before the next patch?
While I am sure it is not a driving factor I can't imagine that most people who unsub don't also get a bit of satisfaction that they are dumping that douchebag Kotick's game.
MOP wasn't bad, but it wasn't interesting neither. In the end people got bored of just farming rep and items. The gameplay must change or the subs are going to be lower than this...