"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
"Nothing will ever be attempted if all possible objections must first be overcome." -- Samuel Johnson
Unfortunately designers ran out of inspiration (also the original designers left after MC or BWL I think), almost everything is oversized, flashy and lacks a central theme of the class. At least that's my view of it.
First thing I did when transmog came out was to buy some low level green armor and weapons (like -of the boar swords) and transmogged my fugly Deathwing stuff into it.
That was one of the worst things ever.
I can't believe that Lor'Themar actually backs down with so many of his people locked up by Jaina.
WoW needs more than just LFR and PvP grind.
Your character gets to the point where reputations are exalted and they are just running LFR and week after week not winning any gear. It leads to burnout. There aren't any 5 mans. There's pet battles but seriously I don't think that keeps many people occupied.
On the PvP end it's just a battleground grind then once someone obtains all their gear it's game over.
The game desperately needs more sandbox elements if they want to get people interested again.
---------- Post added 2013-05-10 at 01:50 PM ----------
I also don't agree making lfd useless is an obvious desideratum. It has it's function and it performs it.
TBC questing was shit collect boar brains go here go there. Same as it ever was in vanilla just with better XP gains. It had its moments granted but the presentation aka lack of voice acting didnt endear me to tbc questing. Blades edge mountains was possible the worst zone I have ever been too. It looked fairly cool but thats it.
As I said the issue with mop was the fact it was mop. If it was TBC with the quality of presentation (aka more voice acting and better cutscenes) TBC leveling would have been better. The content being it is up for opinion as its down to personal taste. People disliked the light hearted sillyness of mop, I kinda liked it. I do agree it should have been less linear, maybe one start zone opening to two other leveling zones to choose from rather than forced into one.
If they continue with building up characters like they did in mop (faction leaders horde side for example) the next xpac should be good. Like others have said we do need something new at end game to give us something to work towards. I hope it is NOT daily quests.
Infact, well dragonsoul was just... bleh, the 5 man dungeons and the transmog in cata I think gave a boost to players more then anything else. They introduced lfr, but they also gave the 5man heroics to gear up, either your alts or as a casual player something to do, rather then the raid itself.
Now we're not going to even have this at the end of mists with siege of org. Oh yeah, its going to fu***ng bomb.
I think that the ultimate message is not "war is bad", i mean, yes WAR is bad, but not all fighting are meant to be "war". War is a conflict in which, while two or more factions follow a precise and personal goal, they easily fall in the aggression/reprisal cycle, and a conflict that began even for a decent reason (like protect our people, families, loved ones and so on) end up to fuel only vengeance, hatred and satisfaction to strike hard and bad the enemy because that enemy did something very similar before, the enemy will do the same for that act of "aggression" and the cycle will never die. The message i think is not fight is bad, but that fight requires a reason to be, a reason so good that is necessary even spill blood, and doing so because is the best thing to do. The sha appears not because just people fights and kill each other, but because of all the negative emotions they carry while doing so; you have fear when there is no courage, and courage doesn't come with desire to destroy, but desire to protect, violence is the pleasure of killing and of do so in the most cruel and brutal way, hatred and rage are the ones that make you lose control of yourself, desperation and doubt when your goal is unclear.the funny thing about the pandaren message is... it did nothing. Before mists was released, metzen said war was the enemy in mists, and we would have to look at ourselves and our actions having consequences because of what war caused, and from the start, I believed it would show this, knowing how the sha worked and what conflict caused in the lands...
But it didn't have any impact. The horde and alliance still faught, there was no grand realization from factions, lore characters or players, they still fucked around on pandaria, caused the sha to manifest, beat it up, and then carried on fighting. It was like having a trainer in a fat fighters club telling people they need to loose weight, presents them with a table of cakes, where the fatties begin to eat, and the trainer just stand there saying 'no, thats wrong... urm... stop that... urm...', until the tables empty.
the message of mists has been completely lost, because we are still warring, infact patch 5.3 is said to show war raging across lands, so what did anything we 'learned' in pandaria honestly do for the story?
Fighting and killing for dethrone Garrosh is necessary because you cannot reason with him, the orcs on Durotar after the Cataclysm are in an awful situation and will surely die in time if they remain there, but instead of admits that the orcs needs help, Garrosh fuelled of pride his people, he poisoned them and so the only way for survival remained is to destroy to death their enemy in a berseking desperation and take by force what they need to survive.
Last edited by Zulkhan; 2013-05-11 at 01:11 AM.