Sorry, but's all over for World of Warcraft. In 6 month's time one of the greatest MMORPGs to ever existed will be no more. Who killed it? The whining complaining casual fanbase that took a legendary game built on Warcraft 3 and proceeded to completely rape it over for the sake of their own egos. You just had to have your free epics, didn't you? You just had to make the game easier to 'see all the content,' didn't you? You had to go to forums to complain every single time you died to smallest inconvenience, didn't you? You and your kind disgusts me. The end is coming and you can't stop it.
R.I.P. World of Warcraft. I'm sorry I couldn't save you from the casual vermin eating your rotten corpse.
it's amazing how the sky suddenly starts falling when asian players find something else to play
at least in asia they are getting server mergers, the US and EU desperately need a resolution to the population crisis.
<insert witty signature here>
*giggle*Sorry, but's all over for World of Warcraft. In 6 month's time one of the greatest MMORPGs to ever existed will be no more. Who killed it? The whining complaining casual fanbase that took a legendary game built on Warcraft 3 and proceeded to completely rape it over for the sake of their own egos. You just had to have your free epics, didn't you? You just had to make the game easier to 'see all the content,' didn't you? You had to go to forums to complain every single time you died to smallest inconvenience, didn't you? You and your kind disgusts me. The end is coming and you can't stop it.
Yeah, screw the majority. The game should've stopped development in BC. Only people able to reach Sunwell should be allowed to enjoy the game.
Last edited by MasterHamster; 2013-05-09 at 08:56 AM.
As someone who has 58 exalted factions on their ex-main before the inclusion of anything from MoP (i.e. rep grinds are my thing), the issue isn't that there are too many reputation factions now but rather that they are all incredibly gated. Being able to do dailies for reputation and then jump into a dungeon to gain more (at a pace you are happy with) was wonderful but there is no such feeling with MoP. The gated aspects were fine when it was one or two factions - think Ogri'la and Netherwing or perhaps Kalu'ak and the Scholazar faction of your choice - coupled with factions that could be completed much quicker by jumping into a dungeon (or donning a tabard). When it is applied to every single faction, the grind is no longer masked or perceived to only apply to one or two factions and everything begins to feel like a huge and insurmountable chore.
The knock-on effect of this, which Blizzard hasn't considered at all, is that the story makes no sense to a player who hits 90 during 5.1 or 5.2. I was chatting with an angry Jaina and going through the Isle of Thunder before even finding out about the events that went down in 5.1. That is poor story telling and it arises purely because Blizzard feel their incredibly gated approach to reputation is correct.
Well i rolled over 20x lvl 85s and the game is just not making it fun for me anymore. Still 8.5 is good number!
We can talk about character progression all we want. Character progression (to me) is the gear adorning my Gnome's shoulders and wrapped around her waist. It is learning the correct rotations and responses. I am furthering my character with this. Gaining reputations? That is something that the player has done; the player has slogged through Wintersaber Trainers over three months, killed more than 40,000 pirates and solved much of Booty Bay's crime problems (before reintroducing them in a mass slaughter of guards) and it would be lovely if, like the raid meta-achievements, or pets, or mounts, it was realized as such.
Tabards themselves werent the problem, I suggested in beta they limit the amount of rep you can get via tabard per day. Oh look, they did exactly that, giving us limited rep per day via dungeons. Except back in the day, it was being called Championing the faction by wearing tabard, now its called Championing the faction via UI click.While reputation via dailies is a horrible solution, tabards is even worse solution because it makes reputations meaningless. There should be way to get reputation other than dailies, but not with tabards. Selecting rep for 1 dungeon run per day works great. It wouldn't be an issue at all if valor gear wasn't tied to reputations, which I think it the biggest mistake with new rep grinds.
But really, reps are so pathetically slow I would rather farm Zandalaris, get hefty profit from bags, get mounts and have enough marks to bring several alts to exalted in a couple of seconds for the imporant factions (lotus and klaxxi, free 489s) rather than slowly grind dailys or do dungeon every day next couple of weeks
The looks on people's faces if they just flat out reverted to the "successful" recipe of BC would be hilarious.
Doesn't matter though, the game is too old to stay at 10+ million. It's simple logic.
Too bad that logic goes unnoticed by "haters" because we haven't been having another 6 years of "CASUALS SHOULD ONLY GET RARE ITEMS"
And if that was the case, the game would actually be dead by now.
Last edited by MasterHamster; 2013-05-09 at 09:01 AM.
With TOT being released in Q1 - didnt expect such a huge drop in subs. Well the game is aging and people are losing interest in it on their own as well.
Can be many different reasons. Lets say 800k was in East and 500k was in West, still majority is East :P.
I think in general people are spreading over different MMOs and games in general. Besides its finally warm and summer on its way - can only expect numbers to continue to drop.
@MasterHamster: They kinda tried it at start of Cata and what happened? Very fast super nerfs all over the place.
I hope them losing subscribers is going to make them work harder on improvements to the game
What I hate most about these discussions is that everyone thinks their personal problem with the game is the reason the subscribers are down.
I can tell you it very likely is not.
Doesn't take a genius to predict sub changes for a game that's 8 years old.
Too bad an inevitable stage in any popular products popularity is used as a way of strengthening negative opinion that can be as diverse as the playerbase.
You see it in every damn thread as subs have gone down. "It was due to x! -No it was due to y! -Guys, it was obviously z. -You're all wrong, it's because of Hello Kitty."
Is Apple as a company failing because the iPhone isn't the behemoth it once was? When Samsung at some point will stop increasing in the global market, are the Galaxy smartphones dying?
So sick and tired of this mentality that WoW subs has to go up by half a million every quarter, or else it's obviously doing something wrong. The biggest factor in WoWs declining subs is its age. That's it. Cliché. Hard to prove. Yet that's simply it. How many new players have you met recently? How large can the potential "new player" base be after this long? Up until Cataclysm, the game was still new enough (not to mention unchallenged by other MMOs) to attract way more new players than players quitting. Eventually those will equalize, then players quitting the game will be higher than the new players coming in.
And I'm certain there are people reading this post thinking things like "PvP is an unbalanced mess, that's why!" or "I don't like ToT/the latest raid, obviously no one else does." or even "I STILL HAVE TO DO DAILIES/MONOTONOUS TASKS NOW AND THEN?!"
I can see what you see not - vision milky then eyes rot. When you turn, they will be gone - whispering their hidden song...
An MMO that shrinks is a dead MMO. People play MMOs mostly because they want to feel part of a big growing world and community. An MMO in which you only see friend after friend leave every week is an MMO that will make you feel depressed and will make everything you're doing in it feel empty.
People prefer playing growing MMOs or playing shrinking MMOs.