I'm not sure what needs redesigning (or if both do), but Living Seed and Harmony don't seem nearly as compelling as the above especially considering LS is meh, and Harmony is pretty much freely up all the time anyway now.
That's strange. In my guild, we argue who will be the healer. We are a 10man guild, and have: MW(me), Rdruid x2, Rshaman, Dpriest, Hpala etc. We actually argue who will heal xD
Pokemon X FC: 1435-4739-8696 Trainer Name: Evershade
Well I like healing as resto shammy but I hate the fact that they ask me to spec to Ele for most of the bosses, that's why I stopped playing my resto shammy. I just play my lock now.
It's understandable. It has become very boring staring at raid boxes for several hours clicking random spells. It also doesn't help that, being a druid, I'm greatly outshined by the 2 disc priests we routinely have. Also the "you only need 1 tank and 2 healers for this fight" has continued so I get to go be mediocre in other specs (with the 10 point lower ilvl offspec set I have). It's just not fun anymore.
This is why I'm getting tired of my MW monk. If you're progressing on 1 fight all night, you will just end up casting the same spells at the same time in every fight. Meanwhile I'm classed as melee that doesn't really have any reason to stay in melee range so half of the fight mechanics don't even apply to me.
But one of the main things that turns me off of healing is that if you perform extremely well vs. just well it will almost never have any impact on the outcome of a fight. The only thing that changes is that your other healers will just overheal/idle more. Or even worse, you can play extremely well but the disc priest in your raid is also playing unusually well and you end up doing less healing than you do normally.
Healing is only really fun if you're forced to take the absolute minimum amount of healers. With dps checks this tier not really being an issue, every guild will just take an extra healer to avoid unecessary wipes.
Last edited by Mudgy; 2013-05-12 at 02:25 AM.
It's kind of hard to say something like "a lot of healers have quit", we don't really have numbers.
I always preferred healing as a role really, though my main's a warlock. In every expansion, I've had one "main alt" who was always a healer, usually a druid, this time a paladin. I'm barely healing anymore though. I always had like 3 decently geared healers. Now I have one.
The truth of the matter, and this is all personal reasons why I'm not healing so much anymore is because it's become incredibly boring. There's a lot of reasons for this, but mostly it's because healing has shifted to not be a role with a specific task of itself, but has become the "fuck-up fixer". Any encounter, and that includes some (but obviously not all) heroic encounters are just incredibly boring if the raid is doing it right. if nobody stands in shit, if your tanks are good, there's simply nothing to heal. I'd go as far as claim that a lot of 10man normal fights can be solo healed. We were going to try that, but our guild merged and we haven't had time. It's just so boring, I don't think I can describe effectively how boring it is. Just imagine staring at your grid and just sniping the occasional heal and never feeling really useful.
In LFR, obviously, this is even worse. If you join as healer and all the other healers are shit and some are going DPS, then you may have a little bit of work. That's the best kind of LFR as a healer. If however you join and all healers are there and you have another good healer, you may as well afk.
With the new tank mitigation system, this has become even worse. The thing is, Blizzard obviously doesn't want bad tanks to get gibbed every other second. They want bad tanks to be viable, but good tanks to "noticably take less damage". Well, make that no damage. If your tank know what he's doing, and if you as healer know what you're doing, even stuff as Talon Rake or the flame dot won't do much. But the game has to be playable by tanks and healers who don't know what they're doing.
Again, I realize this may be different for heroic modes. I haven't healed many heroic modes, as our altruns have stopped for now. I think we did 2 or 3 heroic on my healer and it was equally boring, but I realize the more interesting fights come after. It's not really important though, most players don't do heroic modes, they do LFR and maybe normal and my experience in those modes is that you end up wondering why you're here at all.
Edit: I want to add that Mudgy above me has a very valid point as well.
It's a huge shame. Healing used to be awesome. I loved having intense healing mechanics AND a raid that was fucking up. It was great, brought the best of me up. Now the first barely exists (and if it does it's always in the form of "plan your raidcds properly") and the only healing ever required is when the second happens.
Last edited by Cirque; 2013-05-12 at 06:26 PM.