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  1. #201
    Bloodsail Admiral
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    Then when you eventually got into the Dungeon you had to concentrate, use your class well and be prepared for at least a good hour long Dungeon.
    . Man. This is by far the #1 thing I miss in wow.

  2. #202
    I'm a casual player because that's what i can get away with. I would LOVE to play BC opening week again, Hellfire Penninsula was a warzone even on pve servers. I remember getting for the Alliance. And remember Horde coming and getting revenge. Flying ruined WoW....

  3. #203
    Stood in the Fire mjolnir1122's Avatar
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    Quote Originally Posted by Dagoroth23 View Post
    As a few of you will know who have seen my recent WOW videos I have returned after a 3 year break to see what has gone wrong with the game I played 6 times a week for 6 years of my life.

    One word can easily sum up what is wrong with WOW and that word is "IMMERSION"

    When I played through Vanilla and BC many years ago this game was incredible, the immersion of the whole experience engulfed you so much that you literally could lose yourself for hours in the world of Azeroth.

    To get immersion the one thing you need is a thriving world and WOW used to have that in abundance. Everywhere was busy, Horde and Alliance would often meet in random places as two guilds were on their way to various Dungeons and this small skirmish would often escalate into a large war.

    The game was total sandbox, no one had any idea what would happen during your daily play time. Our guild would have a plan to maybe go to BRD but on the way we may be ganked by another guild, again this would start a war off which usually ended with both sides calling in other guilds for help. Then when you eventually got into the Dungeon you had to concentrate, use your class well and be prepared for at least a good hour long Dungeon.

    Then we had the questing, quite often I would find my quest areas compromised by Alliance and have to send for help in order to get them to leave, it was great fun. Sure you sometimes were corpse camped but Azeroth was dangerous back then.

    Sometimes we would be in Org discussing what we would be doing when 100 Alliance would storm through the gates to kill Thrall, it was just an amazing living thriving world, totally in the players control.

    Now though it's totally different, the Cities are full but the towns and roads are empty. People don't need to leave their capital city, they can teleport everywhere like lemmings, striving to get gear but for what? So they can dual outside their City gates?

    All over Azeroth the little towns and villages that attracted so much world PvP are now guarded with level 90 Guards. Instead we have to PvP either in the boring battlegrounds or try and find someone questing.

    The trouble is why would anyone be questing now? They can level up in BG's and Dungeons without leaving the AH.

    World PvP is the thing that brought immersion and it was immersion that brought the players and the players brought the money. If you look at a graph of the subscribers you will see a steady rise in Subs while wow was immersive during the Vanilla and BC times but then as WOTL arrived you will see it level off and then fall and it's falling fast now. This is because people left but more important, people left and told others how bad the game had become.

    So lets talk solutions:

    Blizzard need to swallow their pride, admit they got it wrong and give Azeroth back to the people.

    Remove the following things:

    All ability to teleport to Dungeons, Make everyone ride there.
    Remove Flying mounts from Azeroth
    Remove all high level guards from low level towns and villages
    Buff Dungeons so that you actually need to play your class properly
    Remove at least 50% of wind riders and graveyards, get the traffic back on the roads
    Remove Ability to teleport into Battlegrounds, make us go to battlemasters as in the old days (just make more of them to avoid griefers).
    Remove a lot of phasing as it ruins immersion when you chase someone and they suddenly vanish.

    Add the following things

    All future expansions should take place in Azeroth, do not add any more zones, just develop the story on Azeroth so it thrives once again.

    Conclusion

    Ofc none of this will happen as the tears that would be shed could possibly flood the world and wipe us all out. The new breed of player has no balls, has no ability to shake him/herself down after being ganked and certainly has no patience to ride from A to B. Can you imagine the wow players of today trying to survive in Vanilla, they would have a heart attack at how hardcore it used to be. No I am afraid MMO's now are so easy, so spoon fed that the players today simply could not cope with old wow.

    From a business point of view Blizzard are currently their own worst enemy, they are killing the game by making it so easy and forgiving. If they opened a BC server millions would return, but this would be an admission of doing it wrong and the PR department won't allow that
    The "new" breed of player also lives in a world where the economy is in complete dissaray and no longer has 6 days a week to devote to playing a game. If Blizzard were to do even half of what you said to remove, that would be this games death sentence. You offer no real suggestions other than "Vanilla and TBC FTW!", and frankly I'm getting pretty tired of the Nostalgia rhetoric.

    You've been gone for 3 years you've said, so pretty much everything you're seeing is brand new to you. I have plenty of friends who have been playing since Vanilla who would quit before they turned it back into Vanilla 2.0. Now I didn't start playing until WoTLK, but shit I remember watching my friends in high school playing for hours upon hours on end. Obviously you don't remember any of the bad, and only the good, but that type of attitude isn't going to save anything other than the very small player base who would love to see that implemented.

    If they opened a BC server, millions might return, but for how long? Are you seriously telling me that you're going to play for another 8 years with absolutely nothing new added? That is probably the biggest thing that most people overlook when they bring that up. It might be so much fun in the beginning, but I can't really see people's interest lasting more than a year or two at max.

    But heres a crazy idea, so strap on that seatbelt. How about you accept the changes that have happened and adapt to it, just like you're telling us that we would adapt to the removing all of the things that you stated. As I stated earlier, people literally can't afford to play 6 days a week for hours on end anymore. So maybe, just maybe, the current state of the game makes it fissable for people to actually enjoy the game, enjoy the content, and not have to worry about spending all of their playing time for one day go to running back to the questgiver across the zone.

    Mists was probably the least casual-friendly expansion since TBC. Leveling was not a 1-2-3 process. If you wanted to avoid drawing a large mob, you had to strategically wait or find a way around them, quests themselves were kind of lengthy, special quest mobs hit harder and had mechanics that could one shot you if you didn't move or pop CD's, You couldn't be raid ready in the matter of 3 days, and even when you got there your chances of loot were pretty shitty. Sure, the bonus rolls gave you another shot, but alot of the time you still didn't get loot. Also, you couldn't just save up your VP's and buy the best gear, you had to actually work at grinding rep to have access to them. You want that shiny new mount? You had to work even harder. Now compare that to Cata, where you would hit 85 within 5 days, and have a full set of epics within 3, and that was that. There wasn't much else to that expansion other than that. Mists of Pandaria is casual friendly in some aspects, but in general it's pretty challenging. Maybe not as challenging as the almighty TBC, but probably the biggest challenge since then.

  4. #204
    Titan Kangodo's Avatar
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    Ooooh God >.<
    Do we have to get these "THIS WILL SAVE WOW!!!"-threads every time?
    Remove the following things:

    All ability to teleport to Dungeons, Make everyone ride there.
    Remove Flying mounts from Azeroth
    Remove all high level guards from low level towns and villages
    Buff Dungeons so that you actually need to play your class properly
    Remove at least 50% of wind riders and graveyards, get the traffic back on the roads
    Remove Ability to teleport into Battlegrounds, make us go to battlemasters as in the old days (just make more of them to avoid griefers).
    Remove a lot of phasing as it ruins immersion when you chase someone and they suddenly vanish.

    Add the following things

    All future expansions should take place in Azeroth, do not add any more zones, just develop the story on Azeroth so it thrives once again.
    Yes! Do that!
    Next quarter: WoW is staying strong at 2 million subscriptions.

    Removing flying?
    Removing most Spirit Ressers?
    No new zones EVER?
    How did you come up with that?
    Last edited by Kangodo; 2013-05-09 at 06:37 PM.

  5. #205
    This doesn't sound like you want immersion. This sounds more like you are a PVP griefer and are upset that there's no newbie camp locations anymore...
    "Tell them only that the Lich King is dead... and that World of Warcraft... died with him..."

    Quote Originally Posted by BenBos View Post
    That's the ONLY reason you would post 9600 posts over 3 years: a mission of hate.

  6. #206
    You grown up mate, deal with it.
    Time is on our side
    Brutal Gladiator Enhancement Shaman *rawr*

  7. #207
    The Lightbringer Seranthor's Avatar
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    Quote Originally Posted by mvallas View Post
    This doesn't sound like you want immersion. This sounds more like you are a PVP griefer and are upset that there's no newbie camp locations anymore...
    I would have to agree with you on that

    --- Want any of my Constitutional rights?, ΜΟΛΩΝ ΛΑΒΕ
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  8. #208
    Quote Originally Posted by Pootis View Post
    I totally agree, the "world" in World of Warcraft is simply not there any more. Prepare to be flamed though, as the "new" WoW community is full of fanbois standing in line to praise Blizzard's every move.
    Have to agree here. People praise Blizzard when they dont deserve it. Seeing what has happened to WoW since Wrath I dont understand how people can actually say Blizzard is doing a good job. Its now a fact that they arent. 4 million quit over the last 2 expansions. During TBC and Wrath the numbers skyrocketed and now they are sinking faster than the Titanic. Hell there are still people who still defend Dablo 3. That game was an epic failure. Sold 10+ million copies and theres what a few 100k left playing and they are doing everything they can to drive them off as well. People dont want to pay for MMOs anymore when there are decent Free2play games out there. Also Blizzard has shown they no longer care about the players. I dont know about SC but it seems thats true for D3 and WoW.

  9. #209
    Most of the players who have so-called "grown up" are still gaming the same amount, just a different game. Lets get them back because many probably would really like to come back.

    Burning Crusade baby.

  10. #210
    merge servers to fix the low pop problem, or just let the servers die naturally.

    the choice is obvious, isnt it?

  11. #211
    Pit Lord Zulkhan's Avatar
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    As expected. WoW loses subscribers? Here the threads "Wow is dying, i have the cure!"
    Last edited by Zulkhan; 2013-05-09 at 07:10 PM.

  12. #212
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    Sounds like a ganker's paradise. If they did this AND combined it with free transfers to PVE realms, I'd be able to live with it.

  13. #213
    Mechagnome
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    Enough already.
    Vanilla was shit.
    I know, I was there.
    It became clear that it wasn’t realistic to try to get the audience back to being more hardcore, as it had been in the past. -- Tom Chilton

  14. #214
    Agree that teleporting to dungeons & flying mounts werent good for immersion in the game: it kills world-pvp.

    But thats in retrospect. If they ever do some sort of "restart", then I hope they stick with groundmounts. Its just a better experience. Fighting is done in the trenches, not high up in the air.

  15. #215
    One of the problems is you can play the game without ever leaving Stormwind/Org.

  16. #216
    The Lightbringer Mandible's Avatar
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    I partially agree. As in lacking world immersion, not the lacking world pvp - it might also lack that, but that might also be due to things such as server balance. Ofc not having to move to instances/cross server lfg wrecks it as well, since as others have stated you don't have to move anhwhere now while leveling (prior to mop when it goes to snail speed). Anyways I don't have a set answer to how to fix it except its not something that will be fixed without a major overhaul of everything.
    "Only Jack can zip up."
    The word you want to use is "have" not "of".
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  17. #217
    Quote Originally Posted by serenka View Post
    this one really adds nothing, you're still just stood in orgrimmar/stormwind at the battlemasters
    Actually, he's going back further. Like when you had to go to Arathi Highlands to queue for AB or Ashenvale to queue for WSG.

  18. #218
    Quote Originally Posted by Dagoroth23 View Post
    Remove the following things:

    All ability to teleport to Dungeons, Make everyone ride there.
    Remove Flying mounts from Azeroth
    Remove all high level guards from low level towns and villages
    Buff Dungeons so that you actually need to play your class properly
    Remove at least 50% of wind riders and graveyards, get the traffic back on the roads
    Remove Ability to teleport into Battlegrounds, make us go to battlemasters as in the old days (just make more of them to avoid griefers).
    Remove a lot of phasing as it ruins immersion when you chase someone and they suddenly vanish.

    Add the following things

    All future expansions should take place in Azeroth, do not add any more zones, just develop the story on Azeroth so it thrives once again.
    LFD/LFR are rgeat tools they allow for cross realm groups and whatnot, they added chalenge dungeons for ppl that want chalenging 5 mans (altough i agree the rewards are kinda dumb) an there are normal/heroic raids for organised groups and you do have to walk to the dungeon/raid to use these features.

    That would make at least half of the comunit quit, me included.

    I (and at least half of the comunity) play in a PVE realm, I dont give a flying fck for guards, world PvP and whatnot, maybe change these things on a PvP realm it makes no diference in a PvE one, when someone is attacking Stormwind to kill Varyan and I happen to be online I simply dont even care and let them kill Varyan, I dont play this game ot PvP at all and there are lots of ppl that dont either. I agree world PvP needs some help on the PvP servers, but world PvP has 0 impact on a PvE server.

    They tried that on cata didnt work at all, they added chalenge modes for ppl that want chalenging 5 mans tough.

    That would just be a time sink

    Another time sink, nothing else

    Phasing is great for making the world feel alive, if anythign it adds to the imersion, you do somethign and the owrld actualy changes rather than going back to how it looked before you changed it cause it "resets every week" or something. It des have the drawback of afecting world PvP but them again its not everybody that cares about that aspect of the game, they do need a solution for the ppl that do tough.

    In resume your game would be a gigantic casual unfriendly place littered with time sinks, hey thats the description of Vanilla WoW !!!!
    Last edited by DakonBlackblade; 2013-05-09 at 07:43 PM.

  19. #219
    I agree on pretty much every point, but unfortunately I think changing back to the old ways would do more harm than good, as far as keeping a high player base. The sad fact is, player expectations have changed. Removing all these conveniences, even for the good of the game, would drive a lot of people away, newer people in particular. Once you let people grow soft, it becomes hard to toughen them up again.

  20. #220
    Quote Originally Posted by Dagoroth23 View Post
    All ability to teleport to Dungeons, Make everyone ride there.
    Remove Flying mounts from Azeroth
    Remove all high level guards from low level towns and villages
    Buff Dungeons so that you actually need to play your class properly
    Remove at least 50% of wind riders and graveyards, get the traffic back on the roads
    Remove Ability to teleport into Battlegrounds, make us go to battlemasters as in the old days (just make more of them to avoid griefers).
    Blizzard stated in their report that they lost a lot of casual players. These "solutions" would mean the loss of even more.

    All future expansions should take place in Azeroth, do not add any more zones, just develop the story on Azeroth so it thrives once again.
    And this solution would lose all the players who dislike "rehashed" content. Did you seriously not see the massive backlash against Cataclysm? I also can't think of a better way to stagnate the game than to stop adding new stuff.

    From a business point of view Blizzard are currently their own worst enemy, they are killing the game by making it so easy and forgiving.
    World of Warcraft was pitched as being THE casual MMO game when it came out; other MMOs like Everquest were brutally hard. Guess which one hit multiple millions of players within a matter of months?

    If they opened a BC server millions would return, but this would be an admission of doing it wrong and the PR department won't allow that
    It's cute that you genuinely believe this.

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