Originally Posted by
Vankrys
apologize for the typos, i don't spell check often enough forums post, i meant "normal raiding is indeed more challenging"
how would you go to decrease difficulty of normal raiding
- removing a mechanic is tricky. you will surely need a period of beta testing, balancing and tuning. I could also make the fight lose its flavor, what if ragnaros never smash the ground with sulfuras? modifying mechanic when applicable so they are less damaging, occur less often.
- remove kickable cast, so failing to kick a cast is no longer a problem? Remove purgeable debuff, so failling to cleance is no longer a problem.
- reduce globally incoming raid damage, so failling on mechanic no longer lethal, can be recovered by healing.
- simply reduce HP of bosses so enrage timer isn't a problem anymore and people may be able to pay more attention to their surrounding if they pay less attention to their rotation (hum, that will never work)