You get more as your faction grows larger.
On the second marker on the bar and can have 6 generals and 4 navies.
I don't mind the changes to armies. The limit on number of stacks is irrelevant since the best tactic in all recent games (Empire onwards) has been to stick everything together and roll over people. I have a maximum of 9 right now, which is more than enough. It would be nice to be able to manually reinforce garrisons with extra troops if you know you're about to be attacked or you need some extra repression, but overall I haven't had any serious problems with public order so far. It takes a lot of shit before anything rebels.
- - - Updated - - -
Amphibious assaults working as intended
after failing the campaign as both iceni and subei i restarted as sparta!
they are so strong its silly.
anyway, the aI just attacked an army of mine with 1300 men in it, his army has 26men. 26. was going to auto resolve, but thought it would be funnier play the battle, he actually routed one of my units...
dragonmaw - EU
Jesus Christ, the optimization of this game is the shittiest I've seen my life. I also felt my RAM getting murdered. The textures are junk even on Ultra settings. I've even seen large pixels on things that are on fire.
Come on man, RTW 1 had better graphics and doesn't lag like this.
Last edited by Qiqtz; 2013-09-03 at 06:23 PM.
The balance of power bar is also totaly off half the time. My 20 stack army having a 10% chance to win against 5 units. I butchered those guys trowing rocks.
( slingers rock )
Well then. That's me not playing at all until I get my card fixed. Army units look like something from Minecraft at 50+ meters away on Lowest. And let's not get started on the terrain or buildings. I'd rather wait than play the game looking like that.
Best of luck to the rest of you!
It's pretty much unenjoyable with my current PC. Battles that last 5:30 minutes actually last 20 minutes, because of 1 fps.. Everything on Low, Minecraft units, and still...
I have intel core duo 2.66 GHz, 4GB RAM, and Nvidia 240 GT 512 MB.
My campaign is going bad.. almost no income atm, can't take any new settlements, cause i have small armies scattered in 4 ways :/
So I played for about 40 min last night then went to bed. After fixing my sink I came back to it today after reading about all the problems.
So last night I wasn't really having lag problems but I did notice the soldiers looked rather terrible. First thing I did was look at the historical battles and was disappointing to find so few. Incoming DLC I thought. Next I tried the prologue and I failed the first mission because I attacked the flank of the enemy and was doing well but the general who I was supposed to save died before I could break the flank. Next I moved to the campaign and found myself really confused by the UI. So I decided to attack before I went to bed. I easily had the number advantage and almost lost due to the ai's cav running all over my flank before I could secure it. I did have the timer running.
Today I played about another hour. I went back to the prologue and played it correctly this time winning the first fight. The second fight, which is in the rain, went smoothly thanks to a flanking cav unit. Thankfully the prologue explained the ui to me. The last mission I did was attacking a village. The Ai set up inside the town center Every time I tried to flank they would come out and attack so I lost alot of men just trying to surround the village. I did win in the end.
My thoughts: The graphics seem incomplete. They look broken and don't seem to change a whole lot when switching settings. I decided to turn off SSAO and AA for smoother play. Battle control is more chaotic and its really hard to tell who is who. Plus when you cause a retreat it seems much harder to ride them down like you could in rome 1. I imagine this will have huge consequences in the campaign but for the prologue it won't effect much since its scripted.
Overall its alot of fun and once they fix the graphics and I get used to the new ui I will be having a blast.
Ivy Bridge 3570k OC 4.0
ASRock Z77 Extreme4
Mushkin Enhanced Blackline Frostbyte DDR3 1600 8GB
dragonmaw - EU
but not being able to, for example, retreat with an army towards the nearest city and join forces with the garrisoned army against an incoming siege, is just retarded. you'd have to park one of the generals outside the city. because logic, right?
also, i like having several capture points in big cities, but why the heck do i have to defend a capture point in a field battle? we're not even talking about a small village or even a really, really beautiful tree that we simply can't live without.. just, in the middle of nowhere, there is a flag. and if i don't defend that flag, i instantly lose.
why the hell would they do that? it means the defender has to stay in a fixed - and completely arbitrary - position in both deployment and battle. want to take a good defensive position that would actually make sense, like on a hill? nooope, can't do.
this game really has me shaking my head in some respects..
I like only generals being able to recruit and move armies but you get far too many of them. I've never needed more than three or four stacks in a total war game before so six on turn 1? Major overkill.
Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot.
Who had nearly fought the Dragon of Angnor.
Who had almost stood up to the vicious Chicken of Bristol.
And who had personally wet himself, at the Battle of Badon Hill.
One thing I noticed is that I can no longer continue the battle after the enemy is routing. It forces me to end it. And the campaign feels like a dumbed down version of Civ 5. I miss the old messages you got for the events that happened on the map.
This game is really, really dumbed down. It better not get high scores because it's mediocre at best.
For the glory of the roman empire.......... oh wait its updating...........
Still deciding if to play as Macedon or Rome or Carthage as my first play through