Few things that were odd to me so far:
-Diplomacy: Most of the time you have to offer payments to get someone to go along with a trade agreement, even if relations are exceptionally high. Other times they will ask you for a trade agreement AND demand a payment, but you can counter-offer and take off the payment and they will accept (lol?)
-Morale/battlespeed/unit sizes: Battles are WAY too small, and are over WAY to quickly. You usually don't have enough time to employ any sort of tactics before enemies are on top of you and its just a blob fest of units.
-PublicOrder/Food buildings: Public order building takes 4 food a turn and gives 4 order...food building gives 4 food but takes 4 order (squalor). Doesn't this just cancel each other out and you just end up with slight income (like 100 or so)?
-Armies that can insta summon boats to jet across the ocean. This needs to be fixed, otherwise, what is the point of building a large navy? At least make it take a turn after they get on boat before they can move, along with a cost.
OH and the stats of Authority, Zeal, and Cunning. I had no idea what these did (no info on them anywhere) until my generals/agents leveled up enough so I could see bonuses I was getting. The UI and information presented to the player in this game is nonexistent and confusing at times