Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot.
Who had nearly fought the Dragon of Angnor.
Who had almost stood up to the vicious Chicken of Bristol.
And who had personally wet himself, at the Battle of Badon Hill.
I understand completely. You're right, your English isn't the "greatest", but I understand what you're saying completely.
It's not fair for anyone to give up money they have, for something they were basically promised, yet did not receive. A "working" game..
I have a pretty decent desktop, not very old and not too "low-end".. We were all told that this game could and would work "well" on low-end machines. And if you watched the videos CA put out, before release it runs GREAT for them.. Granted they probably have some of the most expensive gaming-computers out there.. But that is beside the point, to me.
Last edited by Violent; 2013-09-21 at 04:07 PM.
<~$~("The truth, is limitless in its range. If you drop a 'T' and look at it in reverse, it could hurt.")~$~> L.F.
<~$~("The most hopelessly stupid man is he who is not aware he is wise.")~$~> I.A.
as i explained in my last post, they should easily be able to have a lot of ammo with their current size :P
and since artillery ships are practically defenceless against boarding, it's actually often a good idea to use smaller, faster ships for them - although in reality a smaller ship would also be a less stable platform, making siege weapons on them less accurate. but i think siege weapons were rather additions to already strong missile or boarding ships, rather than their own dedicated ship type.
My System
Ivy Bridge 3570k OC 4.0
ASRock Z77 Extreme4
Saphire 290
Mushkin Enhanced Blackline Frostbyte DDR3 1600 8GB
Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot.
Who had nearly fought the Dragon of Angnor.
Who had almost stood up to the vicious Chicken of Bristol.
And who had personally wet himself, at the Battle of Badon Hill.
not really, no. in the game, it is simply a matter of gameplay and balancing. if every artillery ship also was strong in/against boarding and ramming, then there wouldn't be much reason to build anything else. and in reality, like i said, i don't think there were dedicated artillery ships without missile or boarding troops anyway.
a penteres can already hold two scorpions and 70 archers. using one onager instead of the scorpions would still leave room for a roughly equal number of soldiers, yet they only have 20 engineers instead ;] so just building bigger wouldn't change anything about that, nor does the currently extremely limited ammunition make any sense.
I don't get why people are crying about it being unplayable I can play it just fine, been since release. Yeah there are LOTS of bugs(makes me cry sometimes) but it hasn't stopped me from playing and finishing 3 campaigns. Saying its unplayable is a bit of a stretch. I'm a big total war spent hours upon hours on medieval 2 and shogun 2. A bit disappointing on how the release turned up but still happy nonetheless.
http://eu.battle.net/wow/en/characte...rning/advanced
i5-3570k @ 4.4ghz - R9-280X @ 1150Mhz on stock voltage - 8GB of DDR3 Ram @ 1866Mhz
I gave this game another shot last night... 9/10 battles where I have walls and I'm defending, the AI, STILL Does NOT attack me. What the FUDGE !??! As well, I jumped into a battle in which i had ~700 men, and the AI had 2100 combined, I thought my PC could handle. I had everything on Low as Low can get mind you. Still, I was experiencing time relativity... 1 in game second was 4 (FOUR) seconds in real time. So yea, imagine a whole 20 min fight like that.
YUP! x100
I feel your pain man.. I too have everything on low as low can get, and everything, like, "lurches". Lag by like 2 or 3 seconds while on the campaign map.
Battle maps are "okay" I get maybe a little lag.. But with everything on low, it just looks so.. "Blah".
<~$~("The truth, is limitless in its range. If you drop a 'T' and look at it in reverse, it could hurt.")~$~> L.F.
<~$~("The most hopelessly stupid man is he who is not aware he is wise.")~$~> I.A.
not everyone is experiencing same bugs, i've had no game breaking bugs, but im holding off playing until more patches are out, AI is just straight up idiotic right now in battles for me, not even a challenge, im playing epirus on hard, and its just not challenging for me yet. seige battles don't work at all for me yet, AI just stands outside gate
Last time I played campaign mode in any TW game was RTW and that was just a hot mess of crap. Always stuck with multiplayer battles after that.
I have played for 150 hours and most of that on the same campaign taking it slow and the game is loaded with issues, the turn times is just ridiculous now with alot of stacks. It have been a bit better since last patch but there is still times when the ai just parks their ships near the shore and just stand there you cant even target them so you have to wait the 60min or give up and loose. And if you are lucky most of the time the ai is expoitable, i have killed full uppgraded stacks with my garrisons as the ai just rushes for flags you can chokepoint them into a massacre, that seems to been better now though after patches.
Also the game turns into a slideshow alot, i could play shogun 2 on very high/ultra settings but barely medium here if i want to enjoy big battles.
Oh well no where near the masterpiece of Shogun 2 and im not sure this game will ever be as good, maby after a year when big mods arrives. Sad as the roman era is way better then that of shogun.
Last edited by ParanoiD84; 2013-09-22 at 11:54 AM.
Do you hear the voices too?
Here is a good video on the third patch.
There is some improvement, but there is such a long way still to go.
And that's before we get into the mess that optimization, and naval battles, still are.
- - - Updated - - -
I guess I should be clear that I want to like Rome 2. Shogun 2 was so much better than Empire, that I really did have high hopes for Rome 2. Compared to Empire, Shogun 2 was a polished game, at launch. The only area where Shogun 2 didn't trounce Empire was in naval battles. And once Fall of the Samurai arrived? I felt that it rivaled Empire in naval gameplay too.
I've always found the Punic Wars to be fascinating, and I'm a bit of a Carthage fan. Not as much as I am a Byzantine fan, but still. The apparent extra attention CA was paying to Carthage really had my hopes up. But even beyond all the bugs and glitches, Rome 2 just isn't designed to let me repeat the Punic Wars. Hannibal's strategic and tactical outmaneuvering of the Romans just isn't possible in this game. So I'm not entirely sure why CA bothered paying Extra Credits to talk more about them.
The cities on the campaign map are obscenely oversized, and when you combine their zones of control with Rome 2's corridors? Ugh... And the state of the battle AI on land and sea? Yikes... There are plenty of other issues as well. So many that its... Well. Shogun 2 fooled me into thinking that CA had learned from their mistakes in Empire. Rome 2 proved they haven't.
Fool me once, Empire, shame on you. Fool me twice, Rome 2, shame on me.
Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot.
Who had nearly fought the Dragon of Angnor.
Who had almost stood up to the vicious Chicken of Bristol.
And who had personally wet himself, at the Battle of Badon Hill.
Soo my general dies somewhere in Africa. Guess who is the one replacing him? The one and only Publius Cornelius Scipio, the exact name Finally I'm having some drop of happines in this game, over a silly, minor thing.