i don't like how cut-off the map looks on several sides.
i can see why they would cut off a lot of africa and russia, as they did in most titles, since they have very large regions that are just annoying to manage due to how long it takes to get from one city to another, and don't have any strategical or ecological importance anyway.
but i'd kinda like to be able to conquer scandinavia as one of the 'barbarians', and if that map is correct, it's not even possible to use fleets anywhere north of southern 'england' or south/east of syria o.O a good half or third of the coastlines on that map seem to be entirely inaccessible by ship. it makes sense to limit ship movement to near-cost-areas due to ships at that time not being able to traverse high seas, but can i please land an invasion force somewhere in ireland/scotland/denmark if i want to? :[
New Rally Point talks about the AI
I'm always very doubtful when it comes to any claims about AI. I, usually, later find any such claims, or even implications, to have been grossly exaggerated.
- - - Updated - - -
"Will we have, mechanical elephants, that breath fire, and destroy walls in one hit?"
Just a heads up incase someone (mainly UK) was thinking about getting it from GMG, it's currently £44.99 for a digital version on there where as it's £29.99 on Steam.
Last edited by Wilian; 2013-07-05 at 02:44 AM.
Modern gaming apologist: I once tasted diarrhea so shit is fine.
The only AI-related improvement I really care about, is improved pathfinding. Even Shogun 2, with its pretty lite siege battles, had lots of pretty big pathfinding issues in tight areas and (especially) on the battlements. It wasn't as bad as the nightmare that was medieval 2's siege pathfinding (I lost count of the number of battles I won because the AI got most of their army stuck in stupid locations or infinite loops, or what have you), but rome 2 will presumably bring back proper walls and such for the sieges, so I really hope they work on that.
“To who do you reward the right to decide which speech is harmful, or who is the harmful speaker? Or to determine in advance what are the harmful consequences going to be, that we know enough about in advance to prevent? [...] It may not be determined in advance what words are apt or inapt. No one has the knowledge that would be required to make that call.”
- Christopher Hitchens, 1949 - 2011
it might not be a better ai, but at least it will make exciting new mistakes!
but yeah, the problems where units even under your own command don't properly do what they're told certainly have bigger potential to be game/immersion breakers than obvious tactical or strategical mistakes, not to mention they even affect multiplayer battles.
Don't forget the most important. Campaign map information! (or well the very first of it, maybe 2-3 min footage)
I agree with Will that the city animations are awesome.