Originally Posted by
Mionelol
None of these types have any kind of particular attraction or rejection from me, aside from pure DPS checks which I feel are simply non-interesting in design and either loot pinatas/frustrating with no scale in between. Bosses like Gara'jal/Ultraxion/Baleroc are bosses I hate with all my heart.
What I like over everything else is a feeling of personal responsability for every raider and not just a select few (Lei Shen p2-p3 is a snorefest as a melee). I like fights like Vizier/Durumu where everyone has to dance (even if the dance itself isn't necessarily hard), I liked Heigan in Naxx, I like Lei Shen transitions a lot, I liked Yogg where people had to be careful with Sanity etc, I liked Cho'gall.
If I could just have nothing but touhou-like bosses all over the place I'd be squeeing all over like a little girl so I don't think my opinion is particularly objective. I would probably eat my words pretty quickly after no-one in the world would be able to kill bosses at all, since what I'm asking for is double attenuations all over the place.
I want bosses that have hard mechanics, not pure number fights.