If Israel lost 10% of its population in 3 months they'd be going crazy what the hell you on about.
---------- Post added 2013-05-10 at 08:59 PM ----------
Oh I'll write this down, together with your previous gem
"Hey it's YOUR fault if you don't like pet battles and farming. Quick GO like them or leave the game!!"
Last edited by mmocea043e1e13; 2013-05-10 at 08:04 PM.
Lets not talk on blizz's last attempt to do that... Early cata. When cata first launched, iirc many considered t11 to be very hard and even heroics were, so blizz had to dumb down and nerf the game a little due to casuals and after that the top raiders and people who wanted a challenge asked why the game was too easy... It's hard to make both kinds of costumers happy right now, and casuals are more than the hardcore so blizz would be losing subs faster. I'm guessing if they didnt start to make the game easy in Wrath, we would've kept the same kind of players and less casuals but its too late right now.
"I can no longer sit back and allow Communist infiltration, Communist indoctrination, Communist subversion and the international Communist conspiracy to sap and impurify all of our precious bodily fluids. "
- General Jack D. Ripper.
No and no. I play since Vanilla almost non stop and MoP has been the most immersive lore wise expantion ever. No other content made me actually care for what's happening. As for social aspect I experience much better social interaction outside of guild than I ever did in Vanilla or TBC. People actually start to be more layed back because the game puts less preasure on them.
First off, thank you for your kind comments
I have to read over my first post again, but what you're saying is what I've been trying to say for quite a while now. There isn't a single, specific player base that should be catered to. This expansion was not very "casual" friendly (I'm not a big fan of that word, just like I hate using the word assault rifle lol), but it was absolutely a step up from Cataclysm. I did enjoy Cataclysm, as a whole, but the time lapses in between content, the fluctuation of difficulties in content, along with a general empty feeling throughout the expansion definitely put a damper on things for me. Mists definitely rebounded, but overshot it by just a smidge. There should be a pretty distinct balance in content that allows all players to have access to the content, but has aspects that are geared more towards the hardcore players, and aspects that are geared more towards the casual player. It seems like the whole daily debacle was an attempt to appeal to the more casual playerbase, but it ended up becoming a HUGE time sink, one that's more suited for players with a little more time on their hands.
It's a hard balance to make everyone content, and ofcourse there will always be those who find something wrong in everything they do, but I'm really hoping that the next expansion will finally strike a balance between the 2 playstyles since, like I said, they only overshot it this expansion by a tiny bit. 5.1 and 5.2, both with the catch-up features and dailies that didn't bar you from progression, are a pretty good examples, and a pretty good example, that the balance is possible and highly doable.
Can't speak for everyone, but I can speak for my guildmates, friends and myself. We all quit because of dailies. We were casual and didn't have time to play every single day, most of us played two nights, some just one day on the weekend. During cata we would at least get points that we could spend freely without also having a reputation gate as well. In mop we needed dungeon RNG luck or we didn;t get shit.
Completely delusional.
In vanilla people didn't have flying mounts,they barely had ground mounts,the world was smaller,people were forced to constantly ran into each other,not to mention the high difficulty of group quests that forced people to work together,the absence of LFD tool that forced people to group together,the 40-man raids compared to the nowadays 10-mans and barely surviving 25-mans....and you're gonna come here and claim the game is better socially today?
I totally understand where you're coming from on this. No, I'm obviously not physically barred from content, I just have some serious time-constraints. I'm fine with that, especially the way the game is currently set up where yeah, I may have to be a little bit wiser with the time I do spend playing to get to where I want to be. Theres nothing wrong with time invested=progress.
I also have no problem with socialization. I run a guild, I have to be social. The only thing I was pointing out in that post was this demand to return things back to TBC mode. Just because some things were better, the system overall is archaic by today's standards (which is pretty stupid seeing as how were only about 6 years removed from TBC). Whereas WoW has pretty much always been in the lead with it's features (except for things like transmog), doing something as drastic as that would severely limit Blizzard's ability to add in new features. If they were to remove majority of the features they have today, and don't add anything else in, technology wise they would be severely behind the 8-ball. Imagine if one of the current-generation consoles all of the sudden started using 64-bit graphics and that time periods game engines. Ofcourse that's a little drastic, as were talking closer to a 12-14 year jump, but the point is still the same, the point being other games will continue to progress and move forward, while WoW would just slip further and further behind.
The other problem, is that those calling for a TBC reset only represent a very small majority of the WoW community as a whole. To all of the sudden cater to a fraction of your playerbase alienates everyone else. Ofcourse some would stick around, but generally it's alot easier to get used to a game that's features and content progress forward at a steady pace rather than all of the sudden do a 720 degree turn around in the course of an expansion. Doing something like this would not benefit the game, it would be the final nail in the coffin for WoW.
But to get back to what you were saying, yes there are ways to get dungeon gear and raid gear on your own, and there have been workarounds since Vanilla. My issue with seeing content is not that I'm not willing to socialize (I used to pug ICC like it was nobodys business lol), it's simply that between the time it takes to get the full group together, get to the raid, get all set up and buffed, I'm already running thin on my time I can be in the raid, and I don't expect 9 or 24 other people to cater to me because of my own restraints. That's why for players like myself, LFR has been a blessing, since I can still have fun raiding without having to be stuck at a standstill simply because I just don't have the time.
But the reason I really get so worked up about people who complain about "Bring back TBC" is, and I'm not saying it's you since I don't have your armory link, but many complain about how shitty WoW is and theres not enough content and what not, but yet they themselves haven't ever stepped foot in a heroic raid, and if they did haven't made much progress. I've also noticed that alot of people calling for a TBC reset never even made it to Black Temple when it was still current. That is what annoys me. How can you sit here and talk about the good ol' days when you yourself never experienced them.
I agree with you 100%. I don't know that WoW can ever return to the greatness it was. There are too many changes they'd have to revert. Perhaps a "hardcore" server rule set could work, where things like flying mounts and LFD are turned off. Doubt they'll ever do that though.
I agree that the whole MMO genre is taking a hit. Along with all the other gaming options out there, including Diablo III a Blizzard product, it's summer time. In the summer subs take a dive cause many go outside instead of staying indoors and playing computer games.
And that makes you care about lore how? I didn't feel a part of Azeroth back then - I just did stuff to get higher level and better gear. It's Cataclysm and MoP questing that actually felt that my toon is a part of something.
You mean those quests everyone skipped eventually because it was too much of a hassle to look for people to do them with and the rewards they gave were not worth the effort?not to mention the high difficulty of group quests that forced people to work together
The absence of LFD that made many people quit doing pug dungeons all together because looking for a tank for hours was not fun. Not to mention that if you haven't played a FotM spec you could forget about doing any pugs because people knew better that you are not allowed to the play the game the way you enjoy it.the absence of LFD tool that forced people to group together
40-man raids where about 15 people could afk being carried by the rest of the group?the 40-man raids compared to the nowadays 10-mans and barely surviving 25-mans....and you're gonna come here and claim the game is better socially today?
I'm not sure who here is delusional...
---------- Post added 2013-05-11 at 09:21 AM ----------
I would love they did something like that so people can see how "fun" it really was and how much nostalgia screws up with the evaluation of old WoW. The most successfull raiders were often egoistic jerks who jumped guilds just to gear up for the better guild (yay, very social) and puging 5 mans was ... I don't even want to remember it was so bad ... people were so bad and elitist knowing better how you are allowed to play the game. Earning anything in Vanilla and TBC was time+luck or eventually using people for you own progression. No real skill involved. Nowadays, if you wanna achieve anything above LFR you really need to know your game and work with others.
Last edited by Lilija; 2013-05-11 at 09:26 AM.